64 lines
2.3 KiB
C#
64 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using GTANetworkAPI;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Extensions;
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namespace reallife_gamemode.Server.Events
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{
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public class UpdateCharacterComponent : Script
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{
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[RemoteEvent("updateDutyProp")]
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public void UpdateDutyProp(Client player, int componentId, int componentVariation)
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{
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if(componentId != -1)
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{
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player.SetAccessories(componentId, componentVariation, 0);
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}
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else
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{
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player.ClearAccessory(0);
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}
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}
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[RemoteEvent("updateDutyCloth")]
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public void UpdateDutyCloth(Client player, int componentId, int componentVariation)
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{
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if(componentId == 11)
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{
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//TODO Spezielle Duty Kleidung in Datenbank einpflegen (Ergibt bei Cop-Kleidung NULL)
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using (var context = new DatabaseContext())
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{
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if(player.GetUser().GetCharacter().Gender == false)
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{
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var combination = context.MaleCombinations.FirstOrDefault(c => c.Top == componentVariation);
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player.SetClothes(11, componentVariation, 0);
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if (combination != null)
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{
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player.SetClothes(3, combination.Torso, 0);
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player.SetClothes(8, combination.Undershirt, 0);
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}
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}
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else
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{
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var combination = context.FemaleCombinations.FirstOrDefault(c => c.Top == componentVariation);
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player.SetClothes(11, componentVariation, 0);
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if (combination != null)
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{
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player.SetClothes(3, combination.Torso, 0);
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player.SetClothes(8, combination.Undershirt, 0);
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}
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}
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}
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}
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else
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{
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player.SetClothes(componentId, componentVariation, 0);
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}
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}
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}
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}
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