71 lines
2.2 KiB
TypeScript
71 lines
2.2 KiB
TypeScript
import * as NativeUI from 'NativeUI';
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const Menu = NativeUI.Menu;
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const UIMenuItem = NativeUI.UIMenuItem;
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const UIMenuListItem = NativeUI.UIMenuListItem;
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const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
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const BadgeStyle = NativeUI.BadgeStyle;
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const Point = NativeUI.Point;
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const ItemsCollection = NativeUI.ItemsCollection;
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const Color = NativeUI.Color;
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let screenRes = mp.game.graphics.getScreenResolution(0, 0);
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let saveItem = new UIMenuItem("Entlassen", "Setze den Gefangenen auf freiem Fuß");
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saveItem.BackColor = new Color(13, 71, 161);
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saveItem.HighlightedBackColor = new Color(25, 118, 210);
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let cancelItem = new UIMenuItem("Abbrechen", "");
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cancelItem.BackColor = new Color(213, 0, 0);
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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export default function jailList(globalData: GlobalData) {
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var jailMenu: NativeUI.Menu;
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var prisoners;
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var prisoner = "";
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//Weapon Menu
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mp.events.add('showJailMenu', (prisonersArr) => {
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if (!globalData.InMenu) {
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globalData.InMenu = true;
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prisoners = prisonersArr;
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jailMenu = new Menu("Gefängnis PC", "", new Point(50, 50), null, null);
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jailMenu.AddItem(new UIMenuListItem("Gefangener", "", new ItemsCollection(prisoners)));
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jailMenu.AddItem(saveItem);
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jailMenu.AddItem(cancelItem);
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jailMenu.Visible = true;
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jailMenu.ListChange.on((item, index) => {
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switch (item.Text) {
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case "Gefangener":
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prisoner = String(item.SelectedItem.DisplayText);
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break;
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}
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});
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jailMenu.ItemSelect.on((item) => {
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if (item.Text === "Entlassen") {
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mp.events.callRemote("setPrisonerFree", prisoner);
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jailMenu.Close();
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globalData.InMenu = false;
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} else if (item.Text === "Abbrechen") {
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jailMenu.Close();
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globalData.InMenu = false;
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}
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});
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jailMenu.MenuClose.on(() => {
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globalData.InMenu = false;
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});
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}
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});
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} |