100 lines
3.6 KiB
TypeScript
100 lines
3.6 KiB
TypeScript
export default function animationSync() {
|
|
mp.events.add("SERVER:LoadAnimations", () => {
|
|
animationSync.register("Cuffed", "mp_arresting", "idle", true, true, 0);
|
|
animationSync.register("ArrestCop", "mp_arrest_paired", "cop_p2_back_right", false, false, 0);
|
|
animationSync.register("ArrestCrook", "mp_arrest_paired", "crook_p2_back_right", false, false, 0);
|
|
});
|
|
|
|
const animationSync =
|
|
{
|
|
animations: [],
|
|
|
|
playAnim: function (entity, _id) {
|
|
if (this.animations.hasOwnProperty(_id)) {
|
|
let currentAnim = this.animations[_id];
|
|
let { id, name, animDict, animName, playOnStream, loop, flag } = currentAnim;
|
|
|
|
mp.gui.chat.push("load anim dict");
|
|
mp.game.wait(100);
|
|
loadAnimDict(animDict, function () {
|
|
mp.players.exists(entity) && 0 !== entity.handle && entity.taskPlayAnim(animDict, animName, 1, 0, -1, parseInt(flag), 1, !1, !1, !1)
|
|
});
|
|
entity.animationData = { name: name, playOnStream: playOnStream };
|
|
}
|
|
},
|
|
stopAnim: function (entity, index) {
|
|
mp.gui.chat.push("in StopAnim");
|
|
mp.game.wait(100);
|
|
if (!entity.animationData)
|
|
return;
|
|
|
|
var currAnim = this.animations[index];
|
|
if (currAnim) {
|
|
let { id, name, animDict, animName, playOnStream, loop, flag } = currAnim;
|
|
|
|
entity.stopAnimTask(animDict, animName, 3);
|
|
entity.animationData = null;
|
|
}
|
|
},
|
|
|
|
register: function (name, animDict, animName, playOnStream, loop, flag) {
|
|
let id = mp.game.joaat(name);
|
|
|
|
if (!this.animations.hasOwnProperty(id)) {
|
|
this.animations[id] =
|
|
{
|
|
id: id,
|
|
name: name,
|
|
animDict: animDict,
|
|
animName: animName,
|
|
playOnStream: playOnStream,
|
|
loop: loop,
|
|
flag: flag
|
|
};
|
|
} else {
|
|
mp.game.graphics.notify("Animation Sync Error: ~r~Duplicate Entry");
|
|
}
|
|
}
|
|
};
|
|
|
|
mp.events.add("entityStreamIn", (entity) => {
|
|
if (entity.type === "player" && entity.animationData) {
|
|
if (!entity.animationData.playOnStream)
|
|
return;
|
|
animationSync.playAnim(entity, entity.animationData.name);
|
|
}
|
|
});
|
|
|
|
mp.events.addDataHandler("AnimationData", (entity, string) => {
|
|
let index = mp.game.joaat(string);
|
|
mp.gui.chat.push("inData Handler");
|
|
mp.game.wait(100);
|
|
animationSync.stopAnim(entity, index);
|
|
|
|
mp.gui.chat.push("stopAnim done");
|
|
mp.game.wait(100);
|
|
mp.gui.chat.push(string);
|
|
mp.game.wait(100);
|
|
|
|
let animData = animationSync.animations[index];
|
|
mp.gui.chat.push("searching Anim data");
|
|
mp.game.wait(100);
|
|
|
|
if (!animData)
|
|
return;
|
|
mp.gui.chat.push("anim Data found");
|
|
mp.game.wait(100);
|
|
|
|
let { id, name, animDict, animName, playOnStream, loop, flag } = animData;
|
|
entity.animationData = { name: name, playOnStream: playOnStream };
|
|
animationSync.playAnim(entity, id)
|
|
});
|
|
|
|
function loadAnimDict(animDict, callback) {
|
|
if (mp.game.streaming.hasAnimDictLoaded(animDict)) return void callback();
|
|
mp.game.streaming.requestAnimDict(animDict);
|
|
let c = setInterval(function () {
|
|
mp.game.streaming.hasAnimDictLoaded(animDict) && (clearInterval(c), callback())
|
|
}, 100)
|
|
}
|
|
} |