139 lines
4.6 KiB
TypeScript
139 lines
4.6 KiB
TypeScript
export default function weapondamageUtil() {
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let blockInput = false;
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mp.players.local.setSuffersCriticalHits(false);
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mp.players.forEachInStreamRange((player) => {
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player.setSuffersCriticalHits(false);
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});
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mp.events.add('outgoingDamage', (sourceEntity, targetEntity, sourcePlayer, weapon, boneIndex, damage) => {
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mp.events.call('checkPosition', targetEntity);
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});
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mp.events.add("render", () => {
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if (blockInput) {
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mp.game.controls.disableControlAction(32, 142, true);
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mp.game.controls.disableControlAction(32, 140, true);
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mp.game.controls.disableControlAction(32, 263, true);
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}
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});
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mp.events.add('SERVER:WeaponModifier', (player) => {
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//mp.gui.chat.push("Modifier steht jetzt auf" + modifier);
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//mp.players.local.setWeaponDamageModifier(modifier);
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let modifier = 1;
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let meelemodifier = 1;
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blockInput = (mp.game.weapon.getWeapontypeGroup(player.weapon) != 2685387236);
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switch (player.weapon) {
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case 0x1B06D571: //Pistol
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modifier = 0.4;
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meelemodifier = 1;
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//mp.gui.chat.push("PistolModifier: " + modifier);
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break;
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case 0xBFE256D4: //Pistol_MK2
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modifier = 0.4;
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meelemodifier = 1;
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break;
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case 0x5EF9FEC4: //Combatpistol
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modifier = 0.5;
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meelemodifier = 1;
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break;
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case 0x99AEEB3B: //Pistol50
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modifier = 0.35;
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meelemodifier = 1;
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break;
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case 0x2BE6766B: //SMG
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modifier = 0.25;
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meelemodifier = 1;
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break;
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case 0x0A3D4D34: //Combat PDW
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modifier = 0.185;
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meelemodifier = 1;
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break;
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case 0xBFEFFF6D: //assaultrifle
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modifier = 0.225;
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meelemodifier = 1;
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break;
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case 0x1D073A89: //Pumpshotgun
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modifier = 0.2;
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meelemodifier = 1;
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break;
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case 0x83BF0278: //Cabinerifle
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modifier = 0.2;
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meelemodifier = 1;
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break;
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case 0x624FE830: //Compactrifle
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modifier = 0.2;
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meelemodifier = 0.1;
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break;
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case 0x05FC3C11: //Sniperrifle
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modifier = 0.5;
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meelemodifier = 1;
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break;
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case 0xA2719263: //Meele Umarmed Fist
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meelemodifier = 0.1;
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modifier = 1;
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//mp.gui.chat.push("FistModifier: " + meelemodifier);
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break;
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case 0x958A4A8F: //Meele Baseball Bat
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meelemodifier = 0.15;
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modifier = 1;
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break;
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case 0x8BB05FD7: //Meele Flashlight
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meelemodifier = 0.1;
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modifier = 1;
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break;
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case 0xD8DF3C3C: //Meele Knuckle
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meelemodifier = 0.1;
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modifier = 1;
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//mp.gui.chat.push("KnuckleModifier: " + meelemodifier);
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break;
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case 0x678B81B1: //Meele Nightstick
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meelemodifier = 0.1;
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modifier = 1;
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break;
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case 0xEFE7E2DF: // Assault SMG
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meelemodifier = 1;
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modifier = 0.259
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break;
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default:
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modifier = 1;
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meelemodifier = 1;
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break;
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}
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mp.game.invoke("0xCE07B9F7817AADA3", player, modifier);
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mp.game.invoke("0x4A3DC7ECCC321032", player, meelemodifier);
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//mp.gui.chat.push("Modifier: " + modifier + "MeeleModifier: " +meelemodifier);
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});
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mp.events.add('SERVER:WeaponModifier2', (player, modifier, meelemodifier) => {
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//mp.gui.chat.push("Modifier steht jetzt auf" + modifier);
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//mp.players.local.setWeaponDamageModifier(modifier);
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mp.game.invoke("0xCE07B9F7817AADA3", player, modifier);
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mp.game.invoke("0x4A3DC7ECCC321032", player, meelemodifier);
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//mp.gui.chat.push("Modifier: " + modifier + "MeeleModifier: " + meelemodifier);
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});
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mp.events.add("entityStreamIn", (entity) => {
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if (entity.type === "player") {
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entity.setSuffersCriticalHits(false);
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}
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});
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/*mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => {
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for (var x in this.weaponAmmo) {
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if (this.weaponAmmo[x].id != this.currentWeapon) {
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continue;
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}
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this.weaponAmmo[x].ammo = this.weaponAmmo[x].ammo - 1;
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}*/
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} |