76 lines
2.1 KiB
C#
76 lines
2.1 KiB
C#
using GTANetworkAPI;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ReallifeGamemode.Server.Util;
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using System.Collections;
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namespace ReallifeGamemode.Server.Job
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{
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public abstract class JobBase
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{
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public delegate void JobStartHandler(Client player);
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public delegate void JobStopHandler(Client player);
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public event JobStartHandler JobStart;
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public event JobStopHandler JobStop;
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private readonly List<Client> _inJob = new List<Client>();
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public abstract int Id { get; }
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public abstract string Name { get; }
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public abstract bool NeedVehicleToStart { get; }
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public void StartJob(Client player)
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{
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if (_inJob.Contains(player)) return;
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_inJob.Add(player);
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ gestartet.");
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JobStart?.Invoke(player);
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List<Vector3> list = new List<Vector3>();
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list.Add(new Vector3(-105.5951, -1684.548, 29.23948));
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list.Add(new Vector3(-1056.246, -2552.576, 13.66063));
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list.Add(new Vector3(200.3088, -1978.828, 19.3329));
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list.Add(new Vector3(358.6138, -1785.821, 28.92113));
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list.Add(new Vector3(281.8594, -1462.503, 29.13148));
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list.Add(new Vector3(77.72239, -1212.086, 29.12294));
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list.Add(new Vector3(218.1398, -850.9549, 30.16619));
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CheckPointHandle.startCheckPointRoute(player, list);
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}
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public void StopJob(Client player, bool quit = false)
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{
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if (!_inJob.Contains(player)) return;
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_inJob.Remove(player);
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if (quit)
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{
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ beendet.");
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}
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JobStop?.Invoke(player);
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}
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public List<JobVehicle> GetJobVehicles()
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{
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using (var dbContext = new DatabaseContext())
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{
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return dbContext.JobVehicles.Where(j => j.JobId == Id).ToList();
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}
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}
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public List<Client> GetUsersInJob() => _inJob;
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}
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}
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