Files
reallife-gamemode/ReallifeGamemode.Server/Migrations/20190708161922_UserHouseReferenceFix.cs
2019-07-17 19:52:55 +02:00

44 lines
1.1 KiB
C#

using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Migrations
{
public partial class UserHouseReferenceFix : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<int>(
name: "OwnerId",
table: "Houses",
nullable: true);
migrationBuilder.CreateIndex(
name: "IX_Houses_OwnerId",
table: "Houses",
column: "OwnerId");
migrationBuilder.AddForeignKey(
name: "FK_Houses_Users_OwnerId",
table: "Houses",
column: "OwnerId",
principalTable: "Users",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropForeignKey(
name: "FK_Houses_Users_OwnerId",
table: "Houses");
migrationBuilder.DropIndex(
name: "IX_Houses_OwnerId",
table: "Houses");
migrationBuilder.DropColumn(
name: "OwnerId",
table: "Houses");
}
}
}