Files
reallife-gamemode/Server/Events/Connect.cs

44 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GTANetworkAPI;
using Microsoft.EntityFrameworkCore;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Services;
using reallife_gamemode.Server.Util;
/**
* @overview Life of German Reallife - Event Login (Login.cs)
* @author VegaZ, xSprite
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Events
{
class Connect : Script
{
[ServerEvent(Event.PlayerConnected)]
public void OnPlayerConnected(Client player)
{
player.SetData("isLoggedIn", false);
player.Position = new Vector3(-1883.736, -781.4911, -10);
player.FreezePosition = true;
string name = player.Name;
List<Client> playerlist = NAPI.Pools.GetAllPlayers();
foreach (Client currentPlayer in playerlist)
{
if (currentPlayer.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? false)
{
if (player.GetData("isLoggedIn"))
{
player.SendChatMessage("~m~*** "+player.Name+"["+player.SocialClubName+"] [ID:"+player.Handle.Value+"] ("+player.Address+")");
}
}
}
}
}
}