Files
reallife-gamemode/ReallifeGamemode.Client/Gui/infobox.ts
2019-09-05 19:49:48 +02:00

244 lines
6.8 KiB
TypeScript

/**
* @overview Life of German Reallife - Gui Infobox infobox.js
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
import moneyFormat from "../moneyformat";
export default function (globalData: GlobalData): void {
var currentdate;
var dateString;
var timeString;
var draw = false;
var editMode = false;
var adutyMode = false;
var dutyMode = false;
let posX = 0.92;
let posY = 0.45;
let width = 0.1;
let height = 0.2;
let colorR = 0;
let colorG = 0;
let colorB = 0;
let colorA = 72;
var day;
var month;
var year;
var hour;
var minute;
var second;
var nDay;
var nMonth;
var nHour;
var nMinute;
var nSecond;
var playerName;
var playerId;
var playerMoney;
mp.events.add("draw", (pName, pId) => {
playerName = pName;
playerId = pId;
draw = true;
});
mp.events.add('toggleADutyMode', (toggle) => {
adutyMode = toggle;
});
mp.events.add("toggleEditMode", (toggle) => {
editMode = toggle;
});
mp.events.add("toggleDutyMode", (toggle) => {
dutyMode = toggle;
});
mp.events.add("toggleUi", (show) => {
if (show === false) {
draw = false;
mp.game.ui.displayRadar(false);
mp.game.ui.displayHud(false);
mp.gui.chat.show(false);
globalData.HideGui = true;
} else {
draw = true;
mp.game.ui.displayRadar(true);
mp.game.ui.displayHud(true);
mp.gui.chat.show(true);
globalData.HideGui = false;
}
});
mp.events.add("updateMoney", (money) => {
playerMoney = moneyFormat(money);
});
mp.events.add("render", () => {
if (draw === true) {
currentdate = new Date();
day = currentdate.getDate();
month = currentdate.getMonth();
year = currentdate.getFullYear();
hour = currentdate.getHours();
minute = currentdate.getMinutes();
second = currentdate.getSeconds();
if (day < 10) {
nDay = "0" + day;
} else nDay = day;
if (hour < 10) {
nHour = "0" + hour;
} else nHour = hour;
if (minute < 10) {
nMinute = "0" + minute;
} else nMinute = minute;
if (second < 10) {
nSecond = "0" + second;
} else nSecond = second;
switch (month) {
case 0:
nMonth = "Jan.";
break;
case 1:
nMonth = "Feb.";
break;
case 2:
nMonth = "Mär.";
break;
case 3:
nMonth = "Apr.";
break;
case 4:
nMonth = "Mai";
break;
case 5:
nMonth = "Jun.";
break;
case 6:
nMonth = "Jul.";
break;
case 7:
nMonth = "Aug.";
break;
case 8:
nMonth = "Sep.";
break;
case 9:
nMonth = "Okt.";
break;
case 10:
nMonth = "Nov.";
break;
case 11:
nMonth = "Dez.";
break;
}
dateString = nDay + ". " + nMonth + " " + year;
timeString = nHour + ":" + nMinute + ":" + nSecond + " Uhr";
mp.game.graphics.requestStreamedTextureDict("digitaloverlay", true);
//static
//mp.game.graphics.drawSprite("digitaloverlay", "static1", posX, posY, width, height, 0, 0, 255, 0, 88);
mp.game.graphics.drawRect(posX, posY, width, height, colorR, colorG, colorB, colorA);
mp.game.graphics.drawText(playerName + " (" + playerId + ")", [0.92, 0.351],
{
font: 4,
color: [255, 255, 255, 255],
scale: [0.5, 0.5],
outline: true,
centre: false
})
mp.game.graphics.drawText(dateString + "\n" + timeString, [0.938, 0.381],
{
font: 4,
color: [255, 255, 255, 255],
scale: [0.5, 0.5],
outline: true,
centre: false
})
mp.game.graphics.drawText("~g~$~s~" + playerMoney, [0.938, 0.441],
{
font: 4,
color: [255, 255, 255, 255],
scale: [0.5, 0.5],
outline: true,
centre: false
})
mp.game.graphics.drawText("~r~Datum: ", [0.89, 0.381],
{
font: 4,
color: [255, 255, 255, 255],
scale: [0.5, 0.5],
outline: true,
centre: false
})
mp.game.graphics.drawText("~r~Uhrzeit: ", [0.891, 0.411],
{
font: 4,
color: [255, 255, 255, 255],
scale: [0.5, 0.5],
outline: true,
centre: false
})
mp.game.graphics.drawText("~y~Bank: ", [0.887, 0.441],
{
font: 4,
color: [255, 255, 255, 255],
scale: [0.5, 0.5],
outline: true,
centre: false
})
}
if (editMode === true) {
mp.game.graphics.drawText("~r~EDIT-MODE AKTIV", [0.5, 0],
{
font: 4,
color: [255, 255, 255, 255],
scale: [0.7, 0.7],
outline: true,
centre: false
})
}
if (adutyMode === true) {
mp.game.graphics.drawText("~r~SUPPORT", [0.92, 0.6],
{
font: 2,
color: [0, 255, 255, 255],
scale: [0.7, 0.7],
outline: true,
centre: false
})
}
if (dutyMode === true) {
mp.game.graphics.drawText("~r~Duty", [0.92, 0.55],
{
font: 2,
color: [0, 255, 255, 255],
scale: [0.7, 0.7],
outline: true,
centre: false
})
}
});
}