Files
reallife-gamemode/ReallifeGamemode.Server/Job/BusDriverJob.cs
2020-05-11 16:52:28 +02:00

537 lines
22 KiB
C#

using System;
using System.Collections.Generic;
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Database.Models;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Util;
namespace ReallifeGamemode.Server.Job
{
public class BusDriverJob : JobBase
{
public override int Id => 4;
public override string Name => "Busfahrer";
public override bool NeedVehicleToStart => false;
private readonly IReadOnlyCollection<Vector3> Skill1Route1 = new List<Vector3>//Bus_Skill_1_Route_1
{
new Vector3(-1018.1577758789062, -2732.403564453125, 13.658967971801758),
new Vector3(-153.04013061523438, -2033.8385009765625, 22.712543487548828),
new Vector3(50.42457580566406, -1536.9090576171875, 29.184476852416992),
new Vector3(361.1451721191406, -1064.6044921875, 29.36113166809082),
new Vector3(119.01465606689453, -785.609619140625, 31.267763137817383),
new Vector3(-172.00689697265625, -815.9910888671875, 31.13607406616211),
new Vector3(-707.7088623046875, -826.9969482421875, 23.451000213623047),
new Vector3(-658.1038818359375, -1393.321533203125, 10.509778022766113),
new Vector3(-1018.1826171875, -2732.371826171875, 13.656649589538574),
new Vector3(-647.2696533203125, -2215.64501953125, 5.989798069000244),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill1Route2 = new List<Vector3>//Bus_Skill_1_Route_2
{
new Vector3(-567.6445922851562, -1233.4453125, 15.050300598144531),
new Vector3(-509.224609375, -668.373291015625, 33.02402877807617),
new Vector3(55.00559997558594, -749.8328247070312, 44.11421203613281),
new Vector3(-173.65509033203125, -152.5533905029297, 43.615516662597656),
new Vector3(-523.8310546875, -266.884033203125, 35.291507720947266),
new Vector3(-1167.646728515625, -400.75, 35.39745330810547),
new Vector3(-1408.329345703125, -567.8721923828125, 30.22767448425293),
new Vector3(-1213.3565673828125, -1214.755859375, 7.5853986740112305),
new Vector3(-746.8554077148438, -2372.227783203125, 14.740862846374512),
new Vector3(-660.7366333007812, -2206.03662109375, 5.988998889923096),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill1Route3 = new List<Vector3>//Bus_Skill_1_Route_3
{
new Vector3(423.4793395996094, -2143.4169921875, 18.23659896850586),
new Vector3(875.1618041992188, -1766.7913818359375, 29.780052185058594),
new Vector3(1166.110107421875, -1422.72265625, 34.477935791015625),
new Vector3(807.715087890625, -1356.7987060546875, 26.29298210144043),
new Vector3(785.9387817382812, -780.5958251953125, 26.333005905151367),
new Vector3(895.2793579101562, 55.24346923828125, 78.82550048828125),
new Vector3(775.8052368164062, 596.2352905273438, 125.77734375),
new Vector3(307.64422607421875, -762.0469360351562, 29.197702407836914),
new Vector3(-105.66091918945312, -1683.9630126953125, 29.190542221069336),
new Vector3(-644.0516967773438, -2218.673828125, 5.991928577423096),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill1Route4 = new List<Vector3>//Bus_Skill_1_Route_4
{
new Vector3(-694.1781616210938, -1199.3873291015625, 10.50633716583252),
new Vector3(-1408.264892578125, -567.5278930664062, 30.21875),
new Vector3(-1681.6112060546875, -503.3702392578125, 37.79117965698242),
new Vector3(-1427.05712890625, -90.17198181152344, 52.015113830566406),
new Vector3(-686.4015502929688, -374.3297424316406, 34.17094802856445),
new Vector3(-509.60107421875, -668.41796875, 33.02873229980469),
new Vector3(234.6927032470703, -857.5449829101562, 29.747934341430664),
new Vector3(787.8258666992188, -1364.9345703125, 26.424083709716797),
new Vector3(825.1477661132812, -1634.5733642578125, 30.521774291992188),
new Vector3(-105.38816833496094, -1683.646728515625, 29.19083023071289),
new Vector3(-655.6530151367188, -2209.579345703125, 5.98785924911499),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill2Route1 = new List<Vector3>//Bus_Skill_2_Route_1
{
new Vector3(-1042.6405029296875, -2718.244384765625, 14.493847846984863),
new Vector3(832.205322265625, -11.559977531433105, 79.72754669189453),
new Vector3(2563.96826171875, 2633.976806640625, 37.279945373535156),
new Vector3(1684.845947265625, 6402.1533203125, 30.877294540405273),
new Vector3(-170.82965087890625, 6374.9560546875, 30.695466995239258),
new Vector3(-1524.5302734375, 4998.1220703125, 62.54846954345703),
new Vector3(-3234.168701171875, 974.0481567382812, 12.890801429748535),
new Vector3(-1331.8995361328125, -1052.2794189453125, 7.4408793449401855),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill2Route2 = new List<Vector3>//Bus_Skill_2_Route_2
{
new Vector3(-562.68, -2203.85, 5.5),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill2Route3 = new List<Vector3>//Bus_Skill_2_Route_3
{
new Vector3(-562.68, -2203.85, 5.5),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill2Route4 = new List<Vector3>//Bus_Skill_2_Route_4
{
new Vector3(-562.68, -2203.85, 5.5),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill3Route1 = new List<Vector3>//Bus_Skill_3_Route_1
{
new Vector3(-562.68, -2203.85, 5.5),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill3Route2 = new List<Vector3>//Bus_Skill_3_Route_2
{
new Vector3(-562.68, -2203.85, 5.5),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill3Route3 = new List<Vector3>//Bus_Skill_3_Route_3
{
new Vector3(-562.68, -2203.85, 5.5),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill3Route4 = new List<Vector3>//Bus_Skill_3_Route_4
{
new Vector3(-562.68, -2203.85, 5.5),
}.AsReadOnly();
public BusDriverJob()
{
JobStart += BusDriverJob_JobStart;
}
private void BusDriverJob_JobStart(Player player)
{
/*List<String> listRouteTexts = new List<string>();
List<String> listRouteTexts2 = new List<string>();
List<String> listRouteTexts3 = new List<string>();
Vehicle veh = player.Vehicle;
if ((VehicleHash)veh.Model == VehicleHash.Bus)
{
listRouteTexts2.Add("Kurz 1");
listRouteTexts2.Add("Kurz 2"); ;
player.TriggerEvent("showBusRouteMenu", JsonConvert.SerializeObject(listRouteTexts2));
}
else if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
{
listRouteTexts3.Add("Mittel 1");
player.TriggerEvent("showBusRouteMenu", JsonConvert.SerializeObject(listRouteTexts3));
}
else
{
listRouteTexts.Add("Lang 1");
listRouteTexts.Add("Lang 2");
player.TriggerEvent("showBusRouteMenu", JsonConvert.SerializeObject(listRouteTexts));
}*/
/*if (player.GetUser().BusSkill < 300)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 3);
switch (rroute)
{
case 1:
{
StartBusRoute(player, "Route1");
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
break;
}
case 2:
{
StartBusRoute(player, "Route2");
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
break;
}
}
}
if (player.GetUser().BusSkill > 300 && player.GetUser().BusSkill < 300)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 3);
switch (rroute)
{
case 1:
{
StartBusRoute(player, "Route3");
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
break;
}
case 2:
{
StartBusRoute(player, "Route4");
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
break;
}
}
}
if (player.GetUser().BusSkill >= 800)
{
StartBusRoute(player, "Route5");
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 5");
}*/
}
[RemoteEvent("startBusRoute")]
public void StartBusRoute(Player player, string type)
{
Vehicle veh = player.Vehicle;
if (player.VehicleSeat == 0)
{
if (type == "RouteStart")
{
if ((VehicleHash)veh.Model == VehicleHash.Bus)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 5);
switch (rroute)
{
case 1:
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 4000, 1, 7, 3, true, "busDriverJob");
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
player.SetData("Route", "Skill1Route1");
break;
}
case 2:
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 4000, 1, 7, 3, true, "busDriverJob");
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
player.SetData("Route", "Skill1Route2");
break;
}
case 3:
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 4000, 1, 7, 3, true, "busDriverJob");
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
player.SetData("Route", "Skill1Route3");
break;
}
case 4:
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route4, 4000, 1, 7, 3, true, "busDriverJob");
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
player.SetData("Route", "Skill1Route4");
break;
}
}
player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
player.TriggerEvent("CLIENT:SetDoorOpen", 1, false, false);
player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
player.TriggerEvent("CLIENT:SetDoorShut", 0, false);
player.TriggerEvent("CLIENT:SetDoorShut", 1, false);
player.TriggerEvent("CLIENT:SetDoorShut", 2, false);
player.TriggerEvent("CLIENT:SetDoorShut", 3, false);
}
if ((VehicleHash)veh.Model == VehicleHash.Coach)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 5);
switch (rroute)
{
case 1:
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 4000, 1, 7, 3, true, "busDriverJob");
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
player.SetData("Route", "Skill2Route1");
break;
}
case 2:
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 4000, 1, 7, 3, true, "busDriverJob");
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
player.SetData("Route", "Skill2Route2");
break;
}
case 3:
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 4000, 1, 7, 3, true, "busDriverJob");
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
player.SetData("Route", "Skill2Route3");
break;
}
case 4:
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route4, 4000, 1, 7, 3, true, "busDriverJob");
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
player.SetData("Route", "Skill2Route3");
break;
}
}
player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
player.TriggerEvent("CLIENT:SetDoorShut", 0, false);
}
if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 5);
switch (rroute)
{
case 1:
{
CheckPointHandle.StartCheckPointRoute(player, Skill3Route1, 4000, 1, 7, 3, true, "busDriverJob");
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
player.SetData("Route", "Skill3Route1");
break;
}
case 2:
{
CheckPointHandle.StartCheckPointRoute(player, Skill3Route2, 4000, 1, 7, 3, true, "busDriverJob");
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
player.SetData("Route", "Skill3Route2");
break;
}
case 3:
{
CheckPointHandle.StartCheckPointRoute(player, Skill3Route3, 4000, 1, 7, 3, true, "busDriverJob");
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
player.SetData("Route", "Skill3Route3");
break;
}
case 4:
{
CheckPointHandle.StartCheckPointRoute(player, Skill3Route4, 4000, 1, 7, 3, true, "busDriverJob");
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
player.SetData("Route", "Skill3Route4");
break;
}
}
player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
player.TriggerEvent("CLIENT:SetDoorShut", 2, false);
player.TriggerEvent("CLIENT:SetDoorShut", 3, false);
}
}
/*if (type == "Skill1Route1")
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 4000, 1, 7, 4, true, "busDriverJob");
}
if (type == "Skill1Route2")
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 4000, 1, 7, 4, true, "busDriverJob");
}
if (type == "Skill1Route3")
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 4000, 1, 7, 4, true, "busDriverJob");
}
if (type == "Skill1Route4")
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route4, 4000, 1, 7, 4, true, "busDriverJob");
}
if (type == "Skill2Route1")
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 4000, 1, 7, 4, true, "busDriverJob");
}
if (type == "Skill2Route2")
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 4000, 1, 7, 4, true, "busDriverJob");
}
if (type == "Skill2Route3")
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 4000, 1, 7, 4, true, "busDriverJob");
}
if (type == "Skill2Route4")
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route4, 4000, 1, 7, 4, true, "busDriverJob");
}
if (type == "Skill3Route1")
{
CheckPointHandle.StartCheckPointRoute(player, Skill3Route1, 4000, 1, 7, 4, true, "busDriverJob");
}
if (type == "Skill3Route2")
{
CheckPointHandle.StartCheckPointRoute(player, Skill3Route2, 4000, 1, 7, 4, true, "busDriverJob");
}
if (type == "Skill3Route3")
{
CheckPointHandle.StartCheckPointRoute(player, Skill3Route3, 4000, 1, 7, 4, true, "busDriverJob");
}
if (type == "Skill3Route4")
{
CheckPointHandle.StartCheckPointRoute(player, Skill3Route4, 4000, 1, 7, 4, true, "busDriverJob");
}*/
//player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 50);
}
}
public static void payWage(Player jobber, int wage)
{
using (var dbContext = new DatabaseContext())
{
if (jobber.VehicleSeat == 0)
{
jobber.GetUser(dbContext).Wage += wage;
//jobber.SendNotification($"~y~[JOB] ~g~+{wage}$");
jobber.GetUser(dbContext).BusSkill++;
dbContext.SaveChanges();
if (jobber.GetUser(dbContext).BusSkill == 300)
{
jobber.SendChatMessage($"~y~[JOB] ~w~Du hast nun ~g~Skill-Level 2 ~w~erreicht!");
jobber.SendChatMessage($"~y~[JOB] ~w~Du kannst jetzt auch mit dem Coach-Bus fahren!");
}
if (jobber.GetUser(dbContext).BusSkill == 800)
{
jobber.SendChatMessage($"~y~[JOB] ~w~Du hast nun ~g~Skill-Level 3 ~w~erreicht!");
jobber.SendChatMessage($"~y~[JOB] ~w~Du kannst jetzt mit dem Coach, und dem Tourbus fahren!");
}
}
else
{
JobBase job = JobManager.GetJob(jobber.GetUser().JobId ?? -1);
job.StopJob(jobber);
CheckPointHandle.DeleteCheckpoints(jobber);
ChatService.SendMessage(jobber, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
}
//BusLetzterCheckpoint(jobber);
//BusDriverJob rt = null;
//rt.BusLetzterCheckpoint()
}
}
[RemoteEvent("BusLetzterCheckpoint")]
public static void BusLetzterCheckpoint(Player player)
{
BusDriverJob c = new BusDriverJob();
Vehicle v = player.Vehicle;
player.SendChatMessage("~y~[JOB] ~w~Die neue Route Lädt. Bitte Warten...");
NAPI.Task.Run(() =>
{
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
c.StartBusRoute(player, "RouteStart");
/*if (v.Model == (uint)Types.VehicleModel.Bus)
{
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
Random rnd = new Random();
int rroute = rnd.Next(1, 5);
switch (rroute)
{
case 1:
{
c.StartBusRoute(player, "Skill1Route1");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 1");
break;
}
case 2:
{
c.StartBusRoute(player, "Skill1Route2");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 2");
break;
}
case 3:
{
c.StartBusRoute(player, "Skill1Route3");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 3");
break;
}
case 4:
{
c.StartBusRoute(player, "Skill1Route4");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 4");
break;
}
}
}
if (v.Model == (uint)Types.VehicleModel.Coach)
{
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
Random rnd = new Random();
int rroute = rnd.Next(1, 5);
switch (rroute)
{
case 1:
{
c.StartBusRoute(player, "Skill2Route1");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 1");
break;
}
case 2:
{
c.StartBusRoute(player, "Skill2Route2");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 2");
break;
}
case 3:
{
c.StartBusRoute(player, "Skill2Route3");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 3");
break;
}
case 4:
{
c.StartBusRoute(player, "Skill2Route4");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 4");
break;
}
}
}
if (v.Model == (uint)Types.VehicleModel.Tourbus)
{
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
Random rnd = new Random();
int rroute = rnd.Next(1, 5);
switch (rroute)
{
case 1:
{
c.StartBusRoute(player, "Skill3Route1");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 1");
break;
}
case 2:
{
c.StartBusRoute(player, "Skill3Route2");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 2");
break;
}
case 3:
{
c.StartBusRoute(player, "Skill3Route3");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 3");
break;
}
case 4:
{
c.StartBusRoute(player, "Skill3Route4");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 4");
break;
}
}
}*/
}, delayTime: 30000);
}
}
}