Files
reallife-gamemode/ReallifeGamemode.Server/Events/VehicleMenu.cs
2019-05-11 22:10:53 +02:00

196 lines
6.6 KiB
C#

using GTANetworkAPI;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Util;
using System;
using System.Collections.Generic;
using System.Text;
namespace ReallifeGamemode.Server.Events
{
public class VehicleMenu : Script
{
[RemoteEvent("VehicleMenu_ToggleEngine")]
public void VehicleMenuToggleEngineEvent(Client player)
{
if (player.IsInVehicle && player.VehicleSeat == -1)
{
Vehicle v = player.Vehicle;
User u = player.GetUser();
if (u == null) return;
if (NAPI.Entity.GetEntityVelocity(v).Length() > 1)
{
player.SendNotification("~r~Der Motor kann nur im Stand betätigt werden.", true);
return;
}
bool state = VehicleStreaming.GetEngineState(v);
ServerVehicle sV = v.GetServerVehicle();
if (sV != null)
{
if (sV is ShopVehicle)
{
VehicleStreaming.SetEngineState(v, false);
return;
}
else if (sV is FactionVehicle fV)
{
if (fV.FactionId != u.FactionId && !state && !u.IsAdmin(AdminLevel.ADMIN3))
{
player.SendNotification("~r~Du hast keinen Schlüssel.");
return;
}
}
else if (sV is GroupVehicle gV)
{
if(gV.GroupId != u.Group.Id && !state && !u.IsAdmin(AdminLevel.ADMIN3))
{
player.SendNotification("~r~Du hast keinen Schlüssel.");
return;
}
}
}
VehicleStreaming.SetEngineState(v, !state);
}
}
[RemoteEvent("VehicleMenu_LockCar")]
public void VehicleMenuLockCarEvent(Client player)
{
if (player.IsInVehicle && player.VehicleSeat == -1)
{
Vehicle v = player.Vehicle;
User u = player.GetUser();
if (u == null) return;
bool state = VehicleStreaming.GetLockState(v);
ServerVehicle sV = v.GetServerVehicle();
if (sV != null)
{
if (sV is ShopVehicle)
{
VehicleStreaming.SetEngineState(v, false);
return;
}
else if (sV is FactionVehicle fV)
{
if (fV.FactionId != u.FactionId)
{
return;
}
}
else if (sV is UserVehicle uV)
{
if (uV.UserId != u.Id)
{
return;
}
}
}
state = !state;
VehicleStreaming.SetLockStatus(v, state);
string msg = "Fahrzeug ";
msg += state ? "~g~abgeschlossen" : "~r~aufgeschlossen";
player.SendNotification(msg);
}
}
[RemoteEvent("CLIENT:VehicleMenu_ParkCar")]
public void VehicleMenuParkCarEvent(Client player)
{
if (player.IsInVehicle && player.VehicleSeat == -1)
{
Vehicle v = player.Vehicle;
User u = player.GetUser();
if (u == null) return;
using (var dbContext = new DatabaseContext())
{
ServerVehicle sV = v.GetServerVehicle(dbContext);
if (sV == null) return;
if (sV is UserVehicle uV)
{
if (uV.UserId != u.Id)
{
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken.");
return;
}
}
else if(sV is FactionVehicle fV)
{
if(fV.FactionId != u.FactionId || !u.FactionLeader)
{
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken.");
return;
}
}
else if(sV is GroupVehicle gV)
{
if (gV.GroupId != u.Group.Id || u.GroupRank < GroupRank.MANAGER)
{
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken.");
return;
}
}
Vector3 pos = v.Position;
sV.PositionX = pos.X;
sV.PositionY = pos.Y;
sV.PositionZ = pos.Z;
sV.Heading = v.Heading;
player.SendNotification("~g~Das Fahrzeug wurde geparkt.");
dbContext.SaveChanges();
}
}
}
[RemoteEvent("VehicleMenu_ToggleSingleDoor")]
public void VehicleMenuToggleSingleDoorEvent(Client player, int door)
{
if (!player.IsInVehicle) return;
Vehicle veh = player.Vehicle;
DoorID doorId = (DoorID)door;
DoorState state = VehicleStreaming.GetDoorState(veh, doorId);
VehicleStreaming.SetDoorState(veh, doorId, state == DoorState.DoorOpen ? DoorState.DoorClosed : DoorState.DoorOpen);
}
[RemoteEvent("VehicleMenu_OpenAllDoors")]
public void VehicleMenuOpenAllDoorsEvent(Client player)
{
if (!player.IsInVehicle) return;
Vehicle veh = player.Vehicle;
foreach (DoorID doorId in Enum.GetValues(typeof(DoorID)))
{
VehicleStreaming.SetDoorState(veh, doorId, DoorState.DoorOpen);
}
}
[RemoteEvent("VehicleMenu_CloseAllDoors")]
public void VehicleMenuCloseAllDoorsEvent(Client player)
{
if (!player.IsInVehicle) return;
Vehicle veh = player.Vehicle;
foreach (DoorID doorId in Enum.GetValues(typeof(DoorID)))
{
VehicleStreaming.SetDoorState(veh, doorId, DoorState.DoorClosed);
}
}
}
}