Files
reallife-gamemode/ReallifeGamemode.Server/Job/JobBase.cs
2019-05-16 18:35:43 +02:00

60 lines
1.6 KiB
C#

using GTANetworkAPI;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Services;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ReallifeGamemode.Server.Job
{
public abstract class JobBase
{
protected delegate void JobStartHandler();
protected delegate void JobStopHandler();
protected event JobStartHandler JobStart;
protected event JobStopHandler JobStop;
private readonly List<Client> _inJob = new List<Client>();
public abstract int Id { get; }
public abstract string Name { get; }
public abstract bool NeedVehicleToStart { get; }
public void StartJob(Client player)
{
_inJob.Add(player);
if (NeedVehicleToStart && !GetJobVehicles().Any(v => VehicleManager.GetVehicleFromServerVehicle(v).Handle.Value == player.Vehicle?.Handle.Value))
{
ChatService.Error(player, "Zum Start dieses Jobs musst du in einem Jobfahrzeug sein");
return;
}
JobStart?.Invoke();
}
public void StopJob(Client player)
{
_inJob.Remove(player);
JobStop?.Invoke();
}
public List<JobVehicle> GetJobVehicles()
{
using (var dbContext = new DatabaseContext())
{
return dbContext.JobVehicles.Where(j => j.JobId == Id).ToList();
}
}
public List<Client> GetUsersInJob() => _inJob;
}
}