337 lines
9.8 KiB
C#
337 lines
9.8 KiB
C#
using System;
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using System.Linq;
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using GTANetworkAPI;
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using Microsoft.Extensions.Logging;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Types;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.WeaponDeal;
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using ReallifeGamemode.Server.Log;
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namespace ReallifeGamemode.Server.Events
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{
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public class Vehicle : Script
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{
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private static readonly ILogger logger = LogManager.GetLogger<Vehicle>();
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[RemoteEvent("VehicleMenu_ToggleEngine")]
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public void VehicleMenuToggleEngineEvent(Player player)
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{
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if (player.IsInVehicle && player.VehicleSeat == 0)
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{
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player.TriggerEvent("CLIENT:SELECT_ROUTE");
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GTANetworkAPI.Vehicle v = player.Vehicle;
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User u = player.GetUser();
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if (u == null) return;
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if (NAPI.Entity.GetEntityVelocity(v).Length() > 1 && v.Class != 16)
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{
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player.SendNotification("~r~Der Motor kann nur im Stand betätigt werden.", true);
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return;
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}
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bool state = VehicleStreaming.GetEngineState(v);
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ServerVehicle sV = v.GetServerVehicle();
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if (sV != null)
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{
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if (sV is ShopVehicle)
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{
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VehicleStreaming.SetEngineState(v, false);
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return;
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}
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else if (sV is FactionVehicle fV)
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{
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if ((fV.Model == WeaponDealManager.WEAPON_DEAL_GANG_VEHICLE_HASH || fV.Model == WeaponDealManager.WEAPON_DEAL_STAATSFRAK_VEHICLE_HASH)
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&& WeaponDealManager.WEAPON_DEAL_FACTIONS.Contains(u.FactionId ?? 0))
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{
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VehicleStreaming.SetEngineState(v, !state);
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}
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else if (!fV.GetOwners().Contains(u.FactionId ?? 0) && !state && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()))
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{
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player.SendNotification("~r~Du hast keinen Schlüssel.");
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return;
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}
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}
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else if (sV is GroupVehicle gV)
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{
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if (gV.GroupId != u.Group.Id && !state && !u.IsAdmin(AdminLevel.ADMIN3))
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{
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player.SendNotification("~r~Du hast keinen Schlüssel.");
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return;
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}
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}
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else if (sV is JobVehicle jV)
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{
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if (jV.JobId != player.GetUser().JobId && !state && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()))
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{
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player.SendNotification("~r~Du hast keinen Schlüssel.");
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return;
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}
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else
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{
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if (!jV.GetJob().GetUsersInJob().Contains(player) && !player.IsAdminDuty())
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{
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player.SendNotification("~y~[JOB] ~w~Du musst den Job vorher starten!");
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return;
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}
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}
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}
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else if (sV is UserVehicle uV)
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{
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if (uV.UserId != u.Id)
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{
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return;
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}
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}
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}
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VehicleStreaming.SetEngineState(v, !state);
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}
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}
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[RemoteEvent("VehicleMenu_LockCar")]
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public static void VehicleMenuLockCarEvent(Player player)
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{
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if (player.IsInVehicle && player.VehicleSeat == 0)
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{
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GTANetworkAPI.Vehicle v = player.Vehicle;
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User u = player.GetUser();
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if (u == null) return;
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bool state = VehicleStreaming.GetLockState(v);
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ServerVehicle sV = v.GetServerVehicle();
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if (sV != null)
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{
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if (sV is ShopVehicle)
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{
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VehicleStreaming.SetEngineState(v, false);
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return;
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}
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else if (sV is FactionVehicle fV)
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{
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if (!fV.GetOwners().Contains(u.FactionId ?? 0) || sV.Model == VehicleHash.Riot)
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{
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return;
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}
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}
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else if (sV is UserVehicle uV)
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{
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if (uV.UserId != u.Id)
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{
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player.SendNotification("~r~Du hast keinen Schlüssel.");
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return;
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}
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}
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else if (sV is JobVehicle)
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{
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return;
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}
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else if (sV is SchoolVehicle)
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{
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return;
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}
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}
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state = !state;
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VehicleStreaming.SetLockStatus(v, state);
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string msg = "Fahrzeug ";
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msg += state ? "~r~abgeschlossen" : "~g~aufgeschlossen";
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player.TriggerEvent("vehsync:OpenCar", state);
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using (var dbContext = new DatabaseContext())
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{
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ServerVehicle carlocked = v.GetServerVehicle(dbContext);
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if (carlocked != null)
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{
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carlocked.Locked = state;
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dbContext.SaveChanges();
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}
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}
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player.SendNotification(msg);
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}
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else if (!player.IsInVehicle)
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{
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GTANetworkAPI.Vehicle vehicle = null;
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foreach (var veh in NAPI.Pools.GetAllVehicles())
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{
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if (player.Position.DistanceTo(veh.Position) <= 3f)
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{
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vehicle = veh;
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break;
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}
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}
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if (vehicle == null)
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return;
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User u = player.GetUser();
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if (u == null) return;
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bool state = VehicleStreaming.GetLockState(vehicle);
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ServerVehicle sV = vehicle.GetServerVehicle();
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if (sV != null)
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{
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if (sV is ShopVehicle)
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{
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VehicleStreaming.SetEngineState(vehicle, false);
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return;
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}
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else if (sV is FactionVehicle fV)
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{
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if (!fV.GetOwners().Contains(u.FactionId ?? 0) || sV.Model == VehicleHash.Riot)
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{
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return;
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}
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}
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else if (sV is UserVehicle uV)
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{
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if (uV.UserId != u.Id)
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{
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return;
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}
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}
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else if (sV is JobVehicle)
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{
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return;
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}
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}
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state = !state;
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VehicleStreaming.SetLockStatus(vehicle, state);
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string msg = "Fahrzeug ";
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msg += state ? "~r~abgeschlossen" : "~g~aufgeschlossen";
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player.TriggerEvent("vehsync:OpenCar", state);
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using (var dbContext = new DatabaseContext())
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{
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ServerVehicle carlocked = vehicle.GetServerVehicle(dbContext);
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if (carlocked != null)
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{
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carlocked.Locked = state;
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dbContext.SaveChanges();
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}
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}
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player.SendNotification(msg);
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}
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}
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[RemoteEvent("CLIENT:VehicleMenu_ParkCar")]
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public void VehicleMenuParkCarEvent(Player player)
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{
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if (player.IsInVehicle && player.VehicleSeat == 0)
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{
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GTANetworkAPI.Vehicle v = player.Vehicle;
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User u = player.GetUser();
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if (u == null) return;
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using (var dbContext = new DatabaseContext())
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{
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ServerVehicle sV = v.GetServerVehicle(dbContext);
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if (sV == null) return;
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if (sV is UserVehicle uV)
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{
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if (uV.UserId != u.Id && (!u.IsAdmin(AdminLevel.HEADADMIN) || !player.IsTSupport()))
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{
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player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken.");
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return;
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}
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}
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else if (sV is FactionVehicle fV)
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{
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if ((!fV.GetOwners().Contains(u.FactionId ?? 0) || !u.FactionLeader) && (!u.IsAdmin(AdminLevel.HEADADMIN) || !player.IsTSupport()))
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{
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player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken.");
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return;
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}
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}
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else if (sV is GroupVehicle gV)
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{
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if (gV.GroupId != u.Group.Id || u.GroupRank < GroupRank.MANAGER)
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{
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player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken.");
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return;
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}
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}
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else if (sV is JobVehicle)
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{
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player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken.");
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return;
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}
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else if (sV is SchoolVehicle)
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{
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player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken.");
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return;
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}
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Vector3 pos = v.Position;
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sV.PositionX = pos.X;
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sV.PositionY = pos.Y;
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sV.PositionZ = pos.Z;
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sV.Heading = v.Heading;
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logger.LogInformation("Player {0} parked the car {1} at x:{2}, y:{3}, z:{4}", player.Name, sV.Id, pos.X, pos.Y, pos.Z);
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player.SendNotification("~g~Das Fahrzeug wurde geparkt.");
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dbContext.SaveChanges();
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}
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}
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}
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[RemoteEvent("VehicleMenu_ToggleSingleDoor")]
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public void VehicleMenuToggleSingleDoorEvent(Player player, int door)
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{
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if (!player.IsInVehicle) return;
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GTANetworkAPI.Vehicle veh = player.Vehicle;
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DoorID doorId = (DoorID)door;
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DoorState state = VehicleStreaming.GetDoorState(veh, doorId);
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VehicleStreaming.SetDoorState(veh, doorId, state == DoorState.DoorOpen ? DoorState.DoorClosed : DoorState.DoorOpen);
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}
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[RemoteEvent("VehicleMenu_OpenAllDoors")]
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public void VehicleMenuOpenAllDoorsEvent(Player player)
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{
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if (!player.IsInVehicle) return;
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GTANetworkAPI.Vehicle veh = player.Vehicle;
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foreach (DoorID doorId in Enum.GetValues(typeof(DoorID)))
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{
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VehicleStreaming.SetDoorState(veh, doorId, DoorState.DoorOpen);
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}
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}
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[RemoteEvent("VehicleMenu_CloseAllDoors")]
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public void VehicleMenuCloseAllDoorsEvent(Player player)
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{
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if (!player.IsInVehicle) return;
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GTANetworkAPI.Vehicle veh = player.Vehicle;
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foreach (DoorID doorId in Enum.GetValues(typeof(DoorID)))
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{
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VehicleStreaming.SetDoorState(veh, doorId, DoorState.DoorClosed);
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}
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}
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[RemoteEvent("CLIENT:VehicleMenu_UseSeatbelt")]
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public void VehicleMenuUseSeatbelt(Player player)
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{
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if (!player.IsInVehicle)
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{
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return;
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}
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player.TriggerEvent("SERVER:ChangeSeatbeltState");
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}
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}
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}
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