55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
using GTANetworkAPI;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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/**
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* @overview Life of German Reallife - Client Extension (ClientExtension.cs)
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* @author VegaZ, hydrant
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Extensions
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{
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public static class ClientExtension
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{
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public static User GetUser(this Client client)
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{
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using(DatabaseContext dbContext = new DatabaseContext())
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{
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return dbContext.Users.FirstOrDefault(u => u.Name == client.Name);
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}
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}
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public static bool IsLoggedIn(Client player)
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{
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return player.GetData("isLoggedIn");
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}
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public static void BanPlayer(Client admin, Client target, string reason, int mins)
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{
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if(mins == 0)
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{
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NAPI.Chat.SendChatMessageToAll("!{#FF4040}[BAN] " + target.Name + " wurde von " + admin.Name + " permanent gebannt. [" + reason + "]");
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//user.Kick();
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mins--;
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}
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else
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{
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NAPI.Chat.SendChatMessageToAll("!{#FF4040}[BAN] " + target.Name + " wurde von " + admin.Name + " für " + mins + " Minuten gebannt. [" + reason + "]");
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//user.Kick();
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}
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using (var banUser = new DatabaseContext())
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{
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var user = new Ban { UserId = GetUser(target).Id, Reason = reason, BannedBy = admin.Name, UntilDateTime = BitConverter.GetBytes(DateTime.Now.Ticks - mins)};
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banUser.Bans.Add(user);
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banUser.SaveChanges();
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}
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}
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}
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}
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