561 lines
20 KiB
JavaScript
561 lines
20 KiB
JavaScript
// shitcode will be better in the future
|
|
// Ü, ü \u00dc, \u00fc
|
|
// Ä, ä \u00c4, \u00e4
|
|
// Ö, ö \u00d6, \u00f6
|
|
// ß \u00df
|
|
const NativeUI = require("NativeUi");
|
|
const Data = require("CharCreator/data");
|
|
|
|
const Menu = NativeUI.Menu;
|
|
const UIMenuItem = NativeUI.UIMenuItem;
|
|
const UIMenuListItem = NativeUI.UIMenuListItem;
|
|
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
|
|
const BadgeStyle = NativeUI.BadgeStyle;
|
|
const Point = NativeUI.Point;
|
|
const ItemsCollection = NativeUI.ItemsCollection;
|
|
const Color = NativeUI.Color;
|
|
|
|
const creatorCoords = {
|
|
camera: new mp.Vector3(402.8664, -997.5515, -98.5),
|
|
cameraLookAt: new mp.Vector3(402.8664, -996.4108, -98.5)
|
|
};
|
|
|
|
const localPlayer = mp.players.local;
|
|
|
|
function getRandomInt(min, max) {
|
|
return Math.floor(Math.random() * (max - min + 1)) + min;
|
|
}
|
|
|
|
function colorForOverlayIdx(index) {
|
|
let color;
|
|
|
|
switch (index) {
|
|
case 1:
|
|
color = beardColorItem.Index;
|
|
break;
|
|
|
|
case 2:
|
|
color = eyebrowColorItem.Index;
|
|
break;
|
|
|
|
case 5:
|
|
color = blushColorItem.Index;
|
|
break;
|
|
|
|
case 8:
|
|
color = lipstickColorItem.Index;
|
|
break;
|
|
|
|
case 10:
|
|
color = chestHairColorItem.Index;
|
|
break;
|
|
|
|
default:
|
|
color = 0;
|
|
}
|
|
|
|
return color;
|
|
}
|
|
|
|
function updateParents() {
|
|
localPlayer.setHeadBlendData(
|
|
// shape
|
|
Data.mothers[motherItem.Index],
|
|
Data.fathers[fatherItem.Index],
|
|
0,
|
|
|
|
// skin
|
|
Data.mothers[motherItem.Index],
|
|
Data.fathers[fatherItem.Index],
|
|
0,
|
|
|
|
// mixes
|
|
similarityItem.Index * 0.01,
|
|
skinSimilarityItem.Index * 0.01,
|
|
0.0,
|
|
|
|
false
|
|
);
|
|
}
|
|
|
|
function updateFaceFeature(index) {
|
|
localPlayer.setFaceFeature(index, parseFloat(featureItems[index].SelectedValue));
|
|
}
|
|
|
|
function updateAppearance(index) {
|
|
let overlayID = (appearanceItems[index].Index == 0) ? 255 : appearanceItems[index].Index - 1;
|
|
localPlayer.setHeadOverlay(index, overlayID, appearanceOpacityItems[index].Index * 0.01, colorForOverlayIdx(index), 0);
|
|
}
|
|
|
|
function updateHairAndColors() {
|
|
localPlayer.setComponentVariation(2, Data.hairList[currentGender][hairItem.Index].ID, 0, 2);
|
|
localPlayer.setHairColor(hairColorItem.Index, hairHighlightItem.Index);
|
|
localPlayer.setEyeColor(eyeColorItem.Index);
|
|
localPlayer.setHeadOverlayColor(1, 1, beardColorItem.Index, 0);
|
|
localPlayer.setHeadOverlayColor(2, 1, eyebrowColorItem.Index, 0);
|
|
localPlayer.setHeadOverlayColor(5, 2, blushColorItem.Index, 0);
|
|
localPlayer.setHeadOverlayColor(8, 2, lipstickColorItem.Index, 0);
|
|
localPlayer.setHeadOverlayColor(10, 1, chestHairColorItem.Index, 0);
|
|
}
|
|
|
|
function applyCreatorOutfit() {
|
|
if (currentGender == 0) {
|
|
localPlayer.setDefaultComponentVariation();
|
|
localPlayer.setComponentVariation(3, 15, 0, 2);
|
|
localPlayer.setComponentVariation(4, 21, 0, 2);
|
|
localPlayer.setComponentVariation(6, 34, 0, 2);
|
|
localPlayer.setComponentVariation(8, 15, 0, 2);
|
|
localPlayer.setComponentVariation(11, 15, 0, 2);
|
|
} else {
|
|
localPlayer.setDefaultComponentVariation();
|
|
localPlayer.setComponentVariation(3, 15, 0, 2);
|
|
localPlayer.setComponentVariation(4, 10, 0, 2);
|
|
localPlayer.setComponentVariation(6, 35, 0, 2);
|
|
localPlayer.setComponentVariation(8, 15, 0, 2);
|
|
localPlayer.setComponentVariation(11, 15, 0, 2);
|
|
}
|
|
}
|
|
|
|
function fillHairMenu() {
|
|
hairItem = new UIMenuListItem("Haar", "Deine Haare", new ItemsCollection(Data.hairList[currentGender].map(h => h.Name)));
|
|
creatorHairMenu.AddItem(hairItem);
|
|
|
|
hairColorItem = new UIMenuListItem("Haarfarbe", "Deine Haarfarbe", new ItemsCollection(hairColors));
|
|
creatorHairMenu.AddItem(hairColorItem);
|
|
|
|
hairHighlightItem = new UIMenuListItem("Haarstr\u00e4hnen", "Farbe deiner Haarstr\u00e4hnen", new ItemsCollection(hairColors));
|
|
creatorHairMenu.AddItem(hairHighlightItem);
|
|
|
|
eyebrowColorItem = new UIMenuListItem("Augenbrauen Farbe", "Farbe deiner Augenbrauen", new ItemsCollection(hairColors));
|
|
creatorHairMenu.AddItem(eyebrowColorItem);
|
|
|
|
beardColorItem = new UIMenuListItem("Farbe der Gesichtsbehaarung", "Farbe deiner Gesichtsbehaarung", new ItemsCollection(hairColors));
|
|
creatorHairMenu.AddItem(beardColorItem);
|
|
|
|
eyeColorItem = new UIMenuListItem("Augenfarbe", "Farbe deiner Augen", new ItemsCollection(Data.eyeColors));
|
|
creatorHairMenu.AddItem(eyeColorItem);
|
|
|
|
blushColorItem = new UIMenuListItem("Rouge", "Farbe des Rouges.", new ItemsCollection(blushColors));
|
|
creatorHairMenu.AddItem(blushColorItem);
|
|
|
|
lipstickColorItem = new UIMenuListItem("Lippenstift Farbe", "Farbe deines Lippenstifts.", new ItemsCollection(lipstickColors));
|
|
creatorHairMenu.AddItem(lipstickColorItem);
|
|
|
|
chestHairColorItem = new UIMenuListItem("Farbe der Brustbehaarung", "Farbe deiner Brustbehaarung", new ItemsCollection(hairColors));
|
|
creatorHairMenu.AddItem(chestHairColorItem);
|
|
|
|
creatorHairMenu.AddItem(new UIMenuItem("Zuf\u00e4llig", "~r~Zuf\u00e4lliges Haar & Farben"));
|
|
creatorHairMenu.AddItem(new UIMenuItem("Zur\u00fccksetzen", "~r~Zur\u00fccksetzen von Haar & Farben"));
|
|
}
|
|
|
|
function resetParentsMenu(refresh = false) {
|
|
fatherItem.Index = 0;
|
|
motherItem.Index = 0;
|
|
similarityItem.Index = (currentGender == 0) ? 100 : 0;
|
|
skinSimilarityItem.Index = (currentGender == 0) ? 100 : 0;
|
|
|
|
updateParents();
|
|
if (refresh) creatorParentsMenu.RefreshIndex();
|
|
}
|
|
|
|
function resetFeaturesMenu(refresh = false) {
|
|
for (let i = 0; i < Data.featureNames.length; i++) {
|
|
featureItems[i].Index = 100;
|
|
updateFaceFeature(i);
|
|
}
|
|
|
|
if (refresh) creatorFeaturesMenu.RefreshIndex();
|
|
}
|
|
|
|
function resetAppearanceMenu(refresh = false) {
|
|
for (let i = 0; i < Data.appearanceNames.length; i++) {
|
|
appearanceItems[i].Index = 0;
|
|
appearanceOpacityItems[i].Index = 100;
|
|
updateAppearance(i);
|
|
}
|
|
|
|
if (refresh) creatorAppearanceMenu.RefreshIndex();
|
|
}
|
|
|
|
function resetHairAndColorsMenu(refresh = false) {
|
|
hairItem.Index = 0;
|
|
hairColorItem.Index = 0;
|
|
hairHighlightItem.Index = 0;
|
|
eyebrowColorItem.Index = 0;
|
|
beardColorItem.Index = 0;
|
|
eyeColorItem.Index = 0;
|
|
blushColorItem.Index = 0;
|
|
lipstickColorItem.Index = 0;
|
|
chestHairColorItem.Index = 0;
|
|
updateHairAndColors();
|
|
|
|
if (refresh) creatorHairMenu.RefreshIndex();
|
|
}
|
|
|
|
let currentGender = 0;
|
|
let creatorMenus = [];
|
|
let creatorCamera;
|
|
|
|
// color arrays
|
|
let hairColors = [];
|
|
for (let i = 0; i < Data.maxHairColor; i++) hairColors.push(i.toString());
|
|
|
|
let blushColors = [];
|
|
for (let i = 0; i < Data.maxBlushColor; i++) blushColors.push(i.toString());
|
|
|
|
let lipstickColors = [];
|
|
for (let i = 0; i < Data.maxLipstickColor; i++) lipstickColors.push(i.toString());
|
|
|
|
// CREATOR MAIN
|
|
let creatorMainMenu = new Menu("Charaktererstellung", "", new Point(50, 50));
|
|
let genderItem = new UIMenuListItem("Geschlecht", "~r~Dies setzt deine Einstellungen zur\u00fcck.", new ItemsCollection(["M\u00e4nnlich", "Weiblich"]));
|
|
creatorMainMenu.AddItem(genderItem);
|
|
creatorMainMenu.AddItem(new UIMenuItem("Eltern", "Eltern des Charakters."));
|
|
creatorMainMenu.AddItem(new UIMenuItem("Gesichtsz\u00fcge", "Gesichtsz\u00fcge des Charakters."));
|
|
creatorMainMenu.AddItem(new UIMenuItem("Aussehen", "Aussehen des Charakters."));
|
|
creatorMainMenu.AddItem(new UIMenuItem("Haar & Farben", "Haare & Farben deines Charakters."));
|
|
|
|
let angles = [];
|
|
for (let i = -180.0; i <= 180.0; i += 5.0) angles.push(i.toFixed(1));
|
|
let angleItem = new UIMenuListItem("Drehung", "", new ItemsCollection(angles));
|
|
creatorMainMenu.AddItem(angleItem);
|
|
|
|
let saveItem = new UIMenuItem("Speichern", "Speichert alle \u00c4nderungen.");
|
|
saveItem.BackColor = new Color(13, 71, 161);
|
|
saveItem.HighlightedBackColor = new Color(25, 118, 210);
|
|
creatorMainMenu.AddItem(saveItem);
|
|
|
|
//let cancelItem = new UIMenuItem("Abbrechen", "Setzt alle \u00c4nderungen zur\u00fcck.");
|
|
//cancelItem.BackColor = new Color(213, 0, 0);
|
|
//cancelItem.HighlightedBackColor = new Color(229, 57, 53);
|
|
//creatorMainMenu.AddItem(cancelItem);
|
|
|
|
creatorMainMenu.ListChange.on((item, listIndex) => {
|
|
if (item == genderItem) {
|
|
currentGender = listIndex;
|
|
mp.events.callRemote("creator_GenderChange", listIndex);
|
|
|
|
setTimeout(() => {
|
|
localPlayer.clearTasksImmediately();
|
|
applyCreatorOutfit();
|
|
angleItem.Index = 0;
|
|
resetParentsMenu(true);
|
|
resetFeaturesMenu(true);
|
|
resetAppearanceMenu(true);
|
|
|
|
creatorHairMenu.Clear();
|
|
fillHairMenu();
|
|
creatorHairMenu.RefreshIndex();
|
|
}, 200);
|
|
} else if (item == angleItem) {
|
|
localPlayer.setHeading(parseFloat(angleItem.SelectedValue));
|
|
localPlayer.clearTasksImmediately();
|
|
}
|
|
});
|
|
|
|
creatorMainMenu.ItemSelect.on((item, index) => {
|
|
switch (index) {
|
|
case 1:
|
|
creatorMainMenu.Visible = false;
|
|
creatorParentsMenu.Visible = true;
|
|
break;
|
|
|
|
case 2:
|
|
creatorMainMenu.Visible = false;
|
|
creatorFeaturesMenu.Visible = true;
|
|
break;
|
|
|
|
case 3:
|
|
creatorMainMenu.Visible = false;
|
|
creatorAppearanceMenu.Visible = true;
|
|
break;
|
|
|
|
case 4:
|
|
creatorMainMenu.Visible = false;
|
|
creatorHairMenu.Visible = true;
|
|
break;
|
|
|
|
case 6:
|
|
let parentData = {
|
|
Father: Data.fathers[fatherItem.Index],
|
|
Mother: Data.mothers[motherItem.Index],
|
|
Similarity: similarityItem.Index * 0.01,
|
|
SkinSimilarity: skinSimilarityItem.Index * 0.01
|
|
};
|
|
|
|
let featureData = [];
|
|
for (let i = 0; i < featureItems.length; i++) featureData.push(parseFloat(featureItems[i].SelectedValue));
|
|
|
|
let appearanceData = [];
|
|
for (let i = 0; i < appearanceItems.length; i++) appearanceData.push({Value: ((appearanceItems[i].Index == 0) ? 255 : appearanceItems[i].Index - 1), Opacity: appearanceOpacityItems[i].Index * 0.01});
|
|
|
|
let hairAndColors = [
|
|
Data.hairList[currentGender][hairItem.Index].ID,
|
|
hairColorItem.Index,
|
|
hairHighlightItem.Index,
|
|
eyebrowColorItem.Index,
|
|
beardColorItem.Index,
|
|
eyeColorItem.Index,
|
|
blushColorItem.Index,
|
|
lipstickColorItem.Index,
|
|
chestHairColorItem.Index
|
|
];
|
|
for (let i = 0; i < creatorMenus.length; i++) creatorMenus[i].Visible = false;
|
|
mp.gui.chat.show(true);
|
|
mp.game.ui.displayRadar(true);
|
|
mp.game.ui.displayHud(true);
|
|
localPlayer.freezePosition(false);
|
|
localPlayer.setDefaultComponentVariation();
|
|
localPlayer.setComponentVariation(2, Data.hairList[currentGender][hairItem.Index].ID, 0, 2);
|
|
mp.game.cam.renderScriptCams(false, false, 0, true, false);
|
|
mp.events.callRemote("creatorSave", currentGender, JSON.stringify(parentData), JSON.stringify(featureData), JSON.stringify(appearanceData), JSON.stringify(hairAndColors));
|
|
break;
|
|
|
|
case 7:
|
|
mp.events.callRemote("creator_Leave");
|
|
break;
|
|
}
|
|
});
|
|
|
|
creatorMainMenu.MenuClose.on(() => {
|
|
mp.events.callRemote("creator_Leave");
|
|
});
|
|
|
|
creatorMainMenu.Visible = false;
|
|
creatorMenus.push(creatorMainMenu);
|
|
// CREATOR MAIN END
|
|
|
|
// CREATOR PARENTS
|
|
let similarities = [];
|
|
for (let i = 0; i <= 100; i++) similarities.push(i + "%");
|
|
|
|
let creatorParentsMenu = new Menu("Eltern", "", new Point(50, 50));
|
|
let fatherItem = new UIMenuListItem("Vater", "Dem Charakter sein Vadda.", new ItemsCollection(Data.fatherNames));
|
|
let motherItem = new UIMenuListItem("Mutter", "Dem Charakter seine Mudda.", new ItemsCollection(Data.motherNames));
|
|
let similarityItem = new UIMenuListItem("\u00c4hnlichkeit", "\u00c4hnlichkeit zu den Eltern.\n(niedriger = feminin, h\u00f6her = maskulin)", new ItemsCollection(similarities));
|
|
let skinSimilarityItem = new UIMenuListItem("Hautfarbe", "Hautfarben \u00c4hnlichkeit zu den Eltern.\n(niedriger = Mutter, h\u00f6her = Vater)", new ItemsCollection(similarities));
|
|
creatorParentsMenu.AddItem(fatherItem);
|
|
creatorParentsMenu.AddItem(motherItem);
|
|
creatorParentsMenu.AddItem(similarityItem);
|
|
creatorParentsMenu.AddItem(skinSimilarityItem);
|
|
creatorParentsMenu.AddItem(new UIMenuItem("Zuf\u00e4llig", "~r~Zuf\u00e4llige Eltern."));
|
|
creatorParentsMenu.AddItem(new UIMenuItem("Zur\u00fccksetzen", "~r~Setzt die Eltern zur\u00fcck. :'("));
|
|
|
|
creatorParentsMenu.ItemSelect.on((item, index) => {
|
|
switch (item.Text) {
|
|
case "Zuf\u00e4llig":
|
|
fatherItem.Index = getRandomInt(0, Data.fathers.length - 1);
|
|
motherItem.Index = getRandomInt(0, Data.mothers.length - 1);
|
|
similarityItem.Index = getRandomInt(0, 100);
|
|
skinSimilarityItem.Index = getRandomInt(0, 100);
|
|
updateParents();
|
|
break;
|
|
|
|
case "Zur\u00fccksetzen":
|
|
resetParentsMenu();
|
|
break;
|
|
}
|
|
});
|
|
|
|
creatorParentsMenu.ListChange.on((item, listIndex) => {
|
|
updateParents();
|
|
});
|
|
|
|
creatorParentsMenu.ParentMenu = creatorMainMenu;
|
|
creatorParentsMenu.Visible = false;
|
|
creatorMenus.push(creatorParentsMenu);
|
|
// CREATOR PARENTS END
|
|
|
|
// CREATOR FEATURES
|
|
let featureItems = [];
|
|
let features = [];
|
|
for (let i = -1.0; i <= 1.01; i += 0.01) features.push(i.toFixed(2));
|
|
|
|
let creatorFeaturesMenu = new Menu("Gesichtsz\u00fcge", "", new Point(50, 50));
|
|
|
|
for (let i = 0; i < Data.featureNames.length; i++) {
|
|
let tempFeatureItem = new UIMenuListItem(Data.featureNames[i], "", new ItemsCollection(features));
|
|
tempFeatureItem.Index = 100;
|
|
featureItems.push(tempFeatureItem);
|
|
creatorFeaturesMenu.AddItem(tempFeatureItem);
|
|
}
|
|
|
|
creatorFeaturesMenu.AddItem(new UIMenuItem("Zuf\u00e4llig", "~r~Zuf\u00e4llige Gesichtsz\u00fcge."));
|
|
creatorFeaturesMenu.AddItem(new UIMenuItem("Zur\u00fccksetzen", "~r~Setzt Gesichtsz\u00fcge zur\u00fcck."));
|
|
|
|
creatorFeaturesMenu.ItemSelect.on((item, index) => {
|
|
switch (item.Text) {
|
|
case "Zuf\u00e4llig":
|
|
for (let i = 0; i < Data.featureNames.length; i++) {
|
|
featureItems[i].Index = getRandomInt(0, 200);
|
|
updateFaceFeature(i);
|
|
}
|
|
break;
|
|
|
|
case "Zur\u00fccksetzen":
|
|
resetFeaturesMenu();
|
|
break;
|
|
}
|
|
});
|
|
|
|
creatorFeaturesMenu.ListChange.on((item, listIndex) => {
|
|
updateFaceFeature(featureItems.indexOf(item));
|
|
});
|
|
|
|
creatorFeaturesMenu.ParentMenu = creatorMainMenu;
|
|
creatorFeaturesMenu.Visible = false;
|
|
creatorMenus.push(creatorFeaturesMenu);
|
|
// CREATOR FEATURES END
|
|
|
|
// CREATOR APPEARANCE
|
|
let appearanceItems = [];
|
|
let appearanceOpacityItems = [];
|
|
let opacities = [];
|
|
for (let i = 0; i <= 100; i++) opacities.push(i + "%");
|
|
|
|
let creatorAppearanceMenu = new Menu("Aussehen", "", new Point(50, 50));
|
|
|
|
for (let i = 0; i < Data.appearanceNames.length; i++) {
|
|
let items = [];
|
|
for (let j = 0, max = mp.game.ped.getNumHeadOverlayValues(i); j <= max; j++) items.push((Data.appearanceItemNames[i][j] === undefined) ? j.toString() : Data.appearanceItemNames[i][j]);
|
|
|
|
let tempAppearanceItem = new UIMenuListItem(Data.appearanceNames[i], "", new ItemsCollection(items));
|
|
appearanceItems.push(tempAppearanceItem);
|
|
creatorAppearanceMenu.AddItem(tempAppearanceItem);
|
|
|
|
let tempAppearanceOpacityItem = new UIMenuListItem(Data.appearanceNames[i] + " Transparenz", "", new ItemsCollection(opacities));
|
|
tempAppearanceOpacityItem.Index = 100;
|
|
appearanceOpacityItems.push(tempAppearanceOpacityItem);
|
|
creatorAppearanceMenu.AddItem(tempAppearanceOpacityItem);
|
|
}
|
|
|
|
creatorAppearanceMenu.AddItem(new UIMenuItem("Zuf\u00e4llig", "~r~Zuf\u00e4lliges Aussehen."));
|
|
creatorAppearanceMenu.AddItem(new UIMenuItem("Zur\u00fccksetzen", "~r~Setzt das Aussehen zur\u00fcck."));
|
|
|
|
creatorAppearanceMenu.ItemSelect.on((item, index) => {
|
|
switch (item.Text) {
|
|
case "Zuf\u00e4llig":
|
|
for (let i = 0; i < Data.appearanceNames.length; i++) {
|
|
appearanceItems[i].Index = getRandomInt(0, mp.game.ped.getNumHeadOverlayValues(i) - 1);
|
|
appearanceOpacityItems[i].Index = getRandomInt(0, 100);
|
|
updateAppearance(i);
|
|
}
|
|
break;
|
|
|
|
case "Zur\u00fccksetzen":
|
|
resetAppearanceMenu();
|
|
break;
|
|
}
|
|
});
|
|
|
|
creatorAppearanceMenu.ListChange.on((item, listIndex) => {
|
|
let idx = (creatorAppearanceMenu.CurrentSelection % 2 == 0) ? (creatorAppearanceMenu.CurrentSelection / 2) : Math.floor(creatorAppearanceMenu.CurrentSelection / 2);
|
|
updateAppearance(idx);
|
|
});
|
|
|
|
creatorAppearanceMenu.ParentMenu = creatorMainMenu;
|
|
creatorAppearanceMenu.Visible = false;
|
|
creatorMenus.push(creatorAppearanceMenu);
|
|
// CREATOR APPEARANCE END
|
|
|
|
// CREATOR HAIR & COLORS
|
|
let hairItem;
|
|
let hairColorItem;
|
|
let hairHighlightItem;
|
|
let eyebrowColorItem;
|
|
let beardColorItem;
|
|
let eyeColorItem;
|
|
let blushColorItem;
|
|
let lipstickColorItem;
|
|
let chestHairColorItem;
|
|
|
|
creatorHairMenu = new Menu("Haar & Farben", "", new Point(50, 50));
|
|
fillHairMenu();
|
|
|
|
creatorHairMenu.ItemSelect.on((item, index) => {
|
|
switch (item.Text) {
|
|
case "Zuf\u00e4llig":
|
|
hairItem.Index = getRandomInt(0, Data.hairList[currentGender].length - 1);
|
|
hairColorItem.Index = getRandomInt(0, Data.maxHairColor);
|
|
hairHighlightItem.Index = getRandomInt(0, Data.maxHairColor);
|
|
eyebrowColorItem.Index = getRandomInt(0, Data.maxHairColor);
|
|
beardColorItem.Index = getRandomInt(0, Data.maxHairColor);
|
|
eyeColorItem.Index = getRandomInt(0, Data.maxEyeColor);
|
|
blushColorItem.Index = getRandomInt(0, Data.maxBlushColor);
|
|
lipstickColorItem.Index = getRandomInt(0, Data.maxLipstickColor);
|
|
chestHairColorItem.Index = getRandomInt(0, Data.maxHairColor);
|
|
updateHairAndColors();
|
|
break;
|
|
|
|
case "Zur\u00fccksetzen":
|
|
resetHairAndColorsMenu();
|
|
break;
|
|
}
|
|
});
|
|
|
|
creatorHairMenu.ListChange.on((item, listIndex) => {
|
|
if (item == hairItem) {
|
|
let hairStyle = Data.hairList[currentGender][listIndex];
|
|
localPlayer.setComponentVariation(2, hairStyle.ID, 0, 2);
|
|
} else {
|
|
switch (creatorHairMenu.CurrentSelection) {
|
|
case 1: // hair color
|
|
localPlayer.setHairColor(listIndex, hairHighlightItem.Index);
|
|
break;
|
|
|
|
case 2: // hair highlight color
|
|
localPlayer.setHairColor(hairColorItem.Index, listIndex);
|
|
break;
|
|
|
|
case 3: // eyebrow color
|
|
localPlayer.setHeadOverlayColor(2, 1, listIndex, 0);
|
|
break;
|
|
|
|
case 4: // facial hair color
|
|
localPlayer.setHeadOverlayColor(1, 1, listIndex, 0);
|
|
break;
|
|
|
|
case 5: // eye color
|
|
localPlayer.setEyeColor(listIndex);
|
|
break;
|
|
|
|
case 6: // blush color
|
|
localPlayer.setHeadOverlayColor(5, 2, listIndex, 0);
|
|
break;
|
|
|
|
case 7: // lipstick color
|
|
localPlayer.setHeadOverlayColor(8, 2, listIndex, 0);
|
|
break;
|
|
|
|
case 8: // chest hair color
|
|
localPlayer.setHeadOverlayColor(10, 1, listIndex, 0);
|
|
break;
|
|
}
|
|
}
|
|
});
|
|
|
|
creatorHairMenu.ParentMenu = creatorMainMenu;
|
|
creatorHairMenu.Visible = false;
|
|
creatorMenus.push(creatorHairMenu);
|
|
// CREATOR HAIR & COLORS END
|
|
|
|
// EVENTS
|
|
mp.events.add("toggleCreator", (active, charData) => {
|
|
if (creatorCamera === undefined) {
|
|
creatorCamera = mp.cameras.new("creatorCamera", creatorCoords.camera, new mp.Vector3(0, 0, 0), 45);
|
|
creatorCamera.pointAtCoord(creatorCoords.cameraLookAt);
|
|
creatorCamera.setActive(true);
|
|
|
|
creatorMainMenu.Visible = true;
|
|
mp.gui.chat.show(false);
|
|
mp.game.ui.displayRadar(false);
|
|
mp.game.ui.displayHud(false);
|
|
localPlayer.clearTasksImmediately();
|
|
localPlayer.freezePosition(true);
|
|
mp.game.cam.renderScriptCams(true, false, 0, true, false);
|
|
}
|
|
});
|
|
|
|
mp.events.add("sendToServer", (characterData) => {
|
|
mp.events.callRemote("creatorSave", characterData);
|
|
}); |