Files
reallife-gamemode/ReallifeGamemode.Server/Util/CheckPointHandle.cs
2019-09-08 20:10:07 +02:00

36 lines
917 B
C#

using System;
using System.Collections.Generic;
using System.Text;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Finance;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using GTANetworkAPI;
namespace ReallifeGamemode.Server.Util
{
class CheckPointHandle : Script
{
[Command("cp", "~m~Benutzung: ~s~/cp")]
public void CmdCp(Client player)
{
if (!player.IsLoggedIn()) return;
Vector3 cp = player.Position;
cp.X += 10;
player.TriggerEvent("setCheckPoint", cp, player);
}
[RemoteEvent("playerInCheckpoint")]
public void enteredCheckpoints(Client user)
{
ChatService.SendMessage(user, "ja");
Vector3 newCp = new Vector3(400, 680, 29);
user.TriggerEvent("setCheckpoint", newCp, user);
}
}
}