Files
reallife-gamemode/ReallifeGamemode.Database/Migrations/20210419104509_ChatLogs.Designer.cs
2021-04-19 14:15:08 +02:00

2168 lines
74 KiB
C#

// <auto-generated />
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using ReallifeGamemode.Database.Models;
namespace ReallifeGamemode.Database.Migrations
{
[DbContext(typeof(DatabaseContext))]
[Migration("20210419104509_ChatLogs")]
partial class ChatLogs
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "3.1.3")
.HasAnnotation("PropertyAccessMode", PropertyAccessMode.PreferFieldDuringConstruction)
.HasAnnotation("Relational:MaxIdentifierLength", 64);
modelBuilder.Entity("ReallifeGamemode.Database.Entities.ATM", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<bool>("Active")
.HasColumnType("tinyint(1)");
b.Property<int>("Balance")
.HasColumnType("int");
b.Property<bool>("Faulty")
.HasColumnType("tinyint(1)");
b.Property<float>("X")
.HasColumnType("float");
b.Property<float>("Y")
.HasColumnType("float");
b.Property<float>("Z")
.HasColumnType("float");
b.HasKey("Id");
b.ToTable("ATMs");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Ban", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("Applied")
.HasColumnType("int");
b.Property<string>("BannedBy")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.Property<string>("Reason")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.Property<int>("UntilDateTime")
.HasColumnType("int");
b.Property<int>("UserId")
.HasColumnType("int");
b.HasKey("Id");
b.HasIndex("UserId");
b.ToTable("Bans");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.BusRoute", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<string>("Description")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.HasKey("Id");
b.ToTable("BusRoutes");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.BusRoutePoint", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int?>("BusRouteId")
.HasColumnType("int");
b.Property<string>("Description")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.Property<float>("X")
.HasColumnType("float");
b.Property<float>("Y")
.HasColumnType("float");
b.Property<float>("Z")
.HasColumnType("float");
b.HasKey("Id");
b.HasIndex("BusRouteId");
b.ToTable("BusRoutesPoints");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.BusinessBankAccount", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("Balance")
.HasColumnType("int");
b.Property<int>("BusinessId")
.HasColumnType("int");
b.HasKey("Id");
b.HasIndex("BusinessId")
.IsUnique();
b.ToTable("BusinessBankAccounts");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.BusinessData", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("BusinessId")
.HasColumnType("int");
b.Property<int>("Price")
.HasColumnType("int");
b.HasKey("Id");
b.ToTable("BusinessData");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Character", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<byte>("Ageing")
.HasColumnType("tinyint unsigned");
b.Property<float>("AgeingOpacity")
.HasColumnType("float");
b.Property<byte>("BeardColor")
.HasColumnType("tinyint unsigned");
b.Property<byte>("Blemishes")
.HasColumnType("tinyint unsigned");
b.Property<float>("BlemishesOpacity")
.HasColumnType("float");
b.Property<byte>("Blush")
.HasColumnType("tinyint unsigned");
b.Property<byte>("BlushColor")
.HasColumnType("tinyint unsigned");
b.Property<float>("BlushOpacity")
.HasColumnType("float");
b.Property<float>("BrowDepth")
.HasColumnType("float");
b.Property<float>("BrowHeight")
.HasColumnType("float");
b.Property<float>("CheekDepth")
.HasColumnType("float");
b.Property<float>("CheekboneHeight")
.HasColumnType("float");
b.Property<float>("CheekboneWidth")
.HasColumnType("float");
b.Property<byte>("ChestHair")
.HasColumnType("tinyint unsigned");
b.Property<byte>("ChestHairColor")
.HasColumnType("tinyint unsigned");
b.Property<float>("ChestHairOpacity")
.HasColumnType("float");
b.Property<float>("ChinDepth")
.HasColumnType("float");
b.Property<float>("ChinHeight")
.HasColumnType("float");
b.Property<float>("ChinIndent")
.HasColumnType("float");
b.Property<float>("ChinWidth")
.HasColumnType("float");
b.Property<byte>("Complexion")
.HasColumnType("tinyint unsigned");
b.Property<float>("ComplexionOpacity")
.HasColumnType("float");
b.Property<byte>("EyeColor")
.HasColumnType("tinyint unsigned");
b.Property<float>("EyeSize")
.HasColumnType("float");
b.Property<byte>("EyebrowColor")
.HasColumnType("tinyint unsigned");
b.Property<byte>("Eyebrows")
.HasColumnType("tinyint unsigned");
b.Property<float>("EyebrowsOpacity")
.HasColumnType("float");
b.Property<byte>("FacialHair")
.HasColumnType("tinyint unsigned");
b.Property<float>("FacialHairOpacity")
.HasColumnType("float");
b.Property<byte>("Father")
.HasColumnType("tinyint unsigned");
b.Property<byte>("Freckles")
.HasColumnType("tinyint unsigned");
b.Property<float>("FrecklesOpacity")
.HasColumnType("float");
b.Property<bool>("Gender")
.HasColumnType("tinyint(1)");
b.Property<byte>("Hair")
.HasColumnType("tinyint unsigned");
b.Property<byte>("HairColor")
.HasColumnType("tinyint unsigned");
b.Property<byte>("HairHighlightColor")
.HasColumnType("tinyint unsigned");
b.Property<float>("JawShape")
.HasColumnType("float");
b.Property<float>("JawWidth")
.HasColumnType("float");
b.Property<float>("LipThickness")
.HasColumnType("float");
b.Property<byte>("Lipstick")
.HasColumnType("tinyint unsigned");
b.Property<byte>("LipstickColor")
.HasColumnType("tinyint unsigned");
b.Property<float>("LipstickOpacity")
.HasColumnType("float");
b.Property<byte>("Makeup")
.HasColumnType("tinyint unsigned");
b.Property<float>("MakeupOpacity")
.HasColumnType("float");
b.Property<byte>("Mother")
.HasColumnType("tinyint unsigned");
b.Property<float>("NeckWidth")
.HasColumnType("float");
b.Property<float>("NoseBottomHeight")
.HasColumnType("float");
b.Property<float>("NoseBridgeDepth")
.HasColumnType("float");
b.Property<float>("NoseBroken")
.HasColumnType("float");
b.Property<float>("NoseTipHeight")
.HasColumnType("float");
b.Property<float>("NoseTipLength")
.HasColumnType("float");
b.Property<float>("NoseWidth")
.HasColumnType("float");
b.Property<float>("Similarity")
.HasColumnType("float");
b.Property<float>("SkinSimilarity")
.HasColumnType("float");
b.Property<byte>("SunDamage")
.HasColumnType("tinyint unsigned");
b.Property<float>("SunDamageOpacity")
.HasColumnType("float");
b.Property<int>("UserId")
.HasColumnType("int");
b.HasKey("Id");
b.HasIndex("UserId");
b.ToTable("Characters");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.CharacterCloth", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("ClothId")
.HasColumnType("int");
b.Property<bool>("Duty")
.HasColumnType("tinyint(1)");
b.Property<int>("SlotId")
.HasColumnType("int");
b.Property<byte>("SlotType")
.HasColumnType("tinyint unsigned");
b.Property<int>("Texture")
.HasColumnType("int");
b.Property<int>("UserId")
.HasColumnType("int");
b.HasKey("Id");
b.HasIndex("UserId");
b.ToTable("CharacterClothes");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.ClothCombination", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<bool>("Gender")
.HasColumnType("tinyint(1)");
b.Property<int>("Top")
.HasColumnType("int");
b.Property<int>("Torso")
.HasColumnType("int");
b.Property<int>("Undershirt")
.HasColumnType("int");
b.HasKey("Id");
b.ToTable("ClothCombinations");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Door", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<string>("Category")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.Property<int?>("FactionId")
.HasColumnType("int");
b.Property<bool>("Locked")
.HasColumnType("tinyint(1)");
b.Property<int>("Model")
.HasColumnType("int");
b.Property<string>("Name")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.Property<float>("Radius")
.HasColumnType("float");
b.Property<float>("X")
.HasColumnType("float");
b.Property<float>("Y")
.HasColumnType("float");
b.Property<float>("Z")
.HasColumnType("float");
b.HasKey("Id");
b.HasIndex("FactionId");
b.ToTable("Doors");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.DutyCloth", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("ClothId")
.HasColumnType("int");
b.Property<int>("FactionId")
.HasColumnType("int");
b.Property<bool>("Gender")
.HasColumnType("tinyint(1)");
b.Property<int>("SlotId")
.HasColumnType("int");
b.Property<byte>("SlotType")
.HasColumnType("tinyint unsigned");
b.HasKey("Id");
b.HasIndex("FactionId");
b.ToTable("DutyClothes");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Faction", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int?>("BankAccountId")
.HasColumnType("int");
b.Property<bool>("GangOwned")
.HasColumnType("tinyint(1)");
b.Property<string>("Name")
.HasColumnType("varchar(32) CHARACTER SET utf8mb4")
.HasMaxLength(32);
b.Property<bool>("StateOwned")
.HasColumnType("tinyint(1)");
b.Property<int>("WeaponDealTime")
.HasColumnType("int");
b.HasKey("Id");
b.HasIndex("BankAccountId");
b.ToTable("Factions");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.FactionBankAccount", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<bool>("Active")
.HasColumnType("tinyint(1)");
b.Property<int>("Balance")
.HasColumnType("int");
b.Property<string>("Bic")
.HasColumnType("varchar(12) CHARACTER SET utf8mb4")
.HasMaxLength(12);
b.Property<string>("Iban")
.HasColumnType("varchar(32) CHARACTER SET utf8mb4")
.HasMaxLength(32);
b.HasKey("Id");
b.ToTable("FactionBankAccounts");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.FactionRank", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("FactionId")
.HasColumnType("int");
b.Property<int>("Order")
.HasColumnType("int");
b.Property<string>("RankName")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.HasKey("Id");
b.HasIndex("FactionId");
b.ToTable("FactionRanks");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.FactionWeapon", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("Ammount")
.HasColumnType("int");
b.Property<int?>("FactionId")
.HasColumnType("int");
b.Property<int>("Rank")
.HasColumnType("int");
b.Property<int>("SlotID")
.HasColumnType("int");
b.Property<string>("WeaponModel")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.HasKey("Id");
b.HasIndex("FactionId");
b.ToTable("FactionWeapons");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.GotoPoint", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<bool>("Active")
.HasColumnType("tinyint(1)");
b.Property<string>("Description")
.HasColumnType("varchar(32) CHARACTER SET utf8mb4")
.HasMaxLength(32);
b.Property<float>("X")
.HasColumnType("float");
b.Property<float>("Y")
.HasColumnType("float");
b.Property<float>("Z")
.HasColumnType("float");
b.HasKey("Id");
b.ToTable("GotoPoints");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Group", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int?>("BankAccountId")
.HasColumnType("int");
b.Property<string>("Name")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.HasKey("Id");
b.HasIndex("BankAccountId");
b.ToTable("Groups");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.GroupBankAccount", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("Balance")
.HasColumnType("int");
b.HasKey("Id");
b.ToTable("GroupBankAccounts");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.House", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int?>("BankAccountId")
.HasColumnType("int");
b.Property<bool>("CanRentIn")
.HasColumnType("tinyint(1)");
b.Property<DateTime>("LastRentSetTime")
.HasColumnType("datetime(6)");
b.Property<int?>("OwnerId")
.HasColumnType("int");
b.Property<int>("Price")
.HasColumnType("int");
b.Property<int>("RentalFee")
.HasColumnType("int");
b.Property<string>("Type")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.Property<float>("X")
.HasColumnType("float");
b.Property<float>("Y")
.HasColumnType("float");
b.Property<float>("Z")
.HasColumnType("float");
b.HasKey("Id");
b.HasIndex("BankAccountId");
b.HasIndex("OwnerId");
b.ToTable("Houses");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.HouseBankAccount", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("Balance")
.HasColumnType("int");
b.HasKey("Id");
b.ToTable("HouseBankAccounts");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.HouseRental", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int?>("HouseId")
.HasColumnType("int");
b.Property<int?>("UserId")
.HasColumnType("int");
b.HasKey("Id");
b.HasIndex("HouseId");
b.HasIndex("UserId");
b.ToTable("HouseRentals");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Interior", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<string>("EnterPositionStr")
.HasColumnName("EnterPosition")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.Property<string>("ExitPositionStr")
.HasColumnName("ExitPosition")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.Property<string>("Name")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.HasKey("Id");
b.ToTable("Interiors");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Location", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<string>("Description")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.Property<double>("Heading")
.HasColumnType("double");
b.Property<double>("X")
.HasColumnType("double");
b.Property<double>("Y")
.HasColumnType("double");
b.Property<double>("Z")
.HasColumnType("double");
b.HasKey("Id");
b.ToTable("Locations");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.BankAccountTransactionHistory", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("Fee")
.HasColumnType("int");
b.Property<int>("MoneySent")
.HasColumnType("int");
b.Property<int>("NewReceiverBalance")
.HasColumnType("int");
b.Property<int>("NewSenderBalance")
.HasColumnType("int");
b.Property<string>("Origin")
.HasColumnType("varchar(32) CHARACTER SET utf8mb4")
.HasMaxLength(32);
b.Property<string>("Receiver")
.HasColumnType("varchar(32) CHARACTER SET utf8mb4")
.HasMaxLength(32);
b.Property<int>("ReceiverBalance")
.HasColumnType("int");
b.Property<string>("Sender")
.HasColumnType("varchar(32) CHARACTER SET utf8mb4")
.HasMaxLength(32);
b.Property<int>("SenderBalance")
.HasColumnType("int");
b.Property<DateTime>("Timestamp")
.ValueGeneratedOnAdd()
.HasColumnType("datetime(6)");
b.HasKey("Id");
b.ToTable("BankAccountTransactionLogs");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Chat.ChatLogEntry", b =>
{
b.Property<long>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("bigint");
b.Property<string>("Discriminator")
.IsRequired()
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.Property<string>("Text")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.Property<DateTime>("Time")
.ValueGeneratedOnAdd()
.HasColumnType("datetime(6)");
b.Property<int?>("UserId")
.HasColumnType("int");
b.HasKey("Id");
b.HasIndex("UserId");
b.ToTable("ChatLogs");
b.HasDiscriminator<string>("Discriminator").HasValue("ChatLogEntry");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.CommandLogEntry", b =>
{
b.Property<long>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("bigint");
b.Property<string>("Command")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.Property<DateTime>("Time")
.HasColumnType("datetime(6)");
b.Property<int?>("UserId")
.HasColumnType("int");
b.HasKey("Id");
b.HasIndex("UserId");
b.ToTable("CommandLogs");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Death", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<string>("CauseOfDeath")
.HasColumnType("varchar(64) CHARACTER SET utf8mb4")
.HasMaxLength(64);
b.Property<float>("KillerHeading")
.HasColumnType("float");
b.Property<int?>("KillerId")
.HasColumnType("int");
b.Property<float>("KillerPositionX")
.HasColumnType("float");
b.Property<float>("KillerPositionY")
.HasColumnType("float");
b.Property<float>("KillerPositionZ")
.HasColumnType("float");
b.Property<DateTime>("Timestamp")
.ValueGeneratedOnAdd()
.HasColumnType("datetime(6)");
b.Property<float>("VictimHeading")
.HasColumnType("float");
b.Property<int>("VictimId")
.HasColumnType("int");
b.Property<float>("VictimPositionX")
.HasColumnType("float");
b.Property<float>("VictimPositionY")
.HasColumnType("float");
b.Property<float>("VictimPositionZ")
.HasColumnType("float");
b.HasKey("Id");
b.HasIndex("KillerId");
b.HasIndex("VictimId");
b.ToTable("DeathLogs");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.LoginLogoutLogEntry", b =>
{
b.Property<long>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("bigint");
b.Property<string>("IpAddress")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.Property<bool>("LoginLogout")
.HasColumnType("tinyint(1)");
b.Property<long>("PlayerId")
.HasColumnType("bigint");
b.Property<string>("SocialClubName")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.Property<DateTime>("Time")
.HasColumnType("datetime(6)");
b.Property<int?>("UserId")
.HasColumnType("int");
b.Property<string>("Username")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.HasKey("Id");
b.HasIndex("UserId");
b.ToTable("LoginLogoutLogs");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.News", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<bool>("Active")
.HasColumnType("tinyint(1)");
b.Property<string>("Caption")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.Property<string>("Content")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.Property<int>("Timestamp")
.HasColumnType("int");
b.Property<int?>("UserId")
.HasColumnType("int");
b.HasKey("Id");
b.HasIndex("UserId");
b.ToTable("News");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Saves.SavedBlip", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<bool>("Active")
.HasColumnType("tinyint(1)");
b.Property<byte>("Alpha")
.HasColumnType("tinyint unsigned");
b.Property<byte>("Color")
.HasColumnType("tinyint unsigned");
b.Property<byte>("Dimension")
.HasColumnType("tinyint unsigned");
b.Property<float>("DrawDistance")
.HasColumnType("float");
b.Property<string>("Name")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.Property<float>("PositionX")
.HasColumnType("float");
b.Property<float>("PositionY")
.HasColumnType("float");
b.Property<float>("PositionZ")
.HasColumnType("float");
b.Property<float>("Rotation")
.HasColumnType("float");
b.Property<float>("Scale")
.HasColumnType("float");
b.Property<bool>("ShortRange")
.HasColumnType("tinyint(1)");
b.Property<short>("Sprite")
.HasColumnType("smallint");
b.HasKey("Id");
b.ToTable("Blips");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Saves.SavedMarker", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<bool>("Active")
.HasColumnType("tinyint(1)");
b.Property<byte>("ColorA")
.HasColumnType("tinyint unsigned");
b.Property<byte>("ColorB")
.HasColumnType("tinyint unsigned");
b.Property<byte>("ColorG")
.HasColumnType("tinyint unsigned");
b.Property<byte>("ColorR")
.HasColumnType("tinyint unsigned");
b.Property<byte>("Dimension")
.HasColumnType("tinyint unsigned");
b.Property<float>("DirectionX")
.HasColumnType("float");
b.Property<float>("DirectionY")
.HasColumnType("float");
b.Property<float>("DirectionZ")
.HasColumnType("float");
b.Property<float>("PositionX")
.HasColumnType("float");
b.Property<float>("PositionY")
.HasColumnType("float");
b.Property<float>("PositionZ")
.HasColumnType("float");
b.Property<float>("RotationX")
.HasColumnType("float");
b.Property<float>("RotationY")
.HasColumnType("float");
b.Property<float>("RotationZ")
.HasColumnType("float");
b.Property<float>("Scale")
.HasColumnType("float");
b.Property<byte>("Type")
.HasColumnType("tinyint unsigned");
b.Property<bool>("Visible")
.HasColumnType("tinyint(1)");
b.HasKey("Id");
b.ToTable("Markers");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Saves.SavedPed", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<bool>("Active")
.HasColumnType("tinyint(1)");
b.Property<byte>("Dimension")
.HasColumnType("tinyint unsigned");
b.Property<string>("HashModel")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.Property<float>("Heading")
.HasColumnType("float");
b.Property<float>("PositionX")
.HasColumnType("float");
b.Property<float>("PositionY")
.HasColumnType("float");
b.Property<float>("PositionZ")
.HasColumnType("float");
b.Property<int>("Type")
.HasColumnType("int");
b.HasKey("Id");
b.ToTable("Peds");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Saves.SavedPickup", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<bool>("Active")
.HasColumnType("tinyint(1)");
b.Property<byte>("Dimension")
.HasColumnType("tinyint unsigned");
b.Property<float>("PositionX")
.HasColumnType("float")
.HasMaxLength(128);
b.Property<float>("PositionY")
.HasColumnType("float");
b.Property<float>("PositionZ")
.HasColumnType("float");
b.Property<int>("RespawnTime")
.HasColumnType("int");
b.Property<float>("RotationX")
.HasColumnType("float");
b.Property<float>("RotationY")
.HasColumnType("float");
b.Property<float>("RotationZ")
.HasColumnType("float");
b.Property<bool>("Vehicle")
.HasColumnType("tinyint(1)");
b.HasKey("Id");
b.ToTable("Pickups");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Saves.SavedTextLabel", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<bool>("Active")
.HasColumnType("tinyint(1)");
b.Property<byte>("ColorA")
.HasColumnType("tinyint unsigned");
b.Property<byte>("ColorB")
.HasColumnType("tinyint unsigned");
b.Property<byte>("ColorG")
.HasColumnType("tinyint unsigned");
b.Property<byte>("ColorR")
.HasColumnType("tinyint unsigned");
b.Property<byte>("Dimension")
.HasColumnType("tinyint unsigned");
b.Property<float>("DrawDistance")
.HasColumnType("float");
b.Property<byte>("Font")
.HasColumnType("tinyint unsigned");
b.Property<bool>("LOS")
.HasColumnType("tinyint(1)");
b.Property<float>("PositionX")
.HasColumnType("float");
b.Property<float>("PositionY")
.HasColumnType("float");
b.Property<float>("PositionZ")
.HasColumnType("float");
b.Property<string>("Text")
.IsRequired()
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.HasKey("Id");
b.ToTable("TextLabels");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.ServerVariable", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("Value")
.HasColumnType("int");
b.Property<string>("Variable")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.HasKey("Id");
b.ToTable("ServerVariables");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.ServerVehicle", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<bool>("Active")
.ValueGeneratedOnAdd()
.HasColumnType("tinyint(1)")
.HasDefaultValue(true);
b.Property<string>("Discriminator")
.IsRequired()
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.Property<float>("DistanceDriven")
.HasColumnType("float");
b.Property<float>("Heading")
.HasColumnType("float");
b.Property<int>("Livery")
.HasColumnType("int");
b.Property<bool>("Locked")
.HasColumnType("tinyint(1)");
b.Property<uint>("Model")
.HasColumnType("int unsigned");
b.Property<string>("NumberPlate")
.HasColumnType("varchar(8) CHARACTER SET utf8mb4")
.HasMaxLength(8);
b.Property<float>("PositionX")
.HasColumnType("float");
b.Property<float>("PositionY")
.HasColumnType("float");
b.Property<float>("PositionZ")
.HasColumnType("float");
b.Property<int>("PrimaryColor")
.HasColumnType("int");
b.Property<int>("SecondaryColor")
.HasColumnType("int");
b.Property<float>("TankAmount")
.HasColumnType("float");
b.HasKey("Id");
b.ToTable("ServerVehicles");
b.HasDiscriminator<string>("Discriminator").HasValue("ServerVehicle");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.ShopClothe", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("Category")
.HasColumnType("int");
b.Property<int>("ClotheId")
.HasColumnType("int");
b.Property<int>("ComponentId")
.HasColumnType("int");
b.Property<bool>("Gender")
.HasColumnType("tinyint(1)");
b.Property<int>("Price")
.HasColumnType("int");
b.Property<string>("TypeId")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.HasKey("Id");
b.ToTable("ShopClothes");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.ShopItem", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("Amount")
.HasColumnType("int");
b.Property<int>("ItemId")
.HasColumnType("int");
b.Property<int>("Price")
.HasColumnType("int");
b.Property<int>("ShopId")
.HasColumnType("int");
b.HasKey("Id");
b.ToTable("ShopItems");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.TuningGarage", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<float>("X")
.HasColumnType("float");
b.Property<float>("Y")
.HasColumnType("float");
b.Property<float>("Z")
.HasColumnType("float");
b.HasKey("Id");
b.ToTable("TuningGarages");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Turfs", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("Color")
.HasColumnType("int");
b.Property<int?>("FactionId")
.HasColumnType("int");
b.Property<int>("MaxValue")
.HasColumnType("int");
b.Property<string>("Name")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.Property<string>("Owner")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.Property<float>("Range")
.HasColumnType("float");
b.Property<float>("Rotation")
.HasColumnType("float");
b.Property<bool>("Surplus")
.HasColumnType("tinyint(1)");
b.Property<int>("Value")
.HasColumnType("int");
b.Property<string>("Vector")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.Property<float>("X")
.HasColumnType("float");
b.Property<float>("Y")
.HasColumnType("float");
b.HasKey("Id");
b.ToTable("Turfs");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.User", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("AdminLevel")
.HasColumnType("int");
b.Property<int?>("BanId")
.HasColumnType("int");
b.Property<int?>("BankAccountId")
.HasColumnType("int");
b.Property<int>("BusSkill")
.HasColumnType("int");
b.Property<int?>("BusinessId")
.HasColumnType("int");
b.Property<int?>("CharacterId")
.HasColumnType("int");
b.Property<bool>("Dead")
.HasColumnType("tinyint(1)");
b.Property<bool>("DriverLicenseBike")
.HasColumnType("tinyint(1)");
b.Property<bool>("DriverLicenseVehicle")
.HasColumnType("tinyint(1)");
b.Property<string>("Email")
.HasColumnType("varchar(64) CHARACTER SET utf8mb4")
.HasMaxLength(64);
b.Property<int?>("FactionId")
.HasColumnType("int");
b.Property<bool>("FactionLeader")
.HasColumnType("tinyint(1)");
b.Property<int?>("FactionRankId")
.HasColumnType("int");
b.Property<bool>("FlyingLicensePlane")
.HasColumnType("tinyint(1)");
b.Property<int?>("GroupId")
.HasColumnType("int");
b.Property<int>("GroupRank")
.HasColumnType("int");
b.Property<int>("Handmoney")
.HasColumnType("int");
b.Property<int?>("HouseId")
.HasColumnType("int");
b.Property<int>("JailTime")
.HasColumnType("int");
b.Property<int?>("JobId")
.HasColumnType("int");
b.Property<int>("LogUserId")
.HasColumnType("int");
b.Property<string>("Name")
.HasColumnType("varchar(32) CHARACTER SET utf8mb4")
.HasMaxLength(32);
b.Property<string>("Password")
.HasColumnType("varchar(64) CHARACTER SET utf8mb4")
.HasMaxLength(64);
b.Property<int>("PaydayTimer")
.HasColumnType("int");
b.Property<int>("PilotSkill")
.HasColumnType("int");
b.Property<int>("PlayedMinutes")
.HasColumnType("int");
b.Property<int>("Points")
.HasColumnType("int");
b.Property<float>("PositionX")
.HasColumnType("float");
b.Property<float>("PositionY")
.HasColumnType("float");
b.Property<float>("PositionZ")
.HasColumnType("float");
b.Property<DateTime>("RegistrationDate")
.ValueGeneratedOnAdd()
.HasColumnType("datetime(6)");
b.Property<string>("SocialClubName")
.HasColumnType("varchar(32) CHARACTER SET utf8mb4")
.HasMaxLength(32);
b.Property<int>("Wage")
.HasColumnType("int");
b.Property<int>("Wanteds")
.HasColumnType("int");
b.Property<bool>("WeaponLicense")
.HasColumnType("tinyint(1)");
b.Property<int>("failpoints")
.HasColumnType("int");
b.Property<int>("otheramount")
.HasColumnType("int");
b.Property<int>("trashcount")
.HasColumnType("int");
b.Property<int>("warn")
.HasColumnType("int");
b.HasKey("Id");
b.HasIndex("BanId");
b.HasIndex("BankAccountId");
b.HasIndex("BusinessId")
.IsUnique();
b.HasIndex("CharacterId");
b.HasIndex("FactionId");
b.HasIndex("FactionRankId");
b.HasIndex("GroupId");
b.HasIndex("HouseId");
b.HasIndex("Name")
.IsUnique();
b.ToTable("Users");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserBankAccount", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<bool>("Active")
.HasColumnType("tinyint(1)");
b.Property<int>("Balance")
.HasColumnType("int");
b.Property<string>("Bic")
.HasColumnType("varchar(12) CHARACTER SET utf8mb4")
.HasMaxLength(12);
b.Property<string>("Iban")
.HasColumnType("varchar(32) CHARACTER SET utf8mb4")
.HasMaxLength(32);
b.HasKey("Id");
b.ToTable("UserBankAccounts");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserItem", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("Amount")
.HasColumnType("int");
b.Property<int>("ItemId")
.HasColumnType("int");
b.Property<int>("Slot")
.HasColumnType("int");
b.Property<int>("UserId")
.HasColumnType("int");
b.HasKey("Id");
b.HasIndex("UserId");
b.ToTable("UserItems");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserWeapon", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("Ammo")
.HasColumnType("int");
b.Property<int>("UserId")
.HasColumnType("int");
b.Property<int>("WeaponId")
.HasColumnType("int");
b.HasKey("Id");
b.HasIndex("UserId");
b.HasIndex("WeaponId");
b.ToTable("UserWeapons");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.VehicleItem", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("Amount")
.HasColumnType("int");
b.Property<int>("ItemId")
.HasColumnType("int");
b.Property<int>("Slot")
.HasColumnType("int");
b.Property<int>("VehicleId")
.HasColumnType("int");
b.HasKey("Id");
b.HasIndex("VehicleId");
b.ToTable("VehicleItems");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.VehicleMod", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("ModId")
.HasColumnType("int");
b.Property<int>("ServerVehicleId")
.HasColumnType("int");
b.Property<int>("Slot")
.HasColumnType("int");
b.HasKey("Id");
b.HasIndex("ServerVehicleId", "Slot")
.IsUnique();
b.ToTable("VehicleMods");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Weapon", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("Ammo")
.HasColumnType("int");
b.Property<bool>("AmmunationActive")
.HasColumnType("tinyint(1)");
b.Property<int>("CategoryId")
.HasColumnType("int");
b.Property<bool>("Legal")
.HasColumnType("tinyint(1)");
b.Property<float>("Price")
.HasColumnType("float");
b.Property<int>("SlotID")
.HasColumnType("int");
b.Property<string>("WeaponModel")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.HasKey("Id");
b.HasIndex("CategoryId");
b.ToTable("Weapons");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.WeaponCategory", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<string>("Category")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.HasKey("Id");
b.ToTable("WeaponCategories");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Whitelist", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<string>("SocialClubName")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.HasKey("Id");
b.ToTable("WhitelistEntries");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Chat.DepartmentChatLogEntry", b =>
{
b.HasBaseType("ReallifeGamemode.Database.Entities.Logs.Chat.ChatLogEntry");
b.HasDiscriminator().HasValue("DepartmentChatLogEntry");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Chat.FactionChatLogEntry", b =>
{
b.HasBaseType("ReallifeGamemode.Database.Entities.Logs.Chat.ChatLogEntry");
b.Property<int?>("FactionId")
.HasColumnType("int");
b.HasIndex("FactionId");
b.HasDiscriminator().HasValue("FactionChatLogEntry");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Chat.GangChatLogEntry", b =>
{
b.HasBaseType("ReallifeGamemode.Database.Entities.Logs.Chat.ChatLogEntry");
b.HasDiscriminator().HasValue("GangChatLogEntry");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Chat.GroupChatLogEntry", b =>
{
b.HasBaseType("ReallifeGamemode.Database.Entities.Logs.Chat.ChatLogEntry");
b.Property<int?>("GroupId")
.HasColumnType("int");
b.HasIndex("GroupId");
b.HasDiscriminator().HasValue("GroupChatLogEntry");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Chat.LeaderChatLogEntry", b =>
{
b.HasBaseType("ReallifeGamemode.Database.Entities.Logs.Chat.ChatLogEntry");
b.HasDiscriminator().HasValue("LeaderChatLogEntry");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Chat.LocalChatLogEntry", b =>
{
b.HasBaseType("ReallifeGamemode.Database.Entities.Logs.Chat.ChatLogEntry");
b.HasDiscriminator().HasValue("LocalChatLogEntry");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Chat.NewsChatLogEntry", b =>
{
b.HasBaseType("ReallifeGamemode.Database.Entities.Logs.Chat.ChatLogEntry");
b.HasDiscriminator().HasValue("NewsChatLogEntry");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Chat.OChatLogEntry", b =>
{
b.HasBaseType("ReallifeGamemode.Database.Entities.Logs.Chat.ChatLogEntry");
b.HasDiscriminator().HasValue("OChatLogEntry");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.FactionVehicle", b =>
{
b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle");
b.Property<int>("BuyPrice")
.HasColumnType("int");
b.Property<string>("Owners")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.ToTable("FactionVehicles");
b.HasDiscriminator().HasValue("FactionVehicle");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.GroupVehicle", b =>
{
b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle");
b.Property<int?>("GroupId")
.HasColumnType("int");
b.HasIndex("GroupId");
b.HasDiscriminator().HasValue("GroupVehicle");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.JobVehicle", b =>
{
b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle");
b.Property<int>("JobId")
.HasColumnType("int");
b.HasDiscriminator().HasValue("JobVehicle");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.NoobSpawnVehicle", b =>
{
b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle");
b.HasDiscriminator().HasValue("NoobSpawnVehicle");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.NoobVehicle", b =>
{
b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle");
b.HasDiscriminator().HasValue("NoobVehicle");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Saves.SavedVehicle", b =>
{
b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle");
b.HasDiscriminator().HasValue("SavedVehicle");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.SchoolVehicle", b =>
{
b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle");
b.Property<int>("SchoolId")
.HasColumnType("int");
b.HasDiscriminator().HasValue("SchoolVehicle");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.ShopVehicle", b =>
{
b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle");
b.Property<int>("BusinessId")
.HasColumnType("int");
b.Property<int>("Price")
.HasColumnType("int");
b.ToTable("ShopVehicles");
b.HasDiscriminator().HasValue("ShopVehicle");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserVehicle", b =>
{
b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle");
b.Property<int?>("Price")
.HasColumnName("UserVehicle_Price")
.HasColumnType("int");
b.Property<int>("UserId")
.HasColumnType("int");
b.HasIndex("UserId");
b.ToTable("UserVehicles");
b.HasDiscriminator().HasValue("UserVehicle");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Ban", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.User", "User")
.WithMany()
.HasForeignKey("UserId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.BusRoutePoint", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.BusRoute", "BusRoute")
.WithMany("RoutePoints")
.HasForeignKey("BusRouteId");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Character", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.User", "User")
.WithMany()
.HasForeignKey("UserId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.CharacterCloth", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.User", "User")
.WithMany()
.HasForeignKey("UserId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Door", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.Faction", "Faction")
.WithMany()
.HasForeignKey("FactionId");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.DutyCloth", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.Faction", "Faction")
.WithMany()
.HasForeignKey("FactionId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Faction", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.FactionBankAccount", "BankAccount")
.WithMany()
.HasForeignKey("BankAccountId");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.FactionRank", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.Faction", "Faction")
.WithMany()
.HasForeignKey("FactionId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.FactionWeapon", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.Faction", "Faction")
.WithMany()
.HasForeignKey("FactionId");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Group", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.GroupBankAccount", "BankAccount")
.WithMany()
.HasForeignKey("BankAccountId");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.House", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.HouseBankAccount", "BankAccount")
.WithMany()
.HasForeignKey("BankAccountId");
b.HasOne("ReallifeGamemode.Database.Entities.User", "Owner")
.WithMany()
.HasForeignKey("OwnerId");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.HouseRental", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.House", "House")
.WithMany("Rentals")
.HasForeignKey("HouseId");
b.HasOne("ReallifeGamemode.Database.Entities.User", "User")
.WithMany()
.HasForeignKey("UserId");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Chat.ChatLogEntry", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.User", "User")
.WithMany()
.HasForeignKey("UserId");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.CommandLogEntry", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.User", "User")
.WithMany()
.HasForeignKey("UserId");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Death", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.User", "Killer")
.WithMany()
.HasForeignKey("KillerId");
b.HasOne("ReallifeGamemode.Database.Entities.User", "Victim")
.WithMany()
.HasForeignKey("VictimId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.LoginLogoutLogEntry", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.User", "User")
.WithMany()
.HasForeignKey("UserId");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.News", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.User", "User")
.WithMany()
.HasForeignKey("UserId");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.User", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.Ban", "Ban")
.WithMany()
.HasForeignKey("BanId");
b.HasOne("ReallifeGamemode.Database.Entities.UserBankAccount", "BankAccount")
.WithMany()
.HasForeignKey("BankAccountId");
b.HasOne("ReallifeGamemode.Database.Entities.Character", "Character")
.WithMany()
.HasForeignKey("CharacterId");
b.HasOne("ReallifeGamemode.Database.Entities.Faction", "Faction")
.WithMany()
.HasForeignKey("FactionId");
b.HasOne("ReallifeGamemode.Database.Entities.FactionRank", "FactionRank")
.WithMany()
.HasForeignKey("FactionRankId");
b.HasOne("ReallifeGamemode.Database.Entities.Group", "Group")
.WithMany()
.HasForeignKey("GroupId");
b.HasOne("ReallifeGamemode.Database.Entities.House", "House")
.WithMany()
.HasForeignKey("HouseId");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserItem", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.User", "User")
.WithMany()
.HasForeignKey("UserId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserWeapon", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.User", "User")
.WithMany()
.HasForeignKey("UserId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.HasOne("ReallifeGamemode.Database.Entities.Weapon", "Weapon")
.WithMany()
.HasForeignKey("WeaponId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.VehicleItem", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.ServerVehicle", "Vehicle")
.WithMany()
.HasForeignKey("VehicleId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.VehicleMod", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.ServerVehicle", "Vehicle")
.WithMany()
.HasForeignKey("ServerVehicleId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Weapon", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.WeaponCategory", "WeaponCategory")
.WithMany()
.HasForeignKey("CategoryId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Chat.FactionChatLogEntry", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.Faction", "Faction")
.WithMany()
.HasForeignKey("FactionId");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Chat.GroupChatLogEntry", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.Group", "Group")
.WithMany()
.HasForeignKey("GroupId");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.GroupVehicle", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.Group", "Group")
.WithMany()
.HasForeignKey("GroupId");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserVehicle", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.User", "User")
.WithMany()
.HasForeignKey("UserId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
#pragma warning restore 612, 618
}
}
}