Files
reallife-gamemode/ReallifeGamemode.Server/Inventory/Items/WeaponDealItem.cs

33 lines
935 B
C#

using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Inventory.Interfaces;
using ReallifeGamemode.Server.Managers;
using System;
using System.Collections.Generic;
using System.Text;
namespace ReallifeGamemode.Server.Inventory.Items
{
public abstract class WeaponDealItem : IWeaponDealItem
{
public abstract int Id { get; }
public abstract string Name { get; }
public abstract string Description { get; }
public abstract int Gewicht { get; }
public abstract string Einheit { get; }
public abstract uint Object { get; }
public abstract int Price { get; }
public bool noTransfer(Client client, UserItem uItem, FactionVehicle fVeh)
{
if (fVeh.FactionId != client.GetUser().FactionId)
return false;
if (fVeh.Model != VehicleHash.Burrito3)
return false;
return true;
}
}
}