Files
reallife-gamemode/ReallifeGamemode.Server/WeaponDeal/WeaponDealManager.cs
2020-05-09 01:41:53 +02:00

117 lines
4.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
using System.Linq;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
namespace ReallifeGamemode.Server.WeaponDeal
{
public class WeaponDealManager : Script
{
public static bool checkWeaponDbyVehicle(Vehicle vehicle)
{
if (!vehicle.HasData("WeaponDealLoad") || vehicle.GetData<bool>("WeaponDealLoad") == false)
return false;
return true;
}
[RemoteEvent("startWeaponDeal")]
public void SrvEVENT_startWeaponDeal(Player client)
{
var user = client.GetUser();
using (var context = new DatabaseContext())
{
FactionVehicle factionVehicle = context.FactionVehicles.ToList().Where(f => f.GetOwners().Contains(user.FactionId ?? 0) && f.Model == VehicleHash.Burrito3).FirstOrDefault();
Vehicle fVeh = VehicleManager.GetVehicleFromServerVehicle(factionVehicle);
if (fVeh.Position.DistanceTo(client.Position) > 50)
{
ChatService.ErrorMessage(client, "Der Transporter ist zu weit entfernt");
return;
}
if (user.Faction.WeaponDealTime <= 0)
{
ChatService.BroadcastFaction("Die albanische Mafia hat einen Deal mit deiner Fraktion abgemacht!", user.Faction);
ChatService.SendMessage(client, "Steige in den Burrito ein und fahre zum Waffendeal.");
fVeh.SetData("weaponDeal", true);
WeaponDealPoints.factionWeaponDeal[user.FactionId.Value] = -1;
Faction fac = context.Factions.Where(f => f.Id == user.FactionId).FirstOrDefault();
fac.WeaponDealTime = 60;
context.SaveChanges();
}
else
{
ChatService.ErrorMessage(client, "Du kannst noch kein Waffendeal starten");
}
}
}
/*
public static void WeaponDealTimer()
{
System.Timers.Timer timer = new System.Timers.Timer(60000);
timer.Start();
timer.Elapsed += Timer_Elapsed;
}
*/
public static void Timer_Elapsed()
{
using (var context = new DatabaseContext())
{
List<Faction> fac = context.Factions.ToList<Faction>();
foreach (var faction in fac)
{
if (faction.WeaponDealTime > 0)
faction.WeaponDealTime -= 1;
}
context.SaveChanges();
}
}
[RemoteEvent("loadWeaponTransport")]
public void SrvEVENT_loadWeaponTransport(Player client)
{
if ((VehicleHash)client.Vehicle.Model != VehicleHash.Burrito3)
return;
User user = client.GetUser();
using (var context = new DatabaseContext())
{
FactionVehicle factionVehicle = context.FactionVehicles
.Where(f => f.Model == VehicleHash.Burrito3 || f.Model == VehicleHash.Policet)
.ToList()
.Where(f => f.GetOwners().Contains(user.FactionId ?? 0))
.FirstOrDefault();
Vehicle fVeh = VehicleManager.GetVehicleFromServerVehicle(factionVehicle);
fVeh.SetData("weaponDeal", false);
fVeh.SetData("WeaponDealLoad", true);
InventoryManager.RemoveAllItemsfromVehicleInventory(fVeh);
Random rnd = new Random();
var owners = factionVehicle.GetOwners();
if (owners.Contains(8) || owners.Contains(7))
{
VehicleItem item = new VehicleItem() { ItemId = 11, VehicleId = factionVehicle.Id, Amount = rnd.Next(45, 75) }; //pistole
InventoryManager.AddItemToVehicleInventory(client, item, fVeh);
VehicleItem item3 = new VehicleItem() { ItemId = 14, VehicleId = factionVehicle.Id, Amount = rnd.Next(30, 40) }; //Pumpe
InventoryManager.AddItemToVehicleInventory(client, item3, fVeh);
VehicleItem item2 = new VehicleItem() { ItemId = 16, VehicleId = factionVehicle.Id, Amount = rnd.Next(5, 15) }; //Schutzweste
InventoryManager.AddItemToVehicleInventory(client, item2, fVeh);
}
}
}
}
}