Files
reallife-gamemode/Server/Extensions/ClientExtension.cs
2018-09-25 20:24:30 +02:00

55 lines
1.7 KiB
C#

using GTANetworkAPI;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
/**
* @overview Life of German Reallife - Client Extension (ClientExtension.cs)
* @author VegaZ, hydrant
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Extensions
{
public static class ClientExtension
{
public static User GetUser(this Client client)
{
using(DatabaseContext dbContext = new DatabaseContext())
{
return dbContext.Users.FirstOrDefault(u => u.Name == client.Name);
}
}
public static bool IsLoggedIn(Client player)
{
return player.GetData("isLoggedIn");
}
public static void BanPlayer(Client admin, Client target, string reason, int mins)
{
if(mins == 0)
{
NAPI.Chat.SendChatMessageToAll("!{#FF4040}[BAN] " + target.Name + " wurde von " + admin.Name + " permanent gebannt. [" + reason + "]");
//user.Kick();
mins--;
}
else
{
NAPI.Chat.SendChatMessageToAll("!{#FF4040}[BAN] " + target.Name + " wurde von " + admin.Name + " für " + mins + " Minuten gebannt. [" + reason + "]");
//user.Kick();
}
using (var banUser = new DatabaseContext())
{
var user = new Ban { UserId = GetUser(target).Id, Reason = reason, BannedBy = admin.Name, UntilDateTime = BitConverter.GetBytes(DateTime.Now.Ticks - mins)};
banUser.Bans.Add(user);
banUser.SaveChanges();
}
}
}
}