Files
reallife-gamemode/ReallifeGamemode.Server/Job/BusDriverJob.cs

93 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Server.Util;
using Newtonsoft.Json;
using GTANetworkAPI;
using ReallifeGamemode.Server.Services;
namespace ReallifeGamemode.Server.Job
{
class BusDriverJob : JobBase
{
public override int Id => 4;
public override string Name => "Busfahrer";
public override bool NeedVehicleToStart => true;
public String routeText;
private readonly IReadOnlyCollection<Vector3> Route1 = new List<Vector3>
{
new Vector3(-105.5951, -1684.548, 29.23948),
new Vector3(-1056.246, -2552.576, 13.66063),
new Vector3(200.3088, -1978.828, 19.3329),
new Vector3(358.6138, -1785.821, 28.92113),
new Vector3(281.8594, -1462.503, 29.13148),
new Vector3(77.72239, -1212.086, 29.12294),
new Vector3(218.1398, -850.9549, 30.16619)
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Route2 = new List<Vector3>
{
new Vector3(403.4488, -786.5514, 29.2046),
new Vector3(787.6898, -1364.566, 26.41318),
new Vector3(942.0541, -1447.974, 31.14204),
new Vector3(866.8322, -997.5225, 30.48207),
new Vector3(785.4254, -781.3905, 26.33277),
new Vector3(351.5793, -1064.582, 29.40059),
new Vector3(235.0964, -857.1152, 29.74256),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Route3 = new List<Vector3>
{
new Vector3(313.7626,-647.1252,28.6658),
new Vector3(28.84793,-543.386,35.42649),
new Vector3(120.2759,-195.0664,53.98029),
new Vector3(459.6921,116.3203,98.18157),
new Vector3(173.9451,220.1987,105.4178),
new Vector3(-327.3175,261.2248,85.86708),
new Vector3(-764.2745,294.4415,85.00808),
new Vector3(-1031.586,107.9002,52.30307),
new Vector3(-489.973,-195.4356,36.59651),
new Vector3(-224.4042,-528.0254,34.08064),
new Vector3(-245.7707,-714.5482,32.90899),
new Vector3(-248.9475,-883.7717,30.00919),
}.AsReadOnly();
public BusDriverJob()
{
JobStart += BusDriverJob_JobStart;
}
private void BusDriverJob_JobStart(Client player)
{
List<String> listRouteTexts = new List<string>();
listRouteTexts.Add("Kurz 1");
listRouteTexts.Add("Kurz 2");
listRouteTexts.Add("Mittel 1");
player.TriggerEvent("showBusRouteMenu", JsonConvert.SerializeObject(listRouteTexts));
}
[RemoteEvent("startBusRoute")]
public void StartBusRoute(Client player, string type)
{
if (type == "Kurz 1")
{
CheckPointHandle.StartCheckPointRoute(player, Route1, 3000, 1);
} else if (type == "Kurz 2")
{
CheckPointHandle.StartCheckPointRoute(player, Route2, 3000, 1);
} else if (type == "Mittel 1")
{
ChatService.Broadcast("mittel 1 start");
CheckPointHandle.StartCheckPointRoute(player, Route3, 3000, 1);
}
}
}
}