Files
reallife-gamemode/ReallifeGamemode.Server/Managers/HanfManager.cs
2021-05-27 21:10:50 +02:00

401 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Timers;
using GTANetworkAPI;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Inventory.Interfaces;
using ReallifeGamemode.Server.Inventory.Items;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
namespace ReallifeGamemode.Server.Managers
{
public class HanfManager : BaseScript
{
/// <summary>
/// Punkte zum Samen kaufen
/// </summary>
private readonly static List<Vector3> _seedsBuyPoints = new List<Vector3>();
/// <summary>
/// Aktueller Samen-Preis
/// </summary>
public static int SEED_PRICE = 50;
/// <summary>
/// Wie viele Joints man aus einem Cannabis bekommt
/// </summary>
public static int CANNABIS_TO_JOINT_RATIO = 3;
/// <summary>
/// Flag, ob der Verarbeiter aktuell benutzt wird
/// </summary>
private static bool _manufacturerCurrentlyUsed = false;
/// <summary>
/// Marihuana -> Joint
/// </summary>
private readonly static Vector3 _jointManufacturerPoint = new Vector3(-127.726105, 1921.5142, 197.31104);
/// <summary>
/// Animations-ID des Verarbeitens
/// </summary>
private const string _manufacturerAnim = "manufacturJoint";
/// <summary>
/// Data-Key, ob der Spieler grade eine Pflanze anpflanzt
/// </summary>
private const string PLAYER_CURRENTLY_PLANTING_DATA_KEY = "isPlantingCannabis";
/// <summary>
/// Ab welcher Zeit Pflanzen verwelken
/// </summary>
private static readonly TimeSpan MAX_PLANT_TIME = TimeSpan.FromHours(6);
private static readonly TimeSpan MIN_PLANT_TIME_TO_HARVEST = TimeSpan.FromHours(4);
/// <summary>
/// Timer der den Status des Verarbeiters zurücksetzt
/// </summary>
private static Timer _manufacturerDoneTimer = new Timer(TimeSpan.FromSeconds(10).TotalMilliseconds);
/// <summary>
/// Zufallsgenerator für weibliche Pflanze und erhaltenes Cannabis
/// </summary>
private static Random _random = new Random();
private static List<CannabisData> _currentCannabisData = new List<CannabisData>();
static HanfManager()
{
_manufacturerDoneTimer.Elapsed += ManufacturerDoneTimerCallback;
}
/// <summary>
/// Ladefunktion zum
/// </summary>
public static void Load()
{
_seedsBuyPoints.Add(new Vector3(-30.21876, -585.3222, 17.917326));
_seedsBuyPoints.Add(new Vector3(-680.89386, -634.6783, 25.29923));
_seedsBuyPoints.Add(new Vector3(-1310.743, -608.9064, 29.382874));
_seedsBuyPoints.Add(new Vector3(-758.6156, -1595.2686, 6.302392));
_seedsBuyPoints.Add(new Vector3(-441.0504, 1595.4435, 358.4195));
ColShape colShape = null;
foreach (Vector3 buyPoint in _seedsBuyPoints)
{
colShape = NAPI.ColShape.CreateSphereColShape(buyPoint, 20.0f);
colShape.OnEntityEnterColShape += OnSeedBuyRangeColShapeEnter;
}
UpdateHanfWorldData(new DatabaseContext());
Timer updateHanfDataTimer = new Timer(TimeSpan.FromMinutes(1).TotalMilliseconds);
updateHanfDataTimer.Elapsed += UpdateHanfDataTimer_Elapsed;
updateHanfDataTimer.Start();
}
private static void UpdateHanfDataTimer_Elapsed(object sender, ElapsedEventArgs e)
{
using var dbContext = new DatabaseContext();
UpdateHanfWorldData(dbContext);
}
private static void OnSeedBuyRangeColShapeEnter(ColShape colShape, Player player)
{
if (!player.IsLoggedIn())
{
return;
}
var user = player.GetUser();
if (user?.Faction?.StateOwned == true)
{
return;
}
ChatService.SendMessage(player, $"Fremder sagt: Pssst.. Willst du Samen kaufen?");
}
internal static bool IsPlayerNearSeedBuyPoint(Player player)
{
return _seedsBuyPoints.Any(p => player.Position.DistanceTo(p) <= 2.5f);
}
internal static bool IsPlayerNearJointManufacturer(Player player)
{
return _jointManufacturerPoint.DistanceTo(player.Position) <= 2.5f;
}
internal static void StartCannabisPlanting(Player player)
{
player.ToggleInventory(InventoryToggleOption.HIDE);
if (!player.IsAlive())
{
return;
}
var dbContext = new DatabaseContext();
var user = player.GetUser(dbContext);
if (user.Faction?.StateOwned ?? false)
{
player.SendNotification("~r~Du darfst keine Hanfsamen einfplanzen");
return;
}
if (player.HasData(PLAYER_CURRENTLY_PLANTING_DATA_KEY) && player.GetData<bool>(PLAYER_CURRENTLY_PLANTING_DATA_KEY))
{
player.SendNotification("~r~Du pflanzt aktuell schon einen Hanfsamen ein");
return;
}
player.SetData(PLAYER_CURRENTLY_PLANTING_DATA_KEY, true);
player.TriggerEvent("SERVER:Hanf_StartPlanting");
}
[RemoteEvent("CLIENT:Hanf_PlantHanf")]
public void HanfManagerPlantHanf(Player player, float x, float y, float z)
{
player.ResetData(PLAYER_CURRENTLY_PLANTING_DATA_KEY);
IItem cannabisSeedItem = InventoryManager.GetItem<CannabisSeeds>();
UserItem userCannabisSeedsItem = InventoryManager.UserHasThisItem(player, cannabisSeedItem.Id);
if (userCannabisSeedsItem == null)
{
player.SendNotification("~r~Du hast keine Samen mehr");
return;
}
logger.LogInformation("Player {0} planted a cannabis plant at x: {1}, y: {2}, z: {3}", player.Name, x, y, z);
using var dbContext = new DatabaseContext();
var user = player.GetUser(dbContext);
InventoryManager.RemoveUserItem(user, userCannabisSeedsItem, 1);
CannabisPlant newPlant = new CannabisPlant()
{
X = x,
Y = y,
Z = z,
PlantedBy = user,
PlantDate = DateTime.Now,
};
dbContext.CannabisPlants.Add(newPlant);
dbContext.SaveChanges();
UpdateHanfWorldData(dbContext);
}
public static void UpdateHanfWorldData(DatabaseContext dbContext)
{
var activePlants = dbContext.CannabisPlants.Where(p => !p.Harvested).Select(p => new CannabisData()
{
Id = p.Id,
Time = p.PlantDate,
X = p.X,
Y = p.Y,
Z = p.Z
}).ToList();
_currentCannabisData = activePlants;
NAPI.Pools.GetAllPlayers().ForEach(p =>
{
UpdateHanfForPlayer(p, activePlants);
});
}
public async static void UpdateHanfForPlayer(Player player, List<CannabisData> cannabisData = null)
{
cannabisData ??= _currentCannabisData;
var x = await NAPI.Task.WaitForMainThread();
player.TriggerEvent("SERVER:Hanf_UpdateHanfData", JsonConvert.SerializeObject(cannabisData));
}
[RemoteEvent("CLIENT:Hanf_BuySeeds")]
public void HanfManagerBuySeeds(Player player, int amount)
{
if (!player.IsLoggedIn())
{
return;
}
using var dbContext = new DatabaseContext();
var user = player.GetUser(dbContext);
IItem seedItem = InventoryManager.GetItem<CannabisSeeds>();
var newAmount = seedItem.Gewicht * amount;
if (!InventoryManager.CanPlayerHoldMoreWeight(player, newAmount))
{
player.TriggerEvent("~r~So viele Samen passen nicht mehr in deine Hosentasche");
return;
}
var price = amount * SEED_PRICE;
if (user.Handmoney < price)
{
player.SendNotification("~r~Du hast nicht genug Geld dafür");
return;
}
logger.LogInformation("Player {0} bought {1} cannabis seeds for {2} dollars (price per seed: {3})", player.Name, amount, price, SEED_PRICE); // <-- WICHTIG LOGS
user.Handmoney -= price;
dbContext.SaveChanges();
InventoryManager.AddItemToInventory(player, seedItem.Id, amount);
player.SendNotification($"Du hast {amount} Hanfsamen gekauft");
}
[RemoteEvent("CLIENT:Hanf_HarvestHanf")]
public void HanfManagerHarvestHanf(Player player, long hanfId)
{
if (!player.IsLoggedIn())
{
return;
}
using var dbContext = new DatabaseContext();
User user = player.GetUser(dbContext);
CannabisPlant plant = dbContext.CannabisPlants.Find(hanfId);
if (plant == null)
{
logger.LogError("Player {0} tried to harvest cannabis plant {1} but it was not found in database", player.Name, hanfId);
}
if (user.Faction?.StateOwned == true && !(user.FactionId == 3 && player.IsDuty()))
{
player.SendNotification("~r~Du kannst kein Hanf ernten");
return;
}
if (plant.Harvested)
{
return;
}
plant.Harvested = true;
if (user.FactionId != 3) // Zivi / Gangmember erntet ab
{
bool isPlantRotten = DateTime.Now - plant.PlantDate > MAX_PLANT_TIME;
if (isPlantRotten)
{
player.SendNotification("~r~Die Pflanze ist leider verrottet");
}
else
{
bool isPlantReadyToHarvest = DateTime.Now - plant.PlantDate > MIN_PLANT_TIME_TO_HARVEST;
if (!isPlantReadyToHarvest) // Wenn die Pflanze noch nicht ausgewachsen ist
{
bool getSeedBack = _random.Next(0, 2) == 1; // 50% Chance
if(getSeedBack)
{
IItem cannabisSeedItem = InventoryManager.GetItem<CannabisSeeds>();
InventoryManager.AddItemToInventory(player, cannabisSeedItem.Id, 1);
player.SendNotification("~g~Du konntest den Samen wieder ausgraben");
}
else
{
player.SendNotification("~r~Du konntest den Samen leider nicht wieder ausgraben");
}
}
else
{
bool isFemalePlant = _random.Next(0, 10) + 1 <= 8; // 80% Chance dass es eine weibliche Pflanze ist
if (isFemalePlant)
{
int cannabisAmount = _random.Next(4, 10) + 1; // zwischen 5 und 10g Cannabis
IItem cannabisItem = InventoryManager.GetItem<Cannabis>();
var newWeight = cannabisAmount * cannabisItem.Gewicht;
if (!InventoryManager.CanPlayerHoldMoreWeight(player, newWeight))
{
int restWeightPlayerCanHold = InventoryManager.MAX_USER_INVENTORY - InventoryManager.GetUserInventoryWeight(player);
cannabisAmount = restWeightPlayerCanHold / cannabisItem.Gewicht;
player.SendNotification("~o~Warnung:~s~ Du hast nicht das komplette Cannabis der Pflanze erhalten, da dein Inventar voll ist");
}
player.SendNotification("~g~" + cannabisAmount + "g Cannabis geerntet");
InventoryManager.AddItemToInventory(player, cannabisItem.Id, cannabisAmount);
}
else
{
player.SendNotification("~r~Du hast die falschen Samen eingesät und keinen Ertrag aus dieser Pflanze erhalten");
}
}
}
}
else // FIB erntet ab
{
}
dbContext.SaveChanges();
UpdateHanfWorldData(dbContext);
}
internal static void BuildJointsFromCannabis(Player player)
{
if (player.HasAnimation(_manufacturerAnim) || _manufacturerCurrentlyUsed)
{
return;
}
using var dbContext = new DatabaseContext();
var user = player.GetUser(dbContext);
var userItems = InventoryManager.GetUserItems(player, dbContext);
IItem cannabisItem = InventoryManager.GetItem<Cannabis>();
IItem jointItem = InventoryManager.GetItem<Joint>();
var addWeight = jointItem.Gewicht * CANNABIS_TO_JOINT_RATIO - cannabisItem.Gewicht;
if (!InventoryManager.CanPlayerHoldMoreWeight(player, addWeight))
{
player.SendNotification("~r~Für die Verarbeitung hast du nicht genug Platz im Rucksack");
return;
}
UserItem userCannabisItem = userItems.Where(i => i.ItemId == cannabisItem.Id).FirstOrDefault();
if (userCannabisItem == null)
{
player.SendNotification("~r~Du hast kein Cannabis dabei");
return;
}
_manufacturerCurrentlyUsed = true;
_manufacturerDoneTimer.Start();
player.SyncAnimation(_manufacturerAnim);
InventoryManager.RemoveUserItem(user, userCannabisItem, 1);
InventoryManager.AddItemToInventory(player, jointItem.Id, CANNABIS_TO_JOINT_RATIO);
player.SendNotification($"Du hast 1 Cannabis in {CANNABIS_TO_JOINT_RATIO} Joints verarbeitet");
NAPI.ClientEvent.TriggerClientEventInRange(player.Position, 100.0f, "SERVER:Hanf_PlayManufacturerAnim", _manufacturerAnim);
}
private static void ManufacturerDoneTimerCallback(object sender, EventArgs args)
{
_manufacturerDoneTimer.Stop();
_manufacturerCurrentlyUsed = false;
}
}
}