Files
reallife-gamemode/ReallifeGamemode.Server/Events/PlayerEvent.cs
2021-04-22 16:39:18 +02:00

42 lines
1019 B
C#

using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Services;
namespace ReallifeGamemode.Server.Events
{
internal class PlayerEvent : Script
{
<<<<<<< HEAD
=======
[ServerEvent(Event.PlayerDamage)]
public void OnPlayerDamage(Player player, float healthLoss, float armorLoss){
}
>>>>>>> 294e2537... NODMZONE ZUM TESTEN
[RemoteEvent("CLIENT:SET_InFrontOfPos")]
public void SetFrontOfPos(Player player, Vector3 pos)
{
player.SafeTeleport(pos);
}
[RemoteEvent("CLIENT:SetAfkStatus")]
public void SetPlayerAfkStatus(Player player, bool status)
{
player.SetSharedData("isAfk", status);
if(status)
{
player.SendNotification("Du wurdest ~b~AFK~s~ gesetzt", true);
}
}
[RemoteEvent("CLIENT:Handsup_TogglePlayerHup")]
public void PlayerToggleHandsupEvent(Player player)
{
player.ToggleSurrender();
}
}
}