Files
reallife-gamemode/ReallifeGamemode.Server/Inventory/Items/Kebab.cs
2021-05-27 21:10:18 +02:00

38 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Inventory.Items
{
internal class Kebab : ConsumableItem
{
public override int Id => 106;
public override string Name => "Döner";
public override string Description => "Von Emre selbst gemacht.";
public override int Gewicht => 500;
public override string Einheit => "g";
public override int HpAmount => 50;
public override uint Object => 2240524752;
public override int Price => 250;
public override float Cooldown => 300000;
public override void Consume(Player player, User user, DatabaseContext databaseContext)
{
int amountToAdd = HpAmount;
if (player.Health + amountToAdd > 100)
{
amountToAdd = 100 - player.Health;
}
player.SafeSetHealth(player.Health + amountToAdd);
player.SendNotification("Du hast ein ~y~" + Name + " ~s~gegessen.", false);
}
}
}