28 lines
893 B
C#
28 lines
893 B
C#
using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Managers;
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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public abstract class UseItem : IUsableItem
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{
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public abstract int Id { get; }
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public abstract string Name { get; }
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public abstract string Description { get; }
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public abstract int Gewicht { get; }
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public abstract string Einheit { get; }
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public abstract uint Object { get; }
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public abstract int Price { get; }
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public void Use(UserItem uItem)
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{
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Player player = uItem.GetUser().Player;
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player.SendNotification("Du hast ~g~" + " ~y~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false);
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InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
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}
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}
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}
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