Files
reallife-gamemode/Server/Entities/UserBankAccount.cs

47 lines
1.3 KiB
C#

using GTANetworkAPI;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Services;
using reallife_gamemode.Server.Util;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
using System.Linq;
/**
* @overview Life of German Reallife - Entities UserBankAccount (UserBankAccount.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Entities
{
public class UserBankAccount
{
private int _balance;
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
[ForeignKey("User")]
public int UserId { get; set; }
public User User { get; set; }
[StringLength(12)]
public string Bic { get; set; }
[StringLength(32)]
public string Iban { get; set; }
public int Balance {
get => _balance;
set
{
_balance = value;
using(var dbContext = new DatabaseContext())
{
ClientService.GetClientByNameOrId(dbContext.Users.First(u => u.Id == UserId).Name).TriggerEvent("updateMoney", value);
}
}
}
public bool Active { get; set; }
}
}