Files
reallife-gamemode/ReallifeGamemode.Server/Events/ExitVehicle.cs
2021-05-18 00:11:30 +02:00

82 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Timers;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.WeaponDeal;
namespace ReallifeGamemode.Server.Events
{
public class ExitVehicle : Script
{
[ServerEvent(Event.PlayerExitVehicleAttempt)]
public void OnPlayerExitVehicle(Player client, GTANetworkAPI.Vehicle vehicle)
{
if (client == null)
{
return;
}
if (client.VehicleSeat != 0)
{
return;
}
if (vehicle == null)
{
return;
}
ServerVehicle serverVehicle = vehicle.GetServerVehicle();
if (serverVehicle == null)
{
return;
}
if (serverVehicle is FactionVehicle factionVehicle)
{
User u = client.GetUser();
if (u == null)
{
return;
}
if ((u.FactionId != null)
&& (factionVehicle.GetOwners().Contains(u.FactionId ?? 0))
&& (factionVehicle.Model == WeaponDealManager.WEAPON_DEAL_GANG_VEHICLE_HASH || factionVehicle.Model == WeaponDealManager.WEAPON_DEAL_STAATSFRAK_VEHICLE_HASH)
&& vehicle.HasData("weaponDeal")
&& vehicle.GetData<bool>("weaponDeal") == true)
{
CheckPointHandle.RemovePlayerHandlerFromList(client);
client.TriggerEvent("destroyCP");
}
else if ((u.FactionId != null)
&& (factionVehicle.Model == WeaponDealManager.WEAPON_DEAL_GANG_VEHICLE_HASH || factionVehicle.Model == WeaponDealManager.WEAPON_DEAL_STAATSFRAK_VEHICLE_HASH)
&& vehicle.HasData("WeaponDealLoad")
&& vehicle.GetData<bool>("WeaponDealLoad") == true)
{
client.TriggerEvent("SERVER:setMarkerBehindVehicle", vehicle);
}
}
if (serverVehicle is SchoolVehicle schoolVehicle)
{
if (client.HasData("ActiveSchool"))
{
client.SendNotification("~r~Du hast deine Prüfung unterbrochen!", true);
client.ResetData("ActiveSchool");
client.WarpOutOfVehicle();
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(vehicle);
ServerVehicleExtensions.Spawn(sVeh, vehicle);
client.SafeTeleport(sVeh.Position);
CheckPointHandle.DeleteCheckpoints(client);
}
}
}
}
}