Files
reallife-gamemode/ReallifeGamemode.Server/Events/EnterVehicleAttempt.cs
2019-10-03 14:43:21 +02:00

42 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.WeaponDeal;
namespace ReallifeGamemode.Server.Events
{
public class EnterVehicleAttempt : Script
{
[ServerEvent(Event.PlayerEnterVehicleAttempt)]
public void OnPlayerEnterVehicleAttempt(Client player, GTANetworkAPI.Vehicle vehicle, sbyte seat)
{
if ((VehicleHash)vehicle.Model == VehicleHash.Dune3)
{
if (seat == 1) seat = 0;
else if (seat == 0) seat = 1;
}
if (seat != 0) return;
if (vehicle.GetServerVehicle() is FactionVehicle veh)
{
if (veh.FactionId != player.GetUser().FactionId)
{
if ((VehicleHash)vehicle.Model == VehicleHash.Burrito3)
{
if (WeaponDealManager.checkWeaponDbyVehicle(vehicle))
return;
}
player.StopAnimation();
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
return;
}
}
}
}
}