227 lines
9.3 KiB
C#
227 lines
9.3 KiB
C#
using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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/**
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* @overview Life of German Reallife - Managers Interaction (InteractionManager.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Server.Managers
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{
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public class InteractionManager : Script
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{
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#region Umgebungsinteraktionen PFEILTASTE-HOCH
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#endregion
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#region Eigeninteraktionen PFEILTASTE-RUNTER
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[RemoteEvent("CLIENT:InteractionMenu_AcceptInvite")]
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public void InteractionMenuAcceptInvite(Client player, string type)
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{
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if (type != "Fraktion" && type != "Gruppe") return;
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if (type == "Fraktion") // Fraktions Invite annehmen
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{
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NAPI.Chat.SendChatMessageToAll("faction invite 1");
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if (!player.HasData("accept_faction_invite"))
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{
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ChatService.Error(player, "Du hast keine Einladung in eine Fraktion erhalten");
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return;
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}
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NAPI.Chat.SendChatMessageToAll("faction invite 2");
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Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_faction_invite"));
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player.ResetData("accept_faction_invite");
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if (leader == null)
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{
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ChatService.Error(player, "Die Einladung ist abgelaufen");
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return;
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}
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NAPI.Chat.SendChatMessageToAll("faction invite 3");
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using (var dbContext = new DatabaseContext())
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{
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User u = leader.GetUser(dbContext);
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User own = player.GetUser(dbContext);
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own.FactionId = u.FactionId;
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own.FactionLeader = false;
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own.FactionRankId = dbContext
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.FactionRanks
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.OrderBy(x => x.Order)
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.Where(r => r.FactionId == own.FactionId)
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.FirstOrDefault()?.Id ?? null;
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leader.SendChatMessage("!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
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player.SendChatMessage("!{02FCFF}Du hast die Einladung angenommen.");
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dbContext.SaveChanges();
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}
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}
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else if (type == "Gruppe") // Gruppen Einladung annehmen
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{
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if (!player.HasData("accept_group_invite"))
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{
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ChatService.Error(player, "Du hast keine Einladung in eine Gruppe erhalten");
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return;
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}
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Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_group_invite"));
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player.ResetData("accept_group_invite");
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if (leader == null)
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{
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ChatService.Error(player, "Die Einladung ist abgelaufen");
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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User u = leader.GetUser(dbContext);
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User own = player.GetUser(dbContext);
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own.Group = u.Group;
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own.GroupRank = GroupRank.MEMBER;
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leader.SendChatMessage("!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
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player.SendChatMessage("!{02FCFF}Du hast die Einladung angenommen.");
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dbContext.SaveChanges();
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}
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}
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}
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[RemoteEvent("CLIENT:InteractionMenu_InviteFaction")]
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public void InteractionMenuInviteFaction(Client player, string nameOrId)
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{
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if (player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByNameOrId(nameOrId);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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if (target.GetUser()?.FactionId != null)
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{
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ChatService.Error(player, "Dieser Spieler ist schon in einer Fraktion");
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return;
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}
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target.SetData("accept_faction_invite", player.Handle);
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player.SendChatMessage("!{02FCFF}Du hast dem Spieler " + target.Name + " eine Einladung in deine Fraktion gesendet.");
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target.SendChatMessage("!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Fraktion \"" + player.GetUser().Faction.Name + "\" erhalten.");
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target.SendChatMessage("!{02FCFF}Benutze das Interaktionsmenü, um die Einladung anzunehmen");
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}
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[RemoteEvent("CLIENT:InteractionMenu_InviteGroup")]
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public void InteractionMenuInviteGroup(Client player, string nameOrId)
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{
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if (player.GetUser()?.Group == null || player.GetUser().GroupRank < GroupRank.MANAGER)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByNameOrId(nameOrId);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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if (target.GetUser()?.Group != null)
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{
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ChatService.Error(player, "Dieser Spieler ist schon in einer Gruppe");
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return;
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}
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target.SetData("accept_group_invite", player.Handle);
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player.SendChatMessage("!{02FCFF}Du hast dem Spieler " + target.Name + " eine Einladung in deine Gruppe gesendet.");
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target.SendChatMessage("!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Gruppe \"" + player.GetUser().Group.Name + "\" erhalten.");
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target.SendChatMessage("!{02FCFF}Benutze das Interaktionsmenü, um die Einladung anzunehmen");
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}
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#endregion
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#region Spielerinteraktionen PFEILTASTE-LINKS
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[RemoteEvent("openTradeInventory")]
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public void OpenTradeInventory(Client player, string targetPlayer)
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{
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InventoryManager.GetUserItems(player);
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player.TriggerEvent("openTradeMenu", targetPlayer);
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}
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[RemoteEvent("sendTradeItemsToPartner")]
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public void SendTradeItemsToPartner(Client player, string tradeItemArray, int tradePrize, string tradePartnerName)
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{
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var tradeItems = JsonConvert.DeserializeObject<string[][]>(tradeItemArray);
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Client tradePartner = ClientService.GetClientByNameOrId(tradePartnerName);
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InventoryManager.GetUserItems(player);
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tradePartner.TriggerEvent("showTradeRequest", player.Name, tradeItems, tradePrize);
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player.TriggerEvent("startTradeRequestTimer");
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}
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[RemoteEvent("tradeDecision")]
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public void TradeDecision(Client player, string tradeSelection, string tradeItemArray, string tradeRequesterName, int tradePrize)
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{
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var tradeItems = JsonConvert.DeserializeObject<string[][]>(tradeItemArray);
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Client tradeRequester = ClientService.GetClientByNameOrId(tradeRequesterName);
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if (tradeSelection == "accept")
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{
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if(player.GetUser().Handmoney < tradePrize)
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{
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tradeRequester.TriggerEvent("unlockTradeItems");
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tradeRequester.SendNotification("~y~" + player.Name + " ~r~hat nicht genügend Bargeld! ~s~Handel abgebrochen.");
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player.SendNotification("~r~Du hast nicht genügend Bargeld! ~s~Handel abgebrochen.");
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}
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else
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{
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InventoryManager.GetUserItems(player);
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tradeRequester.TriggerEvent("clearTradeItems");
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player.TriggerEvent("showTradeItems", tradeItemArray);
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using (var dbContext = new DatabaseContext())
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{
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var playerUserId = player.GetUser().Id;
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var tradeRUserId = tradeRequester.GetUser().Id;
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var playerUser = dbContext.Users.FirstOrDefault(u => u.Id == playerUserId);
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var tradeRequesterUser = dbContext.Users.FirstOrDefault(u => u.Id == tradeRUserId);
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playerUser.Handmoney -= tradePrize;
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player.TriggerEvent("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", playerUser.Handmoney);
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tradeRequesterUser.Handmoney += tradePrize;
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tradeRequester.TriggerEvent("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", tradeRequesterUser.Handmoney);
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dbContext.SaveChanges();
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}
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}
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}
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else
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{
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tradeRequester.TriggerEvent("unlockTradeItems");
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}
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}
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#endregion
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#region Fraktionsinteraktionen / Jobinteraktionen PFEILTASTE-RECHTS
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#endregion
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}
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}
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