Files
reallife-gamemode/ReallifeGamemode.Server/WeaponDeal/WeaponDealPoints.cs
2019-10-29 17:05:14 +01:00

40 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using System.Linq;
using ReallifeGamemode.Database.Entities;
namespace ReallifeGamemode.Server.WeaponDeal
{
public class WeaponDealPoints
{
public static Dictionary<int, int> factionWeaponDeal = new Dictionary<int, int>();
private static readonly IReadOnlyCollection<Vector3> WT_Route = new List<Vector3>
{
//new Vector3(2465.163, 1589.396, 32.72029), ungeeignet
new Vector3(1532.045, 1702.775, 109.7561), //Hütte iwo Östlich
new Vector3(58.67861, 3717.103, 39.75301), //Lost MC
new Vector3(-2174.734, 4269.301, 48.95574), //Army Base
new Vector3(2530.14, 2617.15, 37.76),
new Vector3(-3179.78, 820.08, 3.59),
new Vector3(-1889.91, 2045.6, 140.68)
}.AsReadOnly();
public static Vector3 getRndWD_Route(int factionID)
{
if (!factionWeaponDeal.ContainsKey(factionID))
return null;
if(factionWeaponDeal[factionID] == -1)
{
Random rnd = new Random();
factionWeaponDeal[factionID] = rnd.Next(0, WT_Route.Count - 1);
}
return WT_Route.ElementAt(factionWeaponDeal[factionID]);
}
}
}