Files
reallife-gamemode/ReallifeGamemode.Server/Inventory/Items/Rubellos.cs
2021-05-27 21:47:17 +02:00

43 lines
1.4 KiB
C#

using System;
using System.Security.Cryptography;
using GTANetworkAPI;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Inventory.Interfaces;
using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Inventory.Items
{
public class Rubellos : UseItem
{
public override int Id => 200;
public override string Name => "Rubellos";
public override string Description => "Glücksspiel kann süchtig machen";
public override int Gewicht => 10;
public override string Einheit => "g";
public override uint Object => 875075437;
public override int Price => 500;
public override bool RemoveWhenUsed => true;
public override bool Use(Player player, User user, DatabaseContext databaseContext)
{
Random random = new Random();
int randomNumber = random.Next(1, 4);
if (randomNumber == 1)
{
user.Handmoney += 1000;
//player.TriggerEvent("SERVER:SET_HANDMONEY", winner.Handmoney);
player.SendNotification("Glückwunsch du hast ~g~$~w~1000 gewonnen!");
}
else
{
player.SendNotification("Leider kein Gewinn, viel Glück beim nächsten mal.");
}
player.SendNotification("Du hast ein ~g~" + Name + " ~s~verwendet.", false);
return true;
}
}
}