Files
reallife-gamemode/ReallifeGamemode.Client/assets/html/inventory/handel/script.js
2019-07-28 22:52:49 +02:00

271 lines
7.7 KiB
JavaScript

$(document).ready(function () {
//fire functions before page load
drawToPage();
console.log("loading finished");
mp.trigger("CEF:BrowserLoadedTrade");
});
function setItems(itemIdArr1, itemAmountArr1, money1) {
var itemIdArr = JSON.parse(itemIdArr1);
var money = JSON.parse(money1);
var itemAmountArr = JSON.parse(itemAmountArr1);
document.getElementById('gewicht').innerText = 'Preis: '+money+'$';
var itemAmountArr = JSON.parse(itemAmountArr1);
for (var i = 0; i < itemIdArr.length; i++) {
for (x = 0; x < itemAmountArr[i]; x++) {
commands.addToPlayerInv(itemIdArr[i]);
console.log(i);
}
}
}
var fish = {
name: "Fisch",
weight: 1,
currentWeight: 1,
dropweight: function () {
var randomweight = Math.floor((Math.random() * 10) + 1);
this.weight = randomweight;
this.currentWeight = randomweight;
},
def: 15,
rarity: 'common',
statSlots: [],
runes: [],
amount: 1,
usable: 'false',
selected: 'false',
stackable: 'false',
object: 'true',
itemId: 1,
img: 'package://assets/img/items/fish.svg'
}
var hamburger = {
name: "Hamburger",
rarity: 'common',
selected: 'false',
usable: 'true',
amount: 1,
currentWeight: 0.3,
stackable: 'true',
object: 'true',
itemId: 2,
img: "package://assets/img/items/burger.svg"
}
var cocaine = {
name: "Koks",
rarity: 'common',
selected: 'false',
usable: 'true',
amount: 1,
currentWeight: 0.05,
stackable: 'true',
object: 'true',
itemId: 3,
img: "package://assets/img/items/cocaine.svg"
}
var cannabis = {
name: "Cannabis",
rarity: 'common',
selected: 'false',
usable: 'true',
amount: 1,
currentWeight: 0.05,
stackable: 'true',
object: 'true',
itemId: 4,
img: "package://assets/img/items/cannabis.svg"
}
var allItems = [fish, hamburger, cocaine, cannabis];
////////////////////////
// Player Invenotry //
////////////////////////
var playerInventory = [];
var EmptySlot = { name: 'blankSpace', rarity: '', object: 'false' };
function addToInvenotry(addItem) {
var cloneItem = Object.assign({}, addItem);
var getExsistingId = cloneItem.itemId;
var unfininshedStack;
//Checks to see if any items can be stacked, the location, and stack amount
for (var i = 0; i < playerInventory.length; i++) {
if (playerInventory[i].itemId === getExsistingId && cloneItem.stackable === 'true' && playerInventory[i].amount < 10) {
unfininshedStack = i
break;
}
}
if (cloneItem.currentWeight * cloneItem.amount + weightInv >= 25) {
return;
}
//Adds item to inventory
for (var i = 0; i < playerInventory.length; i++) {
if (unfininshedStack != undefined) {
if (playerInventory[unfininshedStack].amount + cloneItem.amount <= 10) {
playerInventory[unfininshedStack].amount += cloneItem.amount;
unfininshedStack = undefined;
drawToPage();
break;
}
else if (playerInventory[unfininshedStack].amount + cloneItem.amount > 10) {
var stackRemainder = 10 - playerInventory[unfininshedStack].amount;
playerInventory[unfininshedStack].amount += stackRemainder;
cloneItem.amount -= stackRemainder;
var recycleCloned = cloneItem;
addToInvenotry(recycleCloned);
unfininshedStack = undefined;
drawToPage();
break;
}
}
else if (cloneItem.amount > 10 && playerInventory[i].object === 'false') {
var reduceCloneAmount = Object.assign({}, cloneItem);
reduceCloneAmount.amount = 10;
playerInventory[i] = reduceCloneAmount;
cloneItem.amount -= 10;
addToInvenotry(cloneItem);
drawToPage();
break;
}
else if (unfininshedStack == undefined && playerInventory[i].object === 'false') {
playerInventory[i] = cloneItem;
drawToPage();
break;
}
}
}
var getItemSlotData;
function getAllItemSlotData() {
getItemSlotData = document.getElementsByClassName('itemSlot');
}
var currentSelected;
function refreshAllCurrentItems() {
var remove = document.getElementById('invContainer');
while (remove.firstChild) remove.removeChild(remove.firstChild);
}
function fillOutEmptyInv() {
for (var i = 0; i < 6; i++) {
if (!playerInventory[i]) {
playerInventory.push(EmptySlot);
drawToPage();
}
}
}
var weightInv = 0;
function drawToPage() {
refreshAllCurrentItems();
weightInv = 0;
for (var i = 0; i < playerInventory.length; i++) {
if (playerInventory[i].selected == 'true') {
var className = ' selected';
}
else {
var className = '';
}
if (i >= 6) {
//Keeps inventory set to 10 items max
console.log('Inventory is full!')
return;
}
else {
//creates item element
var item = document.createElement("div");
item.className = "itemSlot " + playerInventory[i].rarity + className;
item.setAttribute("data-value", i);
item.setAttribute("inv-type", 'p');
item.setAttribute("object", playerInventory[i].object);
item.setAttribute('style', 'background: url(' + playerInventory[i].img + '); background-size: contain;');
//show element amounts
var itemAmount = document.createElement("div");
itemAmount.className = "itemAmount";
var itemAmountDisplay = document.createElement("p");
if (playerInventory[i].amount) {
var itemDisplayStatsName = document.createTextNode(playerInventory[i].amount);
}
else {
var itemDisplayStatsName = document.createTextNode('');
}
item.appendChild(itemAmount);
itemAmount.appendChild(itemAmountDisplay);
itemAmountDisplay.appendChild(itemDisplayStatsName);
//adds item element or elements
document.getElementById("invContainer").appendChild(item);
//creates item display information
if (playerInventory[i].object === 'true') {
var itemDesc = document.createElement("div");
var itemDescTitle = document.createElement("h3");
var getItemTitle = document.createTextNode(playerInventory[i].name + " (" + Math.round(playerInventory[i].currentWeight * playerInventory[i].amount * 100) / 100 + " kg)");
itemDesc.className = "itemDesc";
item.appendChild(itemDesc);
itemDesc.appendChild(itemDescTitle);
itemDescTitle.appendChild(getItemTitle);
}
}
}
fillOutEmptyInv();
}
///////////////////
// Dev Commands //
///////////////////
var commands = {
addToPlayerInv: function (itemGiveId) {
for (var i = 0; i < allItems.length; i++) {
if (allItems[i].itemId === itemGiveId) {
addToInvenotry(allItems[i]);
}
}
},
clearPlayerInv: function () {
playerInventory = [];
drawToPage();
},
}
// Button funktionen
var elemakzeptieren = document.getElementById("buttonakzeptieren");
elemakzeptieren.addEventListener('click', akzeptieren);
var elemablehnen = document.getElementById("buttonablehnen");
elemablehnen.addEventListener('click', ablehnen);
//Handel Akzeptierenfenster
function akzeptieren() {
mp.trigger('CEF:acceptTrade');
}
function ablehnen() {
mp.trigger('CEF:declineTrade');
}