Files
reallife-gamemode/ReallifeGamemode.Server/Managers/PositionManager.cs

169 lines
5.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Server.Entities;
namespace ReallifeGamemode.Server.Managers
{
public class PositionManager : Script
{
public static List<DutyPoint> DutyPoints = new List<DutyPoint>();
public static List<ColShape> DutyColShapes = new List<ColShape>();
public static List<WeaponPoint> WeaponPoints = new List<WeaponPoint>();
public static List<ColShape> WeaponColShapes = new List<ColShape>();
public static List<JailReleasePoint> JailReleasePoints = new List<JailReleasePoint>();
public static List<ColShape> JailReleaseColShapes = new List<ColShape>();
public static List<ElevatorPoint> ElevatorPoints = new List<ElevatorPoint>();
public static List<ColShape> ElevatorColShapes = new List<ColShape>();
[ServerEvent(Event.ResourceStart)]
public void OnResourceStart()
{
#region DutyPoints
DutyPoint dutyPointLSPD = new DutyPoint()
{
Position = new Vector3(458.24, -990.86, 30.68),
FactionId = 1
};
DutyPoint dutyPointFIB = new DutyPoint()
{
Position = new Vector3(109.5706, -745.2126, 242.1521),
FactionId = 3
};
DutyPoint dutyPointLSED = new DutyPoint()
{
Position = new Vector3(1152.181, -1527.95, 34.8434),
FactionId = 2
};
DutyPoints.Add(dutyPointLSPD);
DutyPoints.Add(dutyPointFIB);
DutyPoints.Add(dutyPointLSED);
foreach (DutyPoint d in DutyPoints)
{
NAPI.Marker.CreateMarker(1, new Vector3(d.Position.X, d.Position.Y, d.Position.Z - 2), new Vector3(d.Position.X, d.Position.Y, d.Position.Z + 1),
new Vector3(0, 0, 0), 3, new Color(255, 255, 255, 50), false, 0);
NAPI.TextLabel.CreateTextLabel("Stempeluhr - Dr\u00fccke ~y~E\n~s~Dienstkleidung - Dr\u00fccke ~y~K", d.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
}
#endregion
#region WeaponPoints
WeaponPoint weaponPointLSPD = new WeaponPoint()
{
Position = new Vector3(460.3162,-981.0168,30.68959),
FactionId = 1
};
WeaponPoint weaponPointFIB = new WeaponPoint()
{
//Position = new Vector3(119.6835, -729.3273, 242.1519), old
Position = new Vector3(143.5561,-762.7424,242.152),
FactionId = 3
};
WeaponPoint weaponPointBallas = new WeaponPoint()
{
Position = new Vector3(1266.622, -1714.637, 54.65503),
FactionId = 8
};
WeaponPoint weaponPointGrove = new WeaponPoint()
{
Position = new Vector3(129.8998, -1938.709, 20.61865),
FactionId = 7
};
WeaponPoints.Add(weaponPointLSPD);
WeaponPoints.Add(weaponPointFIB);
WeaponPoints.Add(weaponPointBallas);
WeaponPoints.Add(weaponPointGrove);
foreach (WeaponPoint w in WeaponPoints)
{
NAPI.Marker.CreateMarker(1, new Vector3(w.Position.X, w.Position.Y, w.Position.Z - 2), new Vector3(w.Position.X, w.Position.Y, w.Position.Z + 1),
new Vector3(0, 0, 0), 2, new Color(255, 255, 255, 50), false, 0);
NAPI.TextLabel.CreateTextLabel("Waffenspind - Dr\u00fccke ~y~E", w.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
}
#endregion
#region JailReleasePoints
JailReleasePoint jailPointLSPD = new JailReleasePoint()
{
Position = new Vector3(459.5327, -988.8435, 24.91487)
};
JailReleasePoint jailPointFIB = new JailReleasePoint()
{
Position = new Vector3(119.6362,-727.6199,242.152)
};
JailReleasePoints.Add(jailPointLSPD);
JailReleasePoints.Add(jailPointFIB);
foreach (JailReleasePoint j in JailReleasePoints)
{
NAPI.Marker.CreateMarker(1, new Vector3(j.Position.X, j.Position.Y, j.Position.Z - 2), new Vector3(j.Position.X, j.Position.Y, j.Position.Z + 1),
new Vector3(0, 0, 0), 1.5f, new Color(255, 255, 255, 50), false, 0);
NAPI.TextLabel.CreateTextLabel("Gefängnis PC - Dr\u00fccke ~y~E", j.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
}
#endregion
#region ElevetaorPoints
ElevatorPoint FibElevatorPointEG = new ElevatorPoint()
{
Position = new Vector3(136.1958, -761.657, 242.152), //FBI oben
FactionId = 3,
Stage = "Büro"
};
ElevatorPoint FibElevatorPointIntern = new ElevatorPoint()
{
Position = new Vector3(136.1958, -761.7176, 45.75203), //FBI unten
FactionId = 3,
Stage = "EG"
};
ElevatorPoint FibElevatorPointGarage = new ElevatorPoint()
{
Position = new Vector3(124.2521, -741.3329, 33.13322), //FBI ganz ganz unten
FactionId = 3,
Stage = "Garage"
};
ElevatorPoints.Add(FibElevatorPointEG);
ElevatorPoints.Add(FibElevatorPointIntern);
ElevatorPoints.Add(FibElevatorPointGarage);
foreach (ElevatorPoint j in ElevatorPoints)
{
NAPI.Marker.CreateMarker(1, new Vector3(j.Position.X, j.Position.Y, j.Position.Z - 2), new Vector3(j.Position.X, j.Position.Y, j.Position.Z + 1),
new Vector3(0, 0, 0), 1.5f, new Color(255, 255, 255, 50), false, 0);
NAPI.TextLabel.CreateTextLabel("Aufzug - Dr\u00fccke ~y~E", j.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
}
#endregion
}
}
public class DutyPoint
{
public Vector3 Position { get; set; }
public int FactionId { get; set; }
}
public class WeaponPoint
{
public Vector3 Position { get; set; }
public int FactionId { get; set; }
}
public class JailReleasePoint
{
public Vector3 Position { get; set; }
}
public class ElevatorPoint
{
public Vector3 Position { get; set; }
public int FactionId { get; set; }
public string Stage { get; set; }
}
}