Files
reallife-gamemode/ReallifeGamemode.Client/util/animationSync.ts
2021-04-06 00:33:46 +02:00

86 lines
3.2 KiB
TypeScript

export default function animationSync() {
mp.events.add("SERVER:LoadAnimations", () => {
animationSync.register("Cuffed", "mp_arresting", "idle", true, true, 18);
animationSync.register("ArrestCop", "mp_arrest_paired", "cop_p2_back_right", false, false, 18);
animationSync.register("ArrestCrook", "mp_arrest_paired", "crook_p2_back_right", false, false, 0);
});
const animationSync =
{
animations: [],
playAnim: function (entity: PlayerMp, _id) {
if (this.animations.hasOwnProperty(_id)) {
let currentAnim = this.animations[_id];
let { id, name, animDict, animName, playOnStream, loop, flag } = currentAnim;
loadAnimDict(animDict, function () {
mp.players.exists(entity) && 0 !== entity.handle && entity.taskPlayAnim(animDict, animName, 1, 0, -1, parseInt(flag), 0, !1, !1, !1)
});
entity.animationData = { name: name, playOnStream: playOnStream };
}
},
stopAnim: function (entity, index) {
if (!entity.animationData)
return;
var currAnim = this.animations[index];
if (currAnim) {
let { id, name, animDict, animName, playOnStream, loop, flag } = currAnim;
entity.stopAnimTask(animDict, animName, 3);
entity.animationData = null;
}
},
register: function (name, animDict, animName, playOnStream, loop, flag) {
let id = mp.game.joaat(name);
if (!this.animations.hasOwnProperty(id)) {
this.animations[id] =
{
id: id,
name: name,
animDict: animDict,
animName: animName,
playOnStream: playOnStream,
loop: loop,
flag: flag
};
} else {
mp.game.graphics.notify("Animation Sync Error: ~r~Duplicate Entry");
}
}
};
mp.events.add("entityStreamIn", (entity) => {
if (entity.type === "player" && entity.animationData) {
if (!entity.animationData.playOnStream)
return;
animationSync.playAnim(entity, entity.animationData.name);
}
});
mp.events.addDataHandler("AnimationData", (entity, string) => {
let index = mp.game.joaat(string);
animationSync.stopAnim(entity, index);
let animData = animationSync.animations[index];
if (!animData)
return;
let { id, name, animDict, animName, playOnStream, loop, flag } = animData;
entity.animationData = { name: name, playOnStream: playOnStream };
animationSync.playAnim(entity, id)
mp.gui.chat.push("finish.");
mp.game.wait(100);
});
function loadAnimDict(animDict, callback) {
if (mp.game.streaming.hasAnimDictLoaded(animDict)) return void callback();
mp.game.streaming.requestAnimDict(animDict);
let c = setInterval(function () {
mp.game.streaming.hasAnimDictLoaded(animDict) && (clearInterval(c), callback())
}, 100)
}
}