Files
reallife-gamemode/ReallifeGamemode.Server/Migrations/20190626193631_House.cs
hydrant 96717c27c3 Db Fix
2019-09-22 15:36:10 +02:00

54 lines
1.6 KiB
C#

using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class House : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<int>(
name: "HouseId",
table: "Users",
nullable: true);
migrationBuilder.CreateTable(
name: "Houses",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
Type = table.Column<string>(nullable: true),
Price = table.Column<int>(nullable: false),
UserId = table.Column<int>(nullable: true)
},
constraints: table =>
{
table.PrimaryKey("PK_Houses", x => x.Id);
table.ForeignKey(
name: "FK_Houses_Users_UserId",
column: x => x.UserId,
principalTable: "Users",
principalColumn: "Id",
onDelete: ReferentialAction.Restrict);
});
migrationBuilder.CreateIndex(
name: "IX_Houses_UserId",
table: "Houses",
column: "UserId",
unique: true);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "Houses");
migrationBuilder.DropColumn(
name: "HouseId",
table: "Users");
}
}
}