Files
reallife-gamemode/ReallifeGamemode.Server/Migrations/20190805184145_VehicleItems.cs
Lennart Kampshoff ed95acc24d Code formatiert
2019-12-21 14:03:06 +01:00

51 lines
1.5 KiB
C#

using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class VehicleItems : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "VehicleItems",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
ItemId = table.Column<int>(nullable: false),
VehicleId = table.Column<int>(nullable: false),
Amount = table.Column<int>(nullable: false),
Slot = table.Column<int>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_VehicleItems", x => x.Id);
table.ForeignKey(
name: "FK_VehicleItems_ServerVehicles_VehicleId",
column: x => x.VehicleId,
principalTable: "ServerVehicles",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
});
migrationBuilder.CreateIndex(
name: "IX_VehicleItems_VehicleId",
table: "VehicleItems",
column: "VehicleId");
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "VehicleItems");
}
}
}