29 lines
870 B
C#
29 lines
870 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using GTANetworkAPI;
|
|
using ReallifeGamemode.Database.Entities;
|
|
using ReallifeGamemode.Database.Models;
|
|
using ReallifeGamemode.Server.Services;
|
|
|
|
namespace ReallifeGamemode.Server.Inventory.Items
|
|
{
|
|
public class Joint : UseItem
|
|
{
|
|
public override int Id { get; } = 110;
|
|
public override string Name { get; } = "Joint";
|
|
public override string Description { get; } = "stay high bis zum tod";
|
|
public override int Gewicht { get; } = 20;
|
|
public override string Einheit { get; } = "g";
|
|
public override int Price { get; } = 0;
|
|
public override uint Object { get; }
|
|
public override bool Legal => false;
|
|
public override bool RemoveWhenUsed => true;
|
|
|
|
public override bool Use(Player player, User user, DatabaseContext databaseContext)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|