Files
reallife-gamemode/ReallifeGamemode.Server/Events/EnterVehicle.cs

41 lines
1.3 KiB
C#

using System.Collections.Generic;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.WeaponDeal;
namespace ReallifeGamemode.Server.Events
{
public class EnterVehicle : Script
{
[ServerEvent(Event.PlayerEnterVehicle)]
public void OnPlayerEnterVehicle(Player client, GTANetworkAPI.Vehicle vehicle, sbyte seat)
{
if (seat != 0)
{
return;
}
if (vehicle.HasMarkerBehind())
vehicle.RemoveMarkerBehind();
if (vehicle.GetServerVehicle() is FactionVehicle veh)
{
User u = client.GetUser();
if (u.FactionId != null
&& veh.GetOwners().Contains(u.FactionId.Value)
&& (veh.Model == VehicleHash.Burrito3 || veh.Model == VehicleHash.Policet)
&& vehicle.HasData("weaponDeal")
&& vehicle.GetData<bool>("weaponDeal") == true
&& (!vehicle.HasData("WeaponDealLoad") || vehicle.GetData<bool>("WeaponDealLoad") == false))
{
List<Vector3> dealPoint = new List<Vector3>();
dealPoint.Add(vehicle.GetData<Vector3>("weaponDealPoint"));
CheckPointHandle.StartCheckPointRoute(client, dealPoint, 5000, 1, 7, 3, true, "loadWeaponTransport");
}
}
}
}
}