60 lines
1.6 KiB
C#
60 lines
1.6 KiB
C#
using GTANetworkAPI;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace ReallifeGamemode.Server.Job
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{
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public abstract class JobBase
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{
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protected delegate void JobStartHandler();
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protected delegate void JobStopHandler();
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protected event JobStartHandler JobStart;
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protected event JobStopHandler JobStop;
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private readonly List<Client> _inJob = new List<Client>();
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public abstract int Id { get; }
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public abstract string Name { get; }
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public abstract bool NeedVehicleToStart { get; }
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public void StartJob(Client player)
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{
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_inJob.Add(player);
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if (NeedVehicleToStart && !GetJobVehicles().Any(v => VehicleManager.GetVehicleFromServerVehicle(v).Handle.Value == player.Vehicle?.Handle.Value))
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{
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ChatService.Error(player, "Zum Start dieses Jobs musst du in einem Jobfahrzeug sein");
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return;
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}
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JobStart?.Invoke();
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}
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public void StopJob(Client player)
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{
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_inJob.Remove(player);
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JobStop?.Invoke();
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}
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public List<JobVehicle> GetJobVehicles()
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{
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using (var dbContext = new DatabaseContext())
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{
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return dbContext.JobVehicles.Where(j => j.JobId == Id).ToList();
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}
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}
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public List<Client> GetUsersInJob() => _inJob;
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}
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}
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