Files
reallife-gamemode/ReallifeGamemode.Server/Finance/Economy.cs
2020-04-21 13:27:59 +02:00

185 lines
5.4 KiB
C#

/***
@overview Life of German - Economy
@author kookroach
@copyright (c) 2008 - 2019 Life of German
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GTANetworkAPI;
using Microsoft.EntityFrameworkCore;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Services;
using Newtonsoft.Json;
namespace ReallifeGamemode.Server.Finance
{
public class Economy
{
public static Dictionary<int, Paycheck> Paychecks { get; set; } = new Dictionary<int, Paycheck>();
public static (int, float, float) GetEconomyClass(Player client, int wage)
{
int bankAccount = client.GetUser().BankAccount.Balance;
float financialHelp = -(float)Math.Pow(1.0005, -bankAccount) * -1000;
float financialInterest = 1 - (float)Math.Pow(1.00006, -wage) * 1;
if (financialInterest >= 0.7)
financialInterest = 0.7f;
if (financialHelp > 2500)
financialHelp = 2500;
return (bankAccount, financialHelp, financialInterest);
}
public static int GetVehicleTaxation(Player client)
{
int vehicleTaxation = 0;
using (var dbContext = new DatabaseContext())
{
User user = client.GetUser(dbContext);
foreach (UserVehicle uVeh in dbContext.UserVehicles.Where(u => u.UserId == user.Id))
{
if (uVeh.Price == null)
{
vehicleTaxation += 400;
continue;
}
vehicleTaxation += (int)(uVeh.Price * 0.005f);
}
}
return vehicleTaxation;
}
public static float GetPropertyTaxation(Player client)
{
float propertyTaxation = 0;
User user = client.GetUser();
if (user.HouseId != null)
{
propertyTaxation += user.House.Price * 0.005f;
}
return propertyTaxation;
}
public static void SetPaycheck(Player client)
{
User user = client.GetUser();
int wage = user.Wage;
(int bankAccount, float financialHelp, float financialInterest) = GetEconomyClass(client, wage);
float propertyTax = GetPropertyTaxation(client);
int vehicleTaxation = GetVehicleTaxation(client);
int rentalFees = GetRentalFees(client);
int healthInsurance = (int)(user.BankAccount.Balance * 0.001);
int? factionMoney = null;
if (user.Faction != null && user.FactionRank != null)
{
factionMoney = user.FactionRank.Order * 1000;
}
int amount = wage - (int)(wage * financialInterest) - vehicleTaxation - (int)propertyTax + (int)financialHelp - rentalFees - healthInsurance + (factionMoney ?? 0);
Paycheck paycheck = new Paycheck(financialHelp, financialInterest, vehicleTaxation, propertyTax, wage, amount, rentalFees, healthInsurance, factionMoney);
Paychecks[user.Id] = paycheck;
ReleasePayDay(client, paycheck);
}
private static int GetRentalFees(Player client)
{
using (var dbContext = new DatabaseContext())
{
User user = client.GetUser();
return dbContext.HouseRentals.Where(h => h.UserId == user.Id).Include(h => h.House).Sum(h => h.House.RentalFee);
}
}
public static void ReleasePayDay(Player client, Paycheck paycheck)
{
NAPI.Util.ConsoleOutput("in release payday");
if (client == null || paycheck == null)
{
return;
}
NAPI.Util.ConsoleOutput($"client = {client.Name}, paycheck = {JsonConvert.SerializeObject(paycheck)}");
using (var dbContext = new DatabaseContext())
{
User u = client.GetUser(dbContext);
NAPI.Util.ConsoleOutput("get user");
u.BankAccount.Balance += paycheck.Amount;
u.Wage = 0;
u.PaydayTimer = 60;
NAPI.Util.ConsoleOutput("set sachen");
var rentals = dbContext.HouseRentals
.Include(hR => hR.House)
.ThenInclude(h => h.BankAccount)
.Where(hR => hR.UserId == u.Id);
NAPI.Util.ConsoleOutput("get rentals");
dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += (int)(paycheck.HealthInsurance * 0.1);
if (rentals.Any())
{
NAPI.Util.ConsoleOutput("hat rentals");
foreach (var rental in rentals)
{
if (rental?.House?.BankAccount != null)
{
rental.House.BankAccount.Balance += (int)(rental.House.RentalFee * 0.7);
}
}
}
dbContext.SaveChanges();
}
if (paycheck.Amount > 0)
ChatService.SendMessage(client, "~g~[PAYDAY]~s~ Dein Stundenumsatz beträgt + $~g~" + paycheck.Amount + "~s~.");
else
ChatService.SendMessage(client, "~g~[PAYDAY]~s~ Dein Stundenumsatz beträgt - $~r~" + paycheck.Amount + "~s~.");
}
public static void Timer_Elapsed()
{
using var dbContext = new DatabaseContext();
foreach (var player in NAPI.Pools.GetAllPlayers())
{
User user = player.GetUser(dbContext);
if (player.IsLoggedIn())
{
user.PlayedMinutes += 1;
if (user.PaydayTimer <= 0)
{
Economy.SetPaycheck(player);
user.PaydayTimer = 60;
}
else if (user.PaydayTimer > 0)
{
user.PaydayTimer -= 1;
}
}
}
dbContext.SaveChanges();
}
}
}