35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using GTANetworkAPI;
|
|
using ReallifeGamemode.Server.Entities;
|
|
using ReallifeGamemode.Server.Extensions;
|
|
using ReallifeGamemode.Server.Models;
|
|
using ReallifeGamemode.Server.Services;
|
|
|
|
namespace ReallifeGamemode.Server.Finance
|
|
{
|
|
public class Paycheck
|
|
{
|
|
public float FinancialHelp { get; set; } = 0;
|
|
public float FinancialInterest { get; set; } = 0;
|
|
public int VehicleTaxation { get; set; } = 0;
|
|
public float PropertyTaxation { get; set; } = 0;
|
|
public int Wage { get; set; } = 0;
|
|
public int Amount { get; set; } = 0;
|
|
public int RentalFees { get; set; } = 0;
|
|
|
|
public Paycheck(float FinancialHelp, float FinancialInterest, int VehicleTaxation, float PropertyTaxation, int Wage, int Amount, int RentalFees)
|
|
{
|
|
this.FinancialHelp = FinancialHelp;
|
|
this.FinancialInterest = FinancialInterest;
|
|
this.VehicleTaxation = VehicleTaxation;
|
|
this.PropertyTaxation = PropertyTaxation;
|
|
this.Wage = Wage;
|
|
this.Amount = Amount;
|
|
this.RentalFees = RentalFees;
|
|
}
|
|
}
|
|
}
|