Files
reallife-gamemode/ReallifeGamemode.Client/Player/criminalrelease.ts
2019-07-21 17:33:01 +02:00

71 lines
2.2 KiB
TypeScript

import * as NativeUI from 'NativeUI';
const Menu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
let screenRes = mp.game.graphics.getScreenResolution(0, 0);
let saveItem = new UIMenuItem("Entlassen", "Setze den Gefangenen auf freiem Fuß");
saveItem.BackColor = new Color(13, 71, 161);
saveItem.HighlightedBackColor = new Color(25, 118, 210);
let cancelItem = new UIMenuItem("Abbrechen", "");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
export default function jailList(globalData: GlobalData) {
var jailMenu: NativeUI.Menu;
var prisoners;
var prisoner = "";
//Weapon Menu
mp.events.add('showJailMenu', (prisonersArr) => {
if (!globalData.InMenu) {
globalData.InMenu = true;
prisoners = JSON.parse(prisonersArr);
jailMenu = new Menu("Gefängnis PC", "", new Point(50, 50), null, null);
jailMenu.AddItem(new UIMenuListItem("Gefangener", "", new ItemsCollection(prisoners)));
jailMenu.AddItem(saveItem);
jailMenu.AddItem(cancelItem);
jailMenu.Visible = true;
jailMenu.ListChange.on((item, index) => {
switch (item.Text) {
case "Gefangener":
prisoner = String(item.SelectedItem.DisplayText);
break;
}
});
jailMenu.ItemSelect.on((item) => {
if (item.Text === "Entlassen") {
mp.events.callRemote("setPrisonerFree", prisoner);
jailMenu.Close();
globalData.InMenu = false;
} else if (item.Text === "Abbrechen") {
jailMenu.Close();
globalData.InMenu = false;
}
});
jailMenu.MenuClose.on(() => {
globalData.InMenu = false;
});
}
});
}