Files
reallife-gamemode/ReallifeGamemode.Client/core/rage-mp/entities.ts
2020-05-09 01:41:53 +02:00

125 lines
2.9 KiB
TypeScript

import { IEntity, IPlayer, IPlayerPool, IVehicle, IVehiclePool, VehicleSeat, EntityType } from "../../game";
import { parseJson } from "../../util";
class RageEntity implements IEntity {
private entity: EntityMp;
get id(): number {
return this.entity.id;
}
constructor(entity: EntityMp) {
this.entity = entity;
}
get type(): EntityType {
switch (this.entity.type) {
case 'vehicle': return EntityType.Vehicle;
case 'player': return EntityType.Player;
default: return EntityType.Unknown;
}
}
getSharedData<T>(key: string): T {
var data = this.entity.getVariable(key);
if (typeof data !== 'undefined') {
return parseJson<T>(<string>data);
}
return null;
}
}
class RagePlayer extends RageEntity implements IPlayer {
private player: PlayerMp;
get name(): string {
return this.player.name;
}
get vehicle(): IVehicle {
var veh: VehicleMp = this.player.vehicle;
return veh ? new RageVehicle(veh) : null;
}
get inVehicle(): boolean {
return this.player.isInAnyVehicle(false);
}
constructor(player: PlayerMp) {
super(player);
this.player = player;
}
}
class RagePlayerPool implements IPlayerPool {
get local(): IPlayer {
return new RagePlayer(mp.players.local);
}
at(id: number): IPlayer {
return new RagePlayer(mp.players.atRemoteId(Number(id)));
}
forEach(fn: (entity: IPlayer) => void): void {
mp.players.forEach(e => {
fn(new RagePlayer(e));
});
}
}
class RageVehicle extends RageEntity implements IVehicle {
private vehicle: VehicleMp;
constructor(vehicle: VehicleMp) {
super(vehicle);
this.vehicle = vehicle;
}
isSeatFree(seat: VehicleSeat): boolean {
return this.vehicle.isSeatFree(<number>seat - 1);
}
setEngineStatus(status: boolean, instantly: boolean, otherwise: boolean) {
this.vehicle.setEngineOn(status, instantly, otherwise);
}
setUndriveable(status: boolean) {
this.vehicle.setUndriveable(status);
}
setDoorsLocked(state: boolean) {
this.vehicle.setDoorsLocked(state ? 2 : 1);
}
setDoorOpen(door: number, loose: boolean, instantly: boolean) {
this.vehicle.setDoorOpen(door, loose, instantly);
}
setDoorShut(door: number, instantly: boolean) {
this.vehicle.setDoorShut(door, instantly);
}
}
class RageVehiclePool implements IVehiclePool {
at(id: number): IVehicle {
return new RageVehicle(mp.vehicles.atRemoteId(Number(id)));
}
forEach(fn: (entity: IVehicle) => void): void {
mp.vehicles.forEach(e => {
fn(new RageVehicle(e));
})
}
}
export {
RageEntity,
RagePlayer,
RagePlayerPool,
RageVehicle,
RageVehiclePool,
}