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reallife-gamemode/ReallifeGamemode.Server/ReallifeGamemode.Server.csproj

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp2.0</TargetFramework>
<RootNamespace>ReallifeGamemode.Server</RootNamespace>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<GenerateBindingRedirectsOutputType>true</GenerateBindingRedirectsOutputType>
<Platforms>AnyCPU;x64</Platforms>
<Configurations>Debug;Release;ServerBuild</Configurations>
<LangVersion>7.3</LangVersion>
</PropertyGroup>
<ItemGroup>
<Content Include="meta.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.EntityFrameworkCore" Version="2.2.0" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Tools" Version="2.2.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
<PackageReference Include="Pomelo.EntityFrameworkCore.MySql" Version="2.1.4" />
<PackageReference Include="Pomelo.EntityFrameworkCore.MySql.Design" Version="1.1.2" />
</ItemGroup>
<ItemGroup Condition="'$(ConfigurationName)' != 'ServerBuild'">
<Reference Include="Bootstrapper">
<HintPath>..\..\bridge\runtime\Bootstrapper.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup Condition="'$(ConfigurationName)' == 'ServerBuild'">
<Reference Include="Bootstrapper">
<HintPath>..\..\Bootstrapper.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="Properties\" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(ConfigurationName)' != 'ServerBuild'">
<Exec Command="powershell.exe .\Scripts\moveItems.ps1 -outDir $(OutDir) -outFile $(TargetFileName)" />
</Target>
</Project>