82 lines
2.5 KiB
C#
82 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Timers;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.WeaponDeal;
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namespace ReallifeGamemode.Server.Events
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{
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public class ExitVehicle : Script
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{
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[ServerEvent(Event.PlayerExitVehicleAttempt)]
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public void OnPlayerExitVehicle(Player client, GTANetworkAPI.Vehicle vehicle)
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{
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if (client == null)
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{
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return;
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}
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if (client.VehicleSeat != 0)
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{
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return;
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}
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if (vehicle == null)
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{
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return;
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}
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ServerVehicle serverVehicle = vehicle.GetServerVehicle();
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if (serverVehicle == null)
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{
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return;
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}
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if (serverVehicle is FactionVehicle factionVehicle)
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{
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User u = client.GetUser();
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if (u == null)
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{
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return;
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}
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if ((u.FactionId != null)
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&& (factionVehicle.GetOwners().Contains(u.FactionId ?? 0))
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&& (factionVehicle.Model == WeaponDealManager.WEAPON_DEAL_GANG_VEHICLE_HASH || factionVehicle.Model == WeaponDealManager.WEAPON_DEAL_STAATSFRAK_VEHICLE_HASH)
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&& vehicle.HasData("weaponDeal")
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&& vehicle.GetData<bool>("weaponDeal") == true)
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{
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CheckPointHandle.RemovePlayerHandlerFromList(client);
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client.TriggerEvent("destroyCP");
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}
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else if ((u.FactionId != null)
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&& (factionVehicle.Model == WeaponDealManager.WEAPON_DEAL_GANG_VEHICLE_HASH || factionVehicle.Model == WeaponDealManager.WEAPON_DEAL_STAATSFRAK_VEHICLE_HASH)
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&& vehicle.HasData("WeaponDealLoad")
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&& vehicle.GetData<bool>("WeaponDealLoad") == true)
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{
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client.TriggerEvent("SERVER:setMarkerBehindVehicle", vehicle);
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}
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}
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if (serverVehicle is SchoolVehicle schoolVehicle)
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{
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if (client.HasData("ActiveSchool"))
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{
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client.SendNotification("~r~Du hast deine Prüfung unterbrochen!", true);
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client.ResetData("ActiveSchool");
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client.WarpOutOfVehicle();
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ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(vehicle);
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ServerVehicleExtensions.Spawn(sVeh, vehicle);
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client.SafeTeleport(sVeh.Position);
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CheckPointHandle.DeleteCheckpoints(client);
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}
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}
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}
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}
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}
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