Files
reallife-gamemode/ReallifeGamemode.Database/Entities/Interior.cs
Lennart Kampshoff c5f72c2ce5 Remove warnings
2019-12-21 13:49:33 +01:00

73 lines
1.4 KiB
C#

using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using GTANetworkAPI;
using Newtonsoft.Json;
namespace ReallifeGamemode.Database.Entities
{
public partial class Interior
{
[NotMapped]
private Vector3 _enterPosition;
[NotMapped]
private Vector3 _exitPosition;
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public string Name { get; set; }
[Column("EnterPosition")]
public string EnterPositionStr
{
get
{
return JsonConvert.SerializeObject(this._enterPosition);
}
set
{
this._enterPosition = JsonConvert.DeserializeObject<Vector3>(value);
}
}
[Column("ExitPosition")]
public string ExitPositionStr
{
get
{
return JsonConvert.SerializeObject(this._exitPosition);
}
set
{
this._exitPosition = JsonConvert.DeserializeObject<Vector3>(value);
}
}
[NotMapped]
public Vector3 EnterPosition
{
get
{
return this._enterPosition;
}
set
{
this._enterPosition = value;
}
}
[NotMapped]
public Vector3 ExitPosition
{
get
{
return this._exitPosition;
}
set
{
this._exitPosition = value;
}
}
}
}