Files
reallife-gamemode/ReallifeGamemode.Server/Commands/FactionCommands.cs
2021-05-02 16:19:04 +00:00

680 lines
20 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using GTANetworkAPI;
using Microsoft.EntityFrameworkCore;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Entities.Logs.Chat;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Admin;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Factions.Medic;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Services;
/**
* @overview Life of German Reallife - Faction Commands (Faction.cs)
* @author VegaZ, hydrant, aviate
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Commands
{
internal class FactionCommands : Script
{
#region Chat Commands
[Command("f", "~m~Benutzung: ~s~/f [Nachricht]", GreedyArg = true)]
public void CmdFactionF(Player player, string message)
{
if (!player.IsLoggedIn())
{
return;
}
using var dbContext = new DatabaseContext();
User user = player.GetUser();
Faction f = user?.Faction;
if (f == null || f.StateOwned)
{
ChatService.NotAuthorized(player);
return;
}
message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
var logEntry = new FactionChatLogEntry()
{
Text = message,
UserId = user.Id,
FactionId = user.Faction.Id,
};
dbContext.FactionChatLogs.Add(logEntry);
dbContext.SaveChanges();
string broadcastMessage = "!{02FCFF}** " + user.FactionRank.RankName + " " + player.Name + ": " + message + " **";
ChatService.BroadcastFaction(broadcastMessage, f);
}
[Command("ga", "~m~Benutzung: ~s~/ga [Nachricht]", GreedyArg = true)]
public void CmdFactionGA(Player player, string message)
{
if (!player.IsLoggedIn())
{
return;
}
using var dbContext = new DatabaseContext();
User user = player.GetUser(dbContext);
Faction f = user?.Faction;
if ((f == null || !f.GangOwned) && (!user.IsAdmin(AdminLevel.ADMIN) || !player.HasData("togga")))
{
ChatService.NotAuthorized(player);
return;
}
message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
string rank = string.Empty;
if (f?.GangOwned == true)
{
rank = user.FactionRank.RankName;
}
else
{
rank = "[ADMIN]";
}
var logEntry = new GangChatLogEntry()
{
Text = message,
UserId = user.Id,
};
dbContext.GangChatLogs.Add(logEntry);
dbContext.SaveChanges();
string broadcastMessage = "!{FF0000}** " + rank + " " + player.Name + ": " + message + " **";
using (var context = new DatabaseContext())
{
ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.GangOwned), true, (admin) => admin.HasData("togga"));
}
}
[Command("r", "~m~Benutzung: ~s~/r [Nachricht]", GreedyArg = true)]
public void CmdFactionR(Player player, string message)
{
if (!player.IsLoggedIn())
{
return;
}
using var dbContext = new DatabaseContext();
User user = player.GetUser(dbContext);
Faction f = user?.Faction;
if (f == null || !f.StateOwned)
{
ChatService.NotAuthorized(player);
return;
}
message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
var logEntry = new FactionChatLogEntry()
{
Text = message,
UserId = user.Id,
Faction = user.Faction,
};
dbContext.FactionChatLogs.Add(logEntry);
dbContext.SaveChanges();
string broadcastMessage = "!{33AA33}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + ", over **";
ChatService.BroadcastFaction(broadcastMessage, f);
}
[Command("d", "~m~Benutzung: ~s~/d [Nachricht]", GreedyArg = true)]
public void CmdFactionD(Player player, string message)
{
if (!player.IsLoggedIn())
{
return;
}
using var dbContext = new DatabaseContext();
User user = player.GetUser(dbContext);
Faction f = user?.Faction;
if ((f == null || !f.StateOwned) && (!user.IsAdmin(AdminLevel.ADMIN) || !player.HasData("togd")))
{
ChatService.NotAuthorized(player);
return;
}
message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
string factionName = string.Empty;
if (f?.StateOwned ?? false)
{
factionName = user.Faction.Name;
}
else
{
factionName = "[ADMIN]";
}
var logEntry = new DepartmentChatLogEntry()
{
Text = message,
UserId = user.Id,
};
dbContext.DepartmentChatLogs.Add(logEntry);
dbContext.SaveChanges();
string broadcastMessage = "!{CC3333}** [" + factionName + "] " + player.Name + ": " + message + ", over **";
using (var context = new DatabaseContext())
{
ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.StateOwned), true, (admin) => admin.HasData("togd"));
}
}
#endregion Chat Commands
#region NewsReporter commands
[Command("news", "~m~Benutzung: ~s~/news [Nachricht]", GreedyArg = true)]
public void CmdFactionNR(Player player, string message)
{
if (!player.IsLoggedIn())
{
return;
}
using var dbContext = new DatabaseContext();
User user = player.GetUser(dbContext);
Faction f = user?.Faction;
if (f == null || f.Id != 9)
{
ChatService.NotAuthorized(player);
return;
}
message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
var logEntry = new NewsChatLogEntry()
{
Text = message,
UserId = user.Id,
};
dbContext.NewsChatLogs.Add(logEntry);
dbContext.SaveChanges();
string broadcastMessage = "!{ff9531}** News Reporter" + " " + player.Name + ": " + message + " **";
ChatService.Broadcast(broadcastMessage);
}
#endregion NewsReporter commands
#region Leader Commands
[Command("giverank", "~m~Benutzung: ~s~/giverank [Name] [Rang]", GreedyArg = true)]
public void CmdFactionGiverank(Player player, string name, string rank)
{
if (player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false)
{
ChatService.NotAuthorized(player);
return;
}
Player target = PlayerService.GetPlayerByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
return;
}
if (target.GetUser()?.FactionId != player.GetUser()?.FactionId)
{
ChatService.ErrorMessage(player, "Dieser Spieler ist nicht in deiner Fraktion");
return;
}
using (var dbContext = new DatabaseContext())
{
FactionRank fr = dbContext.FactionRanks.FirstOrDefault(r => r.Order == int.Parse(rank) && r.FactionId == player.GetUser(dbContext).FactionId);
if (fr == null)
{
ChatService.ErrorMessage(player, "Dieser Rang existiert nicht");
return;
}
target.GetUser(dbContext).FactionRankId = fr.Id;
ChatService.SendMessage(player, "!{02FCFF}Du hast " + target.Name + " den Rang '" + fr.RankName + "' (" + fr.Order + ") gegeben.");
ChatService.SendMessage(target, "!{02FCFF}Du hast von " + player.Name + " den Rang '" + fr.RankName + "' (" + fr.Order + ")' erhalten.");
dbContext.SaveChanges();
}
}
[Command("lc", "~m~Benutzung: ~s~/lc [Nachricht]", GreedyArg = true)]
public void CmdFactionLc(Player player, string message)
{
if (!player.IsLoggedIn())
{
return;
}
using var dbContext = new DatabaseContext();
User user = player.GetUser(dbContext);
if ((user?.FactionId == null || user.FactionLeader == false) && (!user.IsAdmin(AdminLevel.ADMIN) || !player.HasData("toglc")))
{
ChatService.NotAuthorized(player);
return;
}
message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
var logEntry = new LeaderChatLogEntry()
{
Text = message,
UserId = user.Id,
};
dbContext.LeaderChatLogs.Add(logEntry);
dbContext.SaveChanges();
string factionName = string.Empty;
if (user.FactionLeader)
{
factionName = user.Faction.Name;
}
else
{
factionName = "ADMIN";
}
string broadcastMsg = "~y~[" + factionName + "] " + player.Name + ": " + message;
NAPI.Pools.GetAllPlayers().ForEach(p =>
{
User pUser = p.GetUser();
if ((pUser?.FactionLeader ?? false) || (pUser.IsAdmin(AdminLevel.ADMIN) && p.HasData("toglc")))
{
ChatService.SendMessage(p, broadcastMsg);
}
});
}
[Command("setweaponrank", "~m~Benutzung: ~s~/setweaponrank [Waffen Name] [Rank]")]
public void CmdFactionWeaponRank(Player player, string weaponModel, int rank)
{
User user = player.GetUser();
if (user == null || user.FactionId == null || user.FactionLeader == false)
{
ChatService.NotAuthorized(player);
return;
}
if (rank > 12 || rank < 1)
{
ChatService.ErrorMessage(player, "Gebe einen gültigen Rang ein");
return;
}
WeaponPoint nearestWeapon = PositionManager.WeaponPoints.Find(w => w.Position.DistanceTo(player.Position) <= 1.5 && w.FactionId == user.FactionId);
if (nearestWeapon == null)
{
ChatService.ErrorMessage(player, "Du bist nicht in der nähe vom Waffenspind");
return;
}
using (var context = new DatabaseContext())
{
FactionWeapon fw2 = context.FactionWeapons.FirstOrDefault(w => w.FactionId == user.FactionId && w.WeaponModel == weaponModel);
if (fw2 != null)
{
fw2.Rank = rank;
context.SaveChanges();
ChatService.SendMessage(player, "Du hast die " + weaponModel + " als Rang " + rank + " Waffe eingestellt.");
return;
}
ChatService.ErrorMessage(player, "Diese Waffe ist nicht im Waffenlager");
return;
}
}
#endregion Leader Commands
#region Sanitäter Commands
[Command("revive", "~m~Benutzung: ~s~/revive")]
public void CmdFactionMedicRevive(Player player)
{
if (player.GetUser()?.FactionId == null || player.GetUser().FactionId != 2)
{
ChatService.NotAuthorized(player);
return;
}
if (!player.IsDuty())
{
ChatService.ErrorMessage(player, "Du bist nicht im Dienst");
return;
}
if (player.IsInVehicle)
{
ChatService.ErrorMessage(player, "Du kannst in einem Auto nicht wiederbeleben");
return;
}
var nearPlayers = NAPI.Player.GetPlayersInRadiusOfPlayer(4, player);
var deadPlayer = nearPlayers.Where(i => i.GetData<bool>("isDead") == true).FirstOrDefault();
if (player == deadPlayer)
{
ChatService.ErrorMessage(player, "Du kannst dich nicht selbst wiederbeleben");
return;
}
if (deadPlayer == null)
{
ChatService.ErrorMessage(player, "Es wurde kein toter Spieler gefunden");
return;
}
if (deadPlayer.HasData("reviveSperre"))
{
ChatService.ErrorMessage(player, "Der Spieler hat eine Revivesperre");
return;
}
using (var dbContext = new DatabaseContext())
{
var deadPlayerUser = deadPlayer.GetUser(dbContext);
if (deadPlayerUser.Wanteds > 0)
{
ChatService.ErrorMessage(player, "Dieser Spieler hat Wanteds");
return;
}
if (deadPlayerUser.Handmoney >= 100)
{
deadPlayerUser.Handmoney -= 100;
}
else
{
int bankMoney = 100 - deadPlayerUser.Handmoney;
deadPlayerUser.Handmoney = 0;
deadPlayerUser.BankAccount.Balance -= bankMoney;
}
player.PlayAnimation("amb@medic@standing@kneel@enter", "enter", 0);
deadPlayer.TriggerEvent("onPlayerRevived");
player.TriggerEvent("destroyMedicTaskCheckpoint");
deadPlayer.SendNotification($"Du wurdest von ~y~{player.Name}~s~ für ~g~{100.ToMoneyString()} ~s~wiederbelebt.");
player.SendNotification($"Du hast ~y~{deadPlayer.Name}~s~ wiederbelebt und ~g~{Medic.ReviveIncome}$ ~s~für die Fraktion verdient.");
deadPlayer.SetData("isDead", false);
deadPlayer.SetData("reviveSperre", 5);
deadPlayer.TriggerEvent("enableSpawnschutz");
dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += Medic.ReviveIncome;
User u;
u = deadPlayer.GetUser(dbContext);
u.Dead = false;
dbContext.SaveChanges();
}
deadPlayer.SafeTeleport(deadPlayer.Position, 0, true);
deadPlayer.SafeSetHealth(50);
MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == deadPlayer.Name);
Medic.RemoveTaskFromList(task);
}
[Command("heal", "~m~Benutzung: ~s~/heal [Spieler] (Preis)")] //TODO Eventuell noch mit Geldbetrag wie bei SA:MP
public void CmdFactionMedicHealive(Player player, string receiver, int price = 10)
{
Player target = PlayerService.GetPlayerByNameOrId(receiver);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
return;
}
if (player.GetUser()?.FactionId != 2)
{
ChatService.NotAuthorized(player);
return;
}
if (price < 10 || price > 100)
{
ChatService.ErrorMessage(player, "Der Preis muss zwischen 10$ und 100$ liegen");
return;
}
if (!player.IsDuty())
{
ChatService.ErrorMessage(player, "Du bist nicht im Dienst");
return;
}
if (player.IsInVehicle)
{
ChatService.ErrorMessage(player, "Du kannst in einem Auto nicht heilen");
return;
}
if (player == target)
{
ChatService.ErrorMessage(player, "Du kannst dich nicht selbst heilen");
return;
}
if (player.Position.DistanceTo(target.Position) > 5)
{
ChatService.ErrorMessage(player, "Der Patient ist zu weit entfernt");
return;
}
if (target.Health == 100)
{
ChatService.ErrorMessage(player, "Der Spieler ist bereits voll geheilt");
return;
}
ChatService.SendMessage(target, "~g~" + player.Name + " ~s~möchte dich für ~g~$" + price + " ~s~heilen. Drücke ~g~J~s~ zum Erlauben oder ~r~N ~s~zum Verbieten");
player.SendNotification("Du hast " + target.Name + " einen Heal angeboten", false);
target.SetData<bool>("healDecision", true);
Medic.delHealTask(target);
Medic.HealDecisions.Add(new Medic.HealDecision { dMedic = player, dTarget = target, dPrice = price });
}
#endregion Sanitäter Commands
#region Staatsfraktionen (LSPD / FBI) Commands
[Command("m", "~m~Benutzung: ~s~/m [Nachricht]", GreedyArg = true)]
public void CmdFactionMegaphone(Player player, string message)
{
User user = player.GetUser();
if (user == null || (user.FactionId != 1 && user.FactionId != 3))
{
ChatService.NotAuthorized(player);
return;
}
if (!player.IsDuty())
{
ChatService.ErrorMessage(player, "Du bist nicht im Dienst");
return;
}
if (!player.IsInVehicle)
{
ChatService.ErrorMessage(player, "Du bist nicht in einem Fahrzeug");
return;
}
ChatService.SendInRange(player.Position, 50, "!{#FFFF00}Megafon (" + player.Name + "): " + message);
}
[Command("cuff", "~m~Benutzung: ~s~/cuff")]
public void CmdFactionCuff(Player player)
{
User user = player.GetUser();
if (user == null || (user.FactionId != 1 && user.FactionId != 3))
{
ChatService.NotAuthorized(player);
return;
}
if (!player.IsDuty())
{
ChatService.ErrorMessage(player, "Du bist nicht im Dienst");
return;
}
Player nearestCuffPlayer = PositionManager.cuffPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6 && user.GetData<bool>("duty"));
if (nearestCuffPlayer is null)
return;
player.CuffPlayer(nearestCuffPlayer);
}
[Command("wanted", "~m~Benutzung: ~s~/wa(nted) [Spieler] [Anzahl] [Grund]", Alias = "wa", GreedyArg = true)]
public void CmdFactionWanted(Player player, string nameOrId, int amount, string reason)
{
User user = player.GetUser();
if (user == null || (user.FactionId != 1 && user.FactionId != 3))
{
ChatService.NotAuthorized(player);
return;
}
if (!player.IsDuty())
{
ChatService.ErrorMessage(player, "Du bist nicht im Dienst");
return;
}
if (amount <= 0)
{
ChatService.ErrorMessage(player, "Es muss eine positive Wantedanzahl vergeben werden");
return;
}
Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
return;
}
User targetCop = target.GetUser();
if (targetCop.FactionId == 1 || targetCop.FactionId == 3)
{
ChatService.ErrorMessage(player, "Du kannst dieser Person keine Wanteds geben");
return;
}
User targetUser = target.GetUser();
targetUser.GiveWanteds(player, amount, reason);
}
[Command("clear", "~m~Benutzung: ~s~/clear [Spieler] [Grund]", GreedyArg = true)]
public void CmdFactionClear(Player player, string nameOrId, string reason)
{
User user = player.GetUser();
if (user == null || (user.FactionId != 1 && user.FactionId != 3))
{
ChatService.NotAuthorized(player);
return;
}
if (!player.IsDuty())
{
ChatService.ErrorMessage(player, "Du bist nicht im Dienst");
return;
}
Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
return;
}
using (var dbContext = new DatabaseContext())
{
User targetUser = target.GetUser(dbContext);
if (targetUser.Wanteds == 0)
{
ChatService.ErrorMessage(player, "Der Spieler hat keine Wanteds");
return;
}
ChatService.SendMessage(target, "!{#8181E9}Deine Akte wurde von " + player.Name + " gelöscht. Grund: " + reason);
ChatService.BroadcastFaction("!{#8181E9}HQ: Die Akte von " + target.Name + " wurde von " + player.Name + " gelöscht. Grund: " + reason + ".", new List<int>() { 1, 3 });
target.TriggerEvent("jailTime", 0);
targetUser.Wanteds = 0;
if (PositionManager.cuffPoints.Contains(player))
{
PositionManager.cuffPoints.Remove(player);
}
targetUser.SetBlipAndNametagColor();
dbContext.SaveChanges();
}
}
#endregion Staatsfraktionen (LSPD / FBI) Commands
#region Weazel News
[Command("eventchat", "~m~Benutzung: ~s~/eventchat [Typ = ~g~on~s~, ~g~off~s~]", GreedyArg = true)]
public void CmdFactionNREventchat(Player player, string onoff)
{
switch (onoff.ToLower())
{
case "on":
NAPI.Pools.GetAllPlayers().ForEach(p =>
{
p.SetData("eventAllowed", true);
});
player.SendNotification("Der Eventchat ist nun an.");
break;
case "off":
NAPI.Pools.GetAllPlayers().ForEach(p =>
{
p.ResetData("eventAllowed");
});
player.SendNotification("Der Eventchat ist nun aus.");
break;
}
}
#endregion Weazel News
}
}