Files
reallife-gamemode/ReallifeGamemode.Server/Inventory/Items/DropItem.cs
2019-09-17 20:45:54 +02:00

29 lines
964 B
C#

using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Inventory.Interfaces;
using ReallifeGamemode.Server.Managers;
using System;
using System.Collections.Generic;
using System.Text;
namespace ReallifeGamemode.Server.Inventory.Items
{
public abstract class DropItem : IDroppableItem
{
public abstract int HpAmount { get; }
public abstract int Id { get; }
public abstract string Name { get; }
public abstract string Description { get; }
public abstract int Gewicht { get; }
public abstract string Einheit { get; }
public abstract uint Object { get; }
public void Drop(UserItem uItem, Client player, int amount)
{
player.SendNotification("Du hast ~g~" + amount + " ~y~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~weggeworfen.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, amount);
}
}
}