Files
reallife-gamemode/ReallifeGamemode.Server/Managers/JobManager.cs

283 lines
8.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Job;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Services;
using ReallifeGamemode.Server.Types;
namespace ReallifeGamemode.Server.Managers
{
public class JobManager : Script
{
private static List<JobBase> _jobs = new List<JobBase>();
public static Dictionary<Player, Vector3> playerJobStartPosition = new Dictionary<Player, Vector3>();
public static void LoadJobs()
{
IEnumerable<Type> jobTypes = Assembly.GetExecutingAssembly().GetTypes().Where(t => t.IsSubclassOf(typeof(JobBase)) && !t.IsAbstract);
foreach (var type in jobTypes)
{
var instance = Activator.CreateInstance(type) as JobBase;
if (GetJob(instance.Id) != null)
{
throw new InvalidOperationException($"Double Job ID found: {instance.Id} | {instance.Name}");
}
if (instance.Deactivated)
{
NAPI.Util.ConsoleOutput("Job {0} is deactivated", instance.Name);
continue;
}
_jobs.Add(instance);
NAPI.Util.ConsoleOutput($"Loading job {instance.Name}");
}
NAPI.Util.ConsoleOutput($"Loaded {_jobs.Count} jobs");
}
public static JobBase GetJob(int id) => _jobs.Where(j => j.Id == id).FirstOrDefault();
public static T GetJob<T>() where T : JobBase
{
return _jobs.Where(j => j.GetType() == typeof(T)).FirstOrDefault() as T;
}
public static List<JobBase> GetJobs() => _jobs.OrderBy(j => j.Id).ToList();
public static Dictionary<Player, PlayerTimer> playerTimersJobVehicleRespawn = new Dictionary<Player, PlayerTimer>();
[RemoteEvent("CLIENT:JobCenter_CancelJob")]
public void CancelJobEvent(Player player)
{
using (var dbContext = new DatabaseContext())
{
User u = player.GetUser(dbContext);
if (u == null) return;
if (u.JobId == null)
{
ChatService.ErrorMessage(player, "Du bist bereits arbeitslos");
return;
}
u.JobId = null;
ChatService.SendMessage(player, "~y~[JOBCENTER]~s~ Du hast deinen Job erfolgreich gekündigt.");
dbContext.SaveChanges();
}
}
[RemoteEvent("CLIENT:JobCenter_AcceptJob")]
public void AcceptJobEvent(Player player, int jobId)
{
using (var dbContext = new DatabaseContext())
{
User u = player.GetUser(dbContext);
if (u == null) return;
if (u.JobId != null)
{
ChatService.ErrorMessage(player, "Du musst deinen alten Job kündigen, bevor du einen Neuen ausüben kannst");
return;
}
//Pilotjob
if (jobId == 3 && u.FlyingLicensePlane == false)
{
ChatService.ErrorMessage(player, "Um diesen Job annehmen zu können, musst du einen Flugschein besitzen");
return;
}
if (u.DriverLicenseVehicle == false)
{
ChatService.ErrorMessage(player, "Um diesen Job annehmen zu können, musst du einen Führerschein besitzen");
return;
}
JobBase job = JobManager.GetJob(jobId);
if (job == null)
{
ChatService.ErrorMessage(player, "Bei der Job-Annahme ist ein Fehler aufgetretet: Dieser Job wurde nicht gefunden");
return;
}
ChatService.SendMessage(player, $"~y~[JOBCENTER]~s~ Du hast erfolgreich deinen neuen Job: ~o~{job.Name}~s~ angenommen.");
u.JobId = jobId;
dbContext.SaveChanges();
}
}
[RemoteEvent("CLIENT:Job_StartJob")]
public void StartJobEvent(Player player)
{
User u = player.GetUser();
if (u.JobId == null) return;
JobBase job = GetJob(u.JobId.Value);
if (job.GetUsersInJob().Contains(player))
{
ChatService.ErrorMessage(player, "Du bist schon in deinem Job aktiv");
return;
}
if (job.NeedVehicleToStart && !job.GetJobVehicles().Any(v => v.GetVehicle().Handle.Value == player.Vehicle?.Handle.Value))
{
ChatService.ErrorMessage(player, "Zum Start dieses Jobs musst du in einem Jobfahrzeug sein");
return;
}
if (player.Vehicle != null)
{
player.SetData<Vehicle>("LastVehicle", player.Vehicle);
}
playerJobStartPosition[player] = player.Position;
job.StartJob(player);
}
[ServerEvent(Event.PlayerExitVehicle)]
public void JobManagerPlayerExitVehicle(Player player, Vehicle veh)
{
User u = player.GetUser();
if (u.JobId == null) return;
JobBase job = GetJob(u.JobId ?? -1);
if (job == null || !job.GetUsersInJob().Contains(player))
return;
job.StartJobEndTimer(player);
}
[RemoteEvent("CLIENT:Job_StopJob")]
public void StopJob(Player player)
{
User u = player.GetUser();
if (u.JobId == null) return;
JobBase job = GetJob(u.JobId.Value);
if (!job.GetUsersInJob().Contains(player))
{
ChatService.ErrorMessage(player, "Du führst deinen Job momentan nicht aus");
return;
}
if (job.NeedVehicleToStart && player.Vehicle != null)
{
VehicleStreaming.SetEngineState(player.Vehicle, false);
}
player.Position = playerJobStartPosition[player];
job.StopJob(player);
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
CheckPointHandle.DeleteCheckpoints(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
}
[ServerEvent(Event.PlayerEnterVehicle)]
public void JobManagerPlayerEnterVehicle(Player player, Vehicle veh, sbyte seat)
{
JobBase job = GetJob(player.GetUser().JobId ?? -1);
if (job != null && job.GetUsersInJob().Contains(player))
{
if(job.CheckVehicle(player, veh) && seat == 0)
{
if (!playerTimersJobVehicleRespawn.ContainsKey(player))
return;
playerTimersJobVehicleRespawn[player].Stop();
playerTimersJobVehicleRespawn.Remove(player);
}
else
{
player.StopAnimation();
player.WarpOutOfVehicle();
player.Position = player.Position.Add(new Vector3(0, 0, 2.0f));
}
}
}
[ServerEvent(Event.PlayerEnterVehicleAttempt)]
private void JobManagerEnterVehicleAttempt(Player player, Vehicle vehicle, sbyte seat)
{
if (JobManager.GetJob<RefuseCollectorJob>().GetUsersInJob().Contains(player)) { JobManager.GetJob<RefuseCollectorJob>().MuellmannOnPlayerEnterVehicle(player, vehicle, seat); }
}
[ServerEvent(Event.PlayerDeath)]
private void JobManagerOnPlayerDeath(Player player, Player killer, uint reason)
{
if (JobManager.GetJob<RefuseCollectorJob>().GetUsersInJob().Contains(player)) { JobManager.GetJob<RefuseCollectorJob>().MuellmannOnPlayerDeath(player); }
}
[ServerEvent(Event.PlayerDisconnected)]
private void JobManagerOnPlayerDisconnect(Player player, DisconnectionType type, string reason)
{
if (JobManager.GetJob<RefuseCollectorJob>().GetUsersInJob().Contains(player)) { JobManager.GetJob<RefuseCollectorJob>().MuellmannOnPlayerDc(player); }
}
[ServerEvent(Event.PlayerExitVehicle)]
public void JobManagerPlayerExitVehicle2(Player player, Vehicle veh)
{
}
[RemoteEvent("CLIENT:JobManager_TaxiJob_AcceptCall")]
public void TaxiJobAcceptCall(Player player, string name)
{
var taxiJob = JobManager.GetJob<TaxiDriverJob>();
if (!taxiJob.TaxiContracts.Any(t => t.Name == name))
{
ChatService.ErrorMessage(player, "Dieser Spieler hat kein Taxi gerufen oder der Auftrag ist nicht mehr aktuell");
return;
}
var job = taxiJob.TaxiContracts.Where(t => t.Name == name).First();
var target = PlayerService.GetPlayerByNameOrId(name);
if (target == null)
{
taxiJob.TaxiContracts.Remove(job);
ChatService.ErrorMessage(player, "Dieser Spieler ist nicht mehr online");
return;
}
if (target == player)
{
ChatService.ErrorMessage(player, "Du kannst deinen eigenen Auftrag nicht annehmen");
}
job.Driver = player;
player.TriggerEvent("SERVER:Util_setWaypoint", target.Position.X, target.Position.Y);
player.SetData<bool>("hasPassager", true);
ChatService.SendMessage(target, $"!{{02FCFF}}Dein Auftrag wurde von {player.Name} angenommen. Warte an deiner aktuellen Position.");
ChatService.SendMessage(target, $"!{{02FCFF}}Für die Anfahrt fallen zusätzlich Kosten auf.");
ChatService.SendMessage(player, $"!{{02FCFF}}Du hast den Auftrag von {name} angenommen. Hole ihn nun ab.");
}
}
}