200 lines
7.1 KiB
C#
200 lines
7.1 KiB
C#
using GTANetworkAPI;
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using Microsoft.EntityFrameworkCore;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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/**
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* @overview Life of German Reallife - Client Extension (ClientExtension.cs)
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* @author hydrant, Siga, aviate
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Server.Extensions
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{
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public static class ClientExtension
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{
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/// <summary>
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/// Gibt das User-Objekt eines Client's zurück.
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/// Gibt nichts zurück, wenn der Client nicht eingeloggt ist
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/// </summary>
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/// <param name="client">Der Client, dessen User man bekommen möchte</param>
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/// <param name="context">Ein eventuell vorhandener Datenbank-Context, falls man Änderungen in der Datenbank vornehmen will</param>
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/// <returns></returns>
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public static User GetUser(this Client client, DatabaseContext context = null)
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{
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context = context ?? new DatabaseContext();
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if (!client.IsLoggedIn()) return null;
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return context
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.Users
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.Include(u => u.Faction)
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.Include(u => u.FactionRank)
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.Include(u => u.Group)
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.Include(u => u.House)
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.Where(u => u.Name == client.Name)
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.FirstOrDefault();
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}
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public static Character GetCharacter(this User user, DatabaseContext context = null)
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{
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if (context == null)
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{
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using (context = new DatabaseContext())
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{
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return context.Characters.FirstOrDefault(u => u.UserId == user.Id);
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}
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}
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else
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{
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return context.Characters.FirstOrDefault(u => u.UserId == user.Id);
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}
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}
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/// <summary>
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/// Gibt zurück, ob ein Client eingeloggt ist
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/// </summary>
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/// <param name="player">Der Client, dessen Login-Status man bekommen möchte</param>
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/// <returns></returns>
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public static bool IsLoggedIn(this Client player)
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{
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return player.HasData("isLoggedIn") ? player.GetData("isLoggedIn") : false;
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}
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public static Vector3 GetPositionFromPlayer(Client player, float distance, int offset = 0)
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{
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var pos = player.Position;
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var a = player.Heading + offset;
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var rad = a * Math.PI / 180;
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var newpos = new Vector3(pos.X + (distance * Math.Sin(-rad)),
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pos.Y + (distance * Math.Cos(-rad)),
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pos.Z);
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return newpos;
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}
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internal static T GetData<T>(this User user, string key, T nullValue)
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{
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key += "data_";
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if (!user.Client.HasData(key)) return nullValue;
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return JsonConvert.DeserializeObject<T>(user.Client.GetData(key));
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}
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internal static T GetData<T>(this User user, string key) => user.GetData<T>(key, default);
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internal static void SetData(this User user, string key, object value)
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{
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key += "data_";
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user.Client.SetData(key, JsonConvert.SerializeObject(value));
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}
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internal static void GiveWanteds(this User user, Client cop, int amount, string reason)
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{
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if (user.Wanteds + amount > 50)
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{
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ChatService.ErrorMessage(cop, "!{8181E9}Die Wanteds dürfen ein Limit von 50 nicht überschreiten");
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return;
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}
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int newWanteds = user.Wanteds + amount;
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using (var dbContext = new DatabaseContext())
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{
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User dbUser = dbContext.Users.Where(u => u.Id == user.Id).FirstOrDefault();
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dbUser.Wanteds = newWanteds;
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dbContext.SaveChanges();
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}
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user.Client.SetSharedData("blipColor", 64);
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ChatService.SendMessage(user.Client, "!{FF614A}Du hast ein Verbrechen begangen: " + reason + "." + (cop != null ? " Gemeldet von: " + cop.Name + "." : ""));
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ChatService.SendMessage(user.Client, " !{FFFF00}Fahnundgslevel:~s~" + newWanteds);
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foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
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{
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User copUser = copPlayer.GetUser();
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if(cop != null && (copUser.FactionId == 1 || copUser.FactionId == 3))
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{
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ChatService.SendMessage(copPlayer, "!{8181E9}HQ: Straftat gemeldet von " + cop.Name + " mit Fahndungslevel "+ amount +". Straftäter: "+ user.Name + ".");
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ChatService.SendMessage(copPlayer, "!{8181E9}HQ: Grund: " + reason + ".");
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ChatService.SendMessage(copPlayer, "!{8181E9}HQ: Der Straftäter: " + user.Name + " wird nun mit Fahndungslevel " + newWanteds + " gesucht.");
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}
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else if((copUser.FactionId == 1 || copUser.FactionId == 3) && cop == null)
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{
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ChatService.SendMessage(copPlayer, "!{8181E9}HQ: " + user.Name + " hat eine Straftat begangen. Grund: " + reason + ".");
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ChatService.SendMessage(copPlayer, "!{8181E9}HQ: Der Straftäter: " + user.Name + " wird nun mit Fahndungslevel " + newWanteds + " gesucht.");
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}
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}
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}
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public static FactionRank GetFactionRank(this User user)
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{
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using (var dbContext = new DatabaseContext())
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{
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FactionRank toReturn = dbContext.FactionRanks.FirstOrDefault(fR => fR.Id == user.FactionRankId);
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if (toReturn == null)
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{
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toReturn = dbContext.FactionRanks.OrderBy(f => f.Order).FirstOrDefault(f => f.FactionId == user.FactionId);
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}
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if (toReturn == null)
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{
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toReturn = new FactionRank
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{
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RankName = "Rang-Fehler"
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};
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}
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return toReturn;
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}
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}
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public static void BanPlayer(this User user, Client admin, string reason, int mins)
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{
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using (var banUserContext = new DatabaseContext())
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{
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int unixTimestamp = (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
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Ban banUser;
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if (mins == 0)
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{
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ChatService.Broadcast("!{#FF4040}[BAN] " + user.Name + " wurde von " + admin.Name + " permanent gebannt. [" + reason + "]");
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banUser = new Ban { UserId = user.Id, Reason = reason, BannedBy = admin.Name, Applied = unixTimestamp, UntilDateTime = unixTimestamp };
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user.Client?.Kick();
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mins--;
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}
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else
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{
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ChatService.Broadcast("!{#FF4040}[BAN] " + user.Name + " wurde von " + admin.Name + " für " + mins + " Minuten gebannt. [" + reason + "]");
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banUser = new Ban { UserId = user.Id, Reason = reason, BannedBy = admin.Name, Applied = unixTimestamp, UntilDateTime = unixTimestamp + mins * 60 };
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user.Client?.Kick();
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}
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banUserContext.Bans.Add(banUser);
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banUserContext.SaveChanges();
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var targetUser = banUserContext.Users.Where(u => u.Name == user.Name).FirstOrDefault();
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targetUser.BanId = banUser.Id;
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banUserContext.SaveChanges();
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}
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}
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public static void UnbanPlayer(this User user)
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{
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using (var unbanUser = new DatabaseContext())
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{
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var targetUser = unbanUser.Users.Where(u => u.Id == user.Id).FirstOrDefault();
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targetUser.BanId = null;
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unbanUser.SaveChanges();
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}
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}
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public static List<UserItem> GetItems(this User user)
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{
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using (var dbContext = new DatabaseContext())
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{
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return dbContext.UserItems.Where(u => u.UserId == user.Id).ToList();
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}
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}
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}
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}
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