59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
using System;
|
|
using System.Security.Cryptography;
|
|
using GTANetworkAPI;
|
|
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
|
using ReallifeGamemode.Database.Entities;
|
|
using ReallifeGamemode.Database.Models;
|
|
using ReallifeGamemode.Server.Extensions;
|
|
using ReallifeGamemode.Server.Inventory.Interfaces;
|
|
using ReallifeGamemode.Server.Managers;
|
|
|
|
namespace ReallifeGamemode.Server.Inventory.Items
|
|
{
|
|
public class Rubellos : UseItem
|
|
{
|
|
public override int Id => 200;
|
|
public override string Name => "Rubellos";
|
|
public override string Description => "Glücksspiel kann süchtig machen";
|
|
public override int Gewicht => 10;
|
|
public override string Einheit => "g";
|
|
public override uint Object => 875075437;
|
|
public override int Price => 500;
|
|
|
|
public override bool Use(UserItem uItem)
|
|
{
|
|
Player player = uItem.GetUser().Player;
|
|
|
|
if (uItem.ItemId != 200)
|
|
{
|
|
return false;
|
|
}
|
|
Random random = new Random();
|
|
int randomNumber = random.Next(1, 5);
|
|
if (randomNumber == 1)
|
|
{
|
|
using (var dbContext = new DatabaseContext())
|
|
{
|
|
User winner = player.GetUser(dbContext);
|
|
winner.Handmoney += 1000;
|
|
player.TriggerEvent("SERVER:SET_HANDMONEY", winner.Handmoney);
|
|
dbContext.SaveChanges();
|
|
}
|
|
Services.ChatService.SendMessage(player, "Glückwunsch, du hast $1000 gewonnen!");
|
|
}
|
|
else
|
|
{
|
|
Services.ChatService.SendMessage(player, "Leider kein Gewinn, viel Glück beim nächsten mal");
|
|
}
|
|
player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false);
|
|
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
|
|
return true;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|