333 lines
14 KiB
C#
333 lines
14 KiB
C#
using System.Collections.Generic;
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using ReallifeGamemode.Server.Services;
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using GTANetworkAPI;
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using System.Linq;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Job;
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namespace ReallifeGamemode.Server.Util
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{
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public class CheckPointHandle : Script
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{
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public int BusSkill1RouteVerdienst = 500;
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public int BusSkill2RouteVerdienst = 650;
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public int BusSkill3RouteVerdienst = 800;
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public int PilotSkill1RouteVerdienst = 550;
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public int PilotSkill2RouteVerdienst = 750;
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public static List<CheckPointListForPlayer> listHandle = new List<CheckPointListForPlayer>();
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public static void DeleteCheckpoints(Player player)
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{
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player.SetData("HatRoute", false);
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player.ResetData("Route");
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RemovePlayerHandlerFromList(player);
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player.TriggerEvent("destroyCP");
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}
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public static void StartCheckPointRoute(Player player, IEnumerable<Vector3> nListCps, int delay, int markerID, int markerSize, int markerDist, bool useVehicle, string nEvent)
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{
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RemovePlayerHandlerFromList(player);
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CheckPointListForPlayer playerHandle = new CheckPointListForPlayer(player, nListCps, delay, markerID, markerSize, markerDist, useVehicle, nEvent);
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playerHandle.DeleteCheckpoints();
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listHandle.Add(playerHandle);
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player.ResetData("Route");
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playerHandle.StartRoute();
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player.SetData("HatRoute", true);
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/*if(player.GetUser().BusSkill >= 1000)
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{
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playerHandle.LastCheckpoint = 2;
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}*/
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}
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public static void RemovePlayerHandlerFromList(Player player)
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{
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CheckPointListForPlayer temp = null;
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for (int a = 0; a < listHandle.Count; a++)
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{
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temp = listHandle[a];
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if (temp.player == player)
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{
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listHandle.Remove(temp);
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}
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}
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}
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[RemoteEvent("playerWaitsInCheckpoint")]
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public void PlayerWaitsInCheckpoint(Player user)
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{
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if (user.GetUser().JobId == 4)
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{
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Job.JobBase job = Managers.JobManager.GetJob(user.GetUser().JobId??-1);
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if (job.GetUsersInJob().Contains(user))
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{
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if (!user.IsInVehicle || user.VehicleSeat != 0) return;
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Vehicle veh = user.Vehicle;
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user.TriggerEvent("CLIENT:FreezeVehicle", veh);
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user.TriggerEvent("CLIENT:UnFreezeVehicle", veh);
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user.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AnfahrtHaltestelle", "wav", 50);
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if ((VehicleHash)veh.Model == VehicleHash.Bus)
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{
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user.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
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user.TriggerEvent("CLIENT:SetDoorOpen", 1, false, false);
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user.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
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user.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
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user.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
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NAPI.Task.Run(() =>
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{
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BusCheckpoint(user);
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}, delayTime: 3600);
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}
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if ((VehicleHash)veh.Model == VehicleHash.Coach)
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{
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user.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
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NAPI.Task.Run(() =>
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{
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BusCheckpoint(user);
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}, delayTime: 2800);
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}
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if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
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{
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user.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
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user.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
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NAPI.Task.Run(() =>
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{
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BusCheckpoint(user);
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}, delayTime: 3250);
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}
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if (!(veh.GetData<IndicatorData>("indicatorData") is IndicatorData data)) data = new IndicatorData();
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data.Left = false;
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data.Right = true;
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veh.SetData("indicatorData", data);
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NAPI.ClientEvent.TriggerClientEventForAll("SERVER:setIndicatorStatus", veh.Handle.Value, data.Left, data.Right);
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/*NAPI.Task.Run(() =>
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{
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veh.Position = new Vector3(veh.Position.X, veh.Position.Y, veh.Position.Z + 0.25);
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}, delayTime: 500);*/
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NAPI.Task.Run(() =>
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{
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veh.Position = new Vector3(veh.Position.X, veh.Position.Y, veh.Position.Z + 0.1);
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user.TriggerEvent("CLIENT:FreezeVehicle", veh);
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}, delayTime: 500);
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}
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}
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}
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public static void BusCheckpoint(Player user)
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{
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if (!user.IsInVehicle || user.VehicleSeat != 0) return;
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Vehicle veh = user.Vehicle;
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if ((VehicleHash)veh.Model == VehicleHash.Bus)
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{
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user.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AbfahrtHaltestelleBus", "wav", 25);
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user.TriggerEvent("CLIENT:SetDoorShutDelayed", 0, false, 1850);
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user.TriggerEvent("CLIENT:SetDoorShutDelayed", 1, false, 1850);
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user.TriggerEvent("CLIENT:SetDoorShutDelayed", 2, false, 1850);
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user.TriggerEvent("CLIENT:SetDoorShutDelayed", 3, false, 1850);
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user.TriggerEvent("CLIENT:SetDoorShutDelayed", 0, false, 1850);
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NAPI.Task.Run(() =>
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{
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user.TriggerEvent("CLIENT:UnFreezeVehicle", veh);
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}, delayTime: 1850);
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}
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if ((VehicleHash)veh.Model == VehicleHash.Coach)
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{
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user.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AbfahrtHaltestelleCoach", "wav", 35);
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user.TriggerEvent("CLIENT:SetDoorShutDelayed", 0, false, 1000);
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NAPI.Task.Run(() =>
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{
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user.TriggerEvent("CLIENT:UnFreezeVehicle", veh);
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}, delayTime: 1000);
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}
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if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
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{
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user.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AbfahrtHaltestelleTourbus", "wav", 25);
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user.TriggerEvent("CLIENT:SetDoorShutDelayed", 3, false, 2600);
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user.TriggerEvent("CLIENT:SetDoorShutDelayed", 2, false, 2600);
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user.TriggerEvent("CLIENT:SetDoorShutDelayed", 3, false, 2600);
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NAPI.Task.Run(() =>
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{
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user.TriggerEvent("CLIENT:UnFreezeVehicle", veh);
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}, delayTime: 2600);
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}
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//user.TriggerEvent("CLIENT:UnFreezeVehicle", veh);
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}
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[RemoteEvent("playerInCheckpoint")]
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public void PlayerInCheckpoint(Player user)
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{
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CheckPointListForPlayer temp = null;
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for (int a = 0; a < listHandle.Count; a++)
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{
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temp = listHandle[a];
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if (temp.player == user)
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{
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break;
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}
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}
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if (temp.LastCheckpoint != 1)
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{
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Job.JobBase job = Managers.JobManager.GetJob(user.GetUser().JobId??-1);
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if (job.GetUsersInJob().Contains(user))
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{
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if (user.GetUser().JobId == 3)
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{
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if (temp.checkPointsDone == 2)
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{
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if (user.GetData<string>("Route") == "Skill1Route1" || user.GetData<string>("Route") == "Skill1Route2" || user.GetData<string>("Route") == "Skill1Route3")
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{
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BusDriverJob.payWage(user, PilotSkill1RouteVerdienst / temp.list.Count());
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BusDriverJob.payWage(user, PilotSkill1RouteVerdienst / temp.list.Count());
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}
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if (user.GetData<string>("Route") == "Skill2Route1" || user.GetData<string>("Route") == "Skill2Route2" || user.GetData<string>("Route") == "Skill2Route3")
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{
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BusDriverJob.payWage(user, PilotSkill2RouteVerdienst / temp.list.Count());
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BusDriverJob.payWage(user, PilotSkill2RouteVerdienst / temp.list.Count());
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}
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}
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if (temp.checkPointsDone > 2)
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{
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if (user.GetData<string>("Route") == "Skill1Route1" || user.GetData<string>("Route") == "Skill1Route2" || user.GetData<string>("Route") == "Skill1Route3")
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{
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BusDriverJob.payWage(user, PilotSkill1RouteVerdienst / temp.list.Count());
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}
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if (user.GetData<string>("Route") == "Skill2Route1" || user.GetData<string>("Route") == "Skill2Route2" || user.GetData<string>("Route") == "Skill2Route3")
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{
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BusDriverJob.payWage(user, PilotSkill2RouteVerdienst / temp.list.Count());
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}
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}
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//PilotJob.payWage(user, 100);
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}
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if (user.GetUser().JobId == 4)
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{
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if (temp.checkPointsDone == 2)
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{
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if(user.GetData<string>("Route") == "Skill1Route1" || user.GetData<string>("Route") == "Skill1Route2" || user.GetData<string>("Route") == "Skill1Route3" || user.GetData<string>("Route") == "Skill1Route4")
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{
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BusDriverJob.payWage(user, BusSkill1RouteVerdienst / temp.list.Count());
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BusDriverJob.payWage(user, BusSkill1RouteVerdienst / temp.list.Count());
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}
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if (user.GetData<string>("Route") == "Skill2Route1" || user.GetData<string>("Route") == "Skill2Route2" || user.GetData<string>("Route") == "Skill2Route3" || user.GetData<string>("Route") == "Skill2Route4")
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{
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BusDriverJob.payWage(user, BusSkill2RouteVerdienst / temp.list.Count());
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BusDriverJob.payWage(user, BusSkill2RouteVerdienst / temp.list.Count());
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}
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if (user.GetData<string>("Route") == "Skill3Route1" || user.GetData<string>("Route") == "Skill3Route2" || user.GetData<string>("Route") == "Skill3Route3" || user.GetData<string>("Route") == "Skill3Route4")
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{
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BusDriverJob.payWage(user, BusSkill3RouteVerdienst / temp.list.Count());
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BusDriverJob.payWage(user, BusSkill3RouteVerdienst / temp.list.Count());
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}
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}
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if (temp.checkPointsDone > 2)
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{
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if (user.GetData<string>("Route") == "Skill1Route1" || user.GetData<string>("Route") == "Skill1Route2" || user.GetData<string>("Route") == "Skill1Route3" || user.GetData<string>("Route") == "Skill1Route4")
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{
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BusDriverJob.payWage(user, BusSkill1RouteVerdienst / temp.list.Count());
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}
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if (user.GetData<string>("Route") == "Skill2Route1" || user.GetData<string>("Route") == "Skill2Route2" || user.GetData<string>("Route") == "Skill2Route3" || user.GetData<string>("Route") == "Skill2Route4")
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{
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BusDriverJob.payWage(user, BusSkill2RouteVerdienst / temp.list.Count());
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}
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if (user.GetData<string>("Route") == "Skill3Route1" || user.GetData<string>("Route") == "Skill3Route2" || user.GetData<string>("Route") == "Skill3Route3" || user.GetData<string>("Route") == "Skill3Route4")
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{
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BusDriverJob.payWage(user, BusSkill3RouteVerdienst / temp.list.Count());
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}
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}
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//BusDriverJob.payWage(user, 100);
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if (!user.IsInVehicle || user.VehicleSeat != 0) return;
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Vehicle veh = user.Vehicle;
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if (!(veh.GetData<IndicatorData>("indicatorData") is IndicatorData data)) data = new IndicatorData();
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data.Left = false;
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data.Right = false;
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veh.SetData("indicatorData", data);
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NAPI.ClientEvent.TriggerClientEventForAll("SERVER:setIndicatorStatus", veh.Handle.Value, data.Left, data.Right);
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//BusCheckpoint(user);
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}
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}
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}
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else
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{
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}
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temp.NextCheckpoint();
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}
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}
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public class CheckPointListForPlayer
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{
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public int LastCheckpoint;
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public IEnumerable<Vector3> list = new List<Vector3>();
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public Player player;
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public int delay = 0;
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public int markerID;
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public int markerSize;
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public int markerDist;
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public bool useVehicle;
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public string eventInCheckpoint = "";
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public int checkPointsDone = 0;
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public CheckPointListForPlayer(Player nPlayer, IEnumerable<Vector3> nList, int nDelay, int nMarkerID, int nMarkerSize, int nMarkerDist, bool nUseVehicle, string nEvent)
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{
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this.player = nPlayer;
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this.list = nList;
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this.delay = nDelay;
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this.markerID = nMarkerID;
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this.markerSize = nMarkerSize;
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this.markerDist = nMarkerDist;
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this.useVehicle = nUseVehicle;
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this.eventInCheckpoint = nEvent;
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this.checkPointsDone = 0;
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}
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public void StartRoute()
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{
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player.TriggerEvent("setCheckPoint", this.list.ElementAt(0), player, 0, this.delay, this.markerID, this.markerSize, this.markerDist, this.useVehicle, this.eventInCheckpoint);
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}
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public void NextCheckpoint()
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{
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this.checkPointsDone++;
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if (this.list.Count() > checkPointsDone)
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{
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LastCheckpoint = 0;
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Vector3 nextCp = list.ElementAt(checkPointsDone);
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this.player.TriggerEvent("setCheckPoint", nextCp, player, this.checkPointsDone, delay, this.markerID, this.markerSize, this.markerDist, this.useVehicle, this.eventInCheckpoint);
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}
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if (checkPointsDone == this.list.Count()-1)
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{
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LastCheckpoint = 1;
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}
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if (this.list.Count() == checkPointsDone)
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{
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LastCheckpoint = 0;
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CheckPointHandle.RemovePlayerHandlerFromList(this.player);
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DeleteCheckpoints();
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player.SetData("HatRoute", false);
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if (player.GetUser().JobId == 3)
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{
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//PilotJob.payWage(player, 200);
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PilotJob.PilotLetzterCheckpoint(player);
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}
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if (player.GetUser().JobId == 4)
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{
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//BusDriverJob.payWage(player, 200);
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//CheckPointHandle.BusCheckpoint(player);
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BusDriverJob.BusLetzterCheckpoint(player);
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if (!player.IsInVehicle || player.VehicleSeat != 0) return;
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Vehicle veh = player.Vehicle;
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if (!(veh.GetData<IndicatorData>("indicatorData") is IndicatorData data)) data = new IndicatorData();
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data.Left = false;
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data.Right = false;
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veh.SetData("indicatorData", data);
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NAPI.ClientEvent.TriggerClientEventForAll("SERVER:setIndicatorStatus", veh.Handle.Value, data.Left, data.Right);
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}
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}
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//NAPI.Chat.SendChatMessageToAll($"this.list.Count() = {this.list.Count()}, checkPointsDone = {checkPointsDone}, LastCheckpoint = {LastCheckpoint}");
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}
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public void DeleteCheckpoints()
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{
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this.player.TriggerEvent("destroyCP");
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}
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}
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}
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