Files
reallife-gamemode/ReallifeGamemode.Server.Core/Commands/Admin/HouseCommand.cs
2020-03-29 13:58:50 +02:00

145 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.EntityFrameworkCore;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Core.API;
using ReallifeGamemode.Server.Core.Extensions;
using ReallifeGamemode.Server.Core.Managers;
using ReallifeGamemode.Server.Types;
namespace ReallifeGamemode.Server.Core.Commands.Admin
{
class HouseCommand : AdminCommand
{
public override string CommandName => "house";
protected override AdminLevel AdminLevel => AdminLevel.HEADADMIN;
public override string HelpText => "[add / remove / price / type / reloadhouses]";
public void Handle(IPlayer player, string option1, string option2 = null)
{
using var dbContext = GetDbContext();
option1 = option1?.ToLower();
var houseManager = Main.GetScript<HouseManager>();
if (option1 == "add")
{
House nearHouse = houseManager.GetNearHouse(player.Position, dbContext);
if (nearHouse != null)
{
player.SendMessage("In der Nähe ist schon ein Haus", ChatPrefix.Error);
return;
}
House house = new House()
{
Price = 0,
Type = "Haus",
X = (float)player.Position.X,
Y = (float)player.Position.Y,
Z = (float)player.Position.Z
};
dbContext.Houses.Add(house);
dbContext.SaveChanges();
houseManager.LoadHouse(house);
player.SendNotification("Das Haus wurde erstellt");
return;
}
else if (option1 == "remove")
{
House nearHouse = houseManager.GetNearHouse(player.Position, dbContext);
if (nearHouse == null)
{
player.SendMessage("In deiner Nähe befindet sich kein Haus", ChatPrefix.Error);
return;
}
if (nearHouse.OwnerId != null)
{
dbContext.Users.Where(u => u.Id == nearHouse.OwnerId).First().HouseId = null;
}
foreach (HouseRental rental in dbContext.HouseRentals.Include(r => r.User).Where(r => r.HouseId == nearHouse.Id))
{
rental.User.NewPlayer.SendRawMessage("!{#81F7BE}* Dein Mietvertrag wurde administrativ aufgelöst!");
dbContext.HouseRentals.Remove(rental);
}
dbContext.Houses.Remove(nearHouse);
dbContext.SaveChanges();
houseManager.RemoveHouse(nearHouse);
player.SendNotification("Das Haus wurde gelöscht");
return;
}
else if (option1 == "price")
{
if (!int.TryParse(option2, out int price))
{
player.SendMessage("/house price [Price]", ChatPrefix.Usage);
return;
}
House nearHouse = houseManager.GetNearHouse(player.Position, dbContext);
if (nearHouse == null)
{
player.SendMessage("In deiner Nähe befindet sich kein Haus", ChatPrefix.Error);
return;
}
nearHouse.Price = price;
dbContext.SaveChanges();
houseManager.RemoveHouse(nearHouse);
houseManager.LoadHouse(nearHouse);
player.SendNotification("Der Hauspreis wurde gesetzt");
return;
}
else if (option1 == "type")
{
if (option2 == null)
{
player.SendMessage("/house type [Type]", ChatPrefix.Usage);
return;
}
House nearHouse = houseManager.GetNearHouse(player.Position, dbContext);
if (nearHouse == null)
{
player.SendMessage("In deiner Nähe befindet sich kein Haus", ChatPrefix.Error);
return;
}
nearHouse.Type = option2;
dbContext.SaveChanges();
houseManager.RemoveHouse(nearHouse);
houseManager.LoadHouse(nearHouse);
player.SendNotification("Der Haustyp wurde gesetzt");
return;
}
else if (option1 == "reloadhouses")
{
houseManager.ReloadAllHouses();
player.SendNotification("Alle Häuser wurden neu geladen");
return;
}
player.SendMessage("/house [add / remove / price / type / reloadhouses]", ChatPrefix.Usage);
}
}
}